Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
DriveThruRPG Top Sellers for 9/13/2025
- Daggerheart Corebook
- Maelstrom Domesday (Japanese)
- Legend in the Mist – Core Book
- Cosmere RPG | Stormlight Handbook
- Cosmere RPG | Stormlight World Guide
Top News Stories
Subreddit r/RPG restricts AI content: Reddit’s r/RPG subreddit is one of the largest remaining open communities for the TTRPG hobby, so changes to their policies can be newsworthy. In this case, like many subreddits, the moderators have been trying to determine how to manage AI-related posts. AI-generated content is definitionally low-effort, but discussions about AI, which can be important to the hobby, shouldn’t be banned outright but also can become inflammatory. The new rules require that AI discussions stay on topic (i.e. relevant to RPGs), that AI-related posts use ‘AI’ flair (which both identifies them and allows readers to completely filter them out), and that posters which post about AI have at least 100 karma in the subreddit to prevent spam. If you want to post about AI and don’t know how to check subreddit karma, it’s a bit fiddly but not difficult once you know what to do. Go to old.reddit.com and check your user profile. There will be a link entitled ‘show karma breakdown by subreddit’.
From the Archives
In an era of tariff chaos, the post-Covid downturn, and traditional crowdfunding wearing out its appeal among some big players, it might be a good time to revisit The Trouble With RPG Prices.
Discussion of the Week
“We have spent barely any time at all thinking about the most basic tenets of story telling.” Pulling from a Quinn’s Quest review of Slugblaster, this thread did so to prompt a discussion on a few questions Quinn had about areas he thought the TTRPG world is deficient in: ‘What makes a good character?’ ‘What are the shapes stories traditionally take?’ What do you need to have a satisfying ending?’ It resulted in some pretty good discussion about the nature of storytelling in roleplaying games, which game styles even care about a good story, and where the burden of telling a good story rests.
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