Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.
Continue reading Weekend Update: 3/25/2023Monthly Archives: March 2023
Cannibal Halfling Radio Episode 21 – Now Playing: DIE Pt 2
Last time, we learned about the lives of Jay, Fitz, Evelyn, and Max – who they were in high school, the gaming group they formed together, how their lives didn’t exactly go according to plan since. As the gamemaster kicks things off the players find themselves wondering: what the hell is going on here? Find out as the Cannibal Halflings pick up their dice in Now Playing: DIE the RPG Part 2.
Starring:
Editor Aaron as Jay/the GM
Aki as Fitz
Geni as Evelyn
Seamus as Max
Based on the comic DIE, the first issue of which can be read for free here, DIE: The Roleplaying Game can be purchased in PDF form on DriveThruRPG and from Rowan, Rook, and Decard. Physical copies can be pre-ordered through BackerKit.
You can follow us on Twitter @HungryHalfling for article and show updates! You can also drop by the Tavern of our Discord to chat with us, or reach out to us via email at cannibalhalflinggaming@gmail.com.
If you like what we’re doing with CHR, give us a hand and leave us a rating and review on Apple Podcasts, Stitcher, and Spotify! You can also support us on Patreon.
You can follow us on Twitter @HungryHalfling for article and show updates! You can also drop by the Tavern of our Discord to chat with us, or reach out to us via email at cannibalhalflinggaming@gmail.com.
If you like what we’re doing with CHR, give us a hand and leave us a rating and review on Apple Podcasts, Stitcher, and Spotify! You can also support us on Patreon.
Music is Feral Angel Waltz (feat. Alexander Nakarada) by Kevin MacLeod – License
“We Didn’t Touch Dice the Whole Session!”
Role-playing games are games which involve role-playing, and that would only be a tautology if the category was consistently named. As it is, plenty of games termed RPGs can run just fine without any role-play to speak of, and plenty of role-play described in so-called RPGs lacks the structure which would allow it to fit the loosest definition of a game. Whether not an RPG is a game or involves role-play, it is certainly a product, and perceived experience sells a product as well as if not better than the actual experience that the product delivers. There is no other medium where the audience exclaims, quite positively, that they did not in any way engage with the experience as delivered to them.
When gamers state, often with happiness, that they went through a whole session without touching their dice, this is a tacit declaration that they did not engage with the game they were playing as intended; if the game did not intend for the players to roll many dice, or had no dice at all, such a declaration wouldn’t typically be made. This is not debatable, the experience of not engaging with the rules is special only insofar as the rules are there to be engaged. As much as it’s clear that the game isn’t being played as intended, what we cannot do in a blanket way is state this is a bad thing. RPGs are designed to deliver specific experiences and many of them, especially more rules-intensive games, deliver multiple specific experiences depending on the fraction of the game you’re engaging with. Looking at what players are or aren’t doing with a specific game requires which mechanics they are or are not engaging with, as well as what they’re doing in their game which isn’t in the rules and is done without touching any dice at all.
Continue reading “We Didn’t Touch Dice the Whole Session!”Action 12 Cinema Kickstarter Review
The d12 is the best polyhedral die around, no contest. It has a pleasing shape, it rolls well, it can sub in for a d4 and a d6 as needed, Yet the noble dodecahedron is also tragically underutilized. Barbarians and their greataxes, the best/worst dice in FFG/EDGE Narrative Dice games, the odd spell here or there. A random table if it’s lucky. Well, no more! One game has burst onto the scene to give the d12 its due at long last, its starring roll… and what better role to star in than in a good-bad action movie? A good movie, those are easy. But a ‘bad’ action movie that’s still so good? Those stand up to the test of time. Get ready to write your script and delve into your favorite clichés with Action 12 Cinema from The RPG Academy’s Michael K. Ross!
Weekend Update: 3/18/2023
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.
How the Wonk GMs: Session Prep
Welcome back to How the Wonk GMs! Last time we had a bit of an introduction, framing the GMing experience by talking about campaigns and how one sets up for a campaign. Today, the discussion will be more specific, talking about how one gets ready to run a session. Later, I’m going to go into what I actually do in the GM’s chair, and what running a session looks like.
The one comment I got on the last post in this series was that it was vague, and I concede that. Here’s the thing, though: After you frame up what kind of campaign you want to run, what conceits and systems would be fun for you, you want to keep it vague. An RPG campaign is not a novel, and when you’re setting everything up prior to play you want to leave as many doors open as possible. It is now, when you’re looking to set up an actual session that your players are going to show up to, that you can start closing the doors and settling on what you actually want the game to look like.
I call this session prep, but in the real world with schedule breakdowns, cliffhangers, and everything taking just a bit longer than you’d expect, this might be more of an ‘adventure prep’ given that some of these ‘sessions’ will last two or three. For the most part, then, we’re going to be talking in units of plot rather than units of time. For each of these units of plot, you’re going to be figuring out a problem statement, a problem space, and then a problem resolution. When you’re prepping, though, you start with the problem resolution from last time, use that to write your new problem statement, and then use the new problem statement and your existing prep to define a problem space.
Continue reading How the Wonk GMs: Session PrepWeekend Update: 3/11/2023
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.
Continue reading Weekend Update: 3/11/2023Meet the Party: The Mecha Hack
A mercenary band of mecha pilots stands prepared to fight another day in the Lodestar Alpha system, all for the credits its various factions are willing to provide for their services. Wing Crusader, Onyx Edge, Jester Epoch, Dagger Alpha, Iron Glory, and Chimera Sunset are the weapons of war that will see their pilots make their fortune and maybe decide the fate of the system altogether. All pilots, get in your giant robots and get ready to launch. Let’s do a quick little review of, and then Meet the Party for, The Mecha Hack from Absolute Tabletop!
Cyberpunk RED: Black Chrome Review
We don’t review a lot of supplements here at Cannibal Halfling Gaming. From a pragmatic standpoint, there’s a lot less that a review can tell you about a supplement that will affect your purchasing decision than with a full game. For today’s subject, Black Chrome for Cyberpunk Red, that’s certainly true. We all knew Black Chrome would be the ‘stuff’ supplement, and even if there hadn’t been some grumbling about the ‘stuff’ or lack thereof in the core rules the ‘stuff’ supplement in a Cyberpunk game is almost always a must-buy, if only due to the association of the cyberpunk genre with gear porn. On the other hand, in some cases there’s a bit more to say about supplements. Cyberpunk Red is slowly working up to being a full-on RPG ecosystem just like Cyberpunk 2020 was; the earlier game had supplements from gear catalogs to corporate profiles to location gazetteers to big plot books like the Firestorm series. One consequence of this, perhaps an unintended one, is that Cyberpunk 2020 played quite differently when all the supplements were in play than when it was just the core book. While that’s neither unique to Cyberpunk nor particularly unexpected, it had a significant role in the reception of Cyberpunk Red, where the game in its early single book state was being judged against a Cyberpunk 2020 which already had literally dozens of supplements released. It stands to reason, then, that Black Chrome would be the first full-sized rules supplement for Cyberpunk Red. Black Chrome is an homage to the supplements which changed Cyberpunk 2020 the most and the fastest, the Chromebooks.
Continue reading Cyberpunk RED: Black Chrome ReviewWeekend Update: 3/4/2023
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.