Level One Wonk: Playing Old Games with Cyberpunk 2020

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. This week we talk about Cyberpunk 2020, and enjoying older games out there.

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Meet the Party: D&D5e Unearthed Arcana Pt. 1

A sailor with the rage of the wilds in her heart and the power of the storm and sea at her beck and call. A bard blessed with the gifts of a fey, dangerously persuasive and beautiful. A cheerful cleric of the grave, devoted to keeping the dead at bay and the living on this side of a tombstone – unless it’s their time, of course. A druid wise in the ways of the Summer Court, healing and shielding his allies in the light of the fey. It’s been a busy few months for Unearthed Arcana, the Dungeons and Dragons 5th Edition column that presents new options for the community to playtest. There are loads of builds for lots of classes, and we’ve got some catching up to, so let’s Unearth some Arcana and Meet the Party!

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Unearthing the D&D5E Artificer

It’s been a busy few months for Unearthed Arcana and Dungeons and Dragons. Rather than getting one release a month we’ve been getting an article almost every week aside from the holidays, with a glut of new character options for most of the classes. Recently, however, Mearls and Crawford took a left turn at Sharn and introduced an entirely new class: the Artificer! Rather than give the newest class the Meet the Party treatment, I’ve decided to review it in depth. Let’s see what the 5th Edition artificer has to offer so far, and I’ll let you know what I think of it. Continue reading Unearthing the D&D5E Artificer

Level One Wonk: Adventure Structures

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. This week, instead of diving into any system in particular, we take a look at structuring adventures within broader games. Want to leave the dungeon? Shadowrunners getting bored with stealing data caches? Check this out.

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Level One Wonk: Fiasco

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. This week, we look at a very different sort of gaming experience that is loads of fun: Fiasco!

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Adventure Log: D&D for Beginners

In the small trading town of Devonshire, a small group of adventurers just getting their start had a simple job: go to the town, find the adventurer-turned-bandit calling himself Baron Dunbar, and bring him to justice alive or dead. Rumors had it that the Baron and his bandits were actually in the town itself, spending their nights at the Pachyderm & Palace tavern. The adventurers would have to get into the town, gain access to the tavern, and deal with Dunbar and his bandits.

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Level One Wonk: Savage Rifts

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. This week, we take a look at an old school classic with a new school twist: Savage Rifts!

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The Mad Adventurers

Cannibal Halfling Gaming wouldn’t exist if it wasn’t for the Mad Adventurers Society, there’s no way around that. Fortunately I’m not the only mad adventurer who’s gone on after the Society to keep creating. So for the last article of the year here on CHG I’ve decided to gather a list of where everyone has gone and what they’re up to. Continue reading The Mad Adventurers

The Level One Wonk Holiday Special

Tis the season to be…a lot of things, readers. So while most of you are out and about, spending time with your families and waiting in anticipation for 2016 to finally be over, I am still here (at least in spirit). While we wait for everyone else to return from their revelry, I will give you a random selection of my favorite gaming sites on the web.

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Adventure Log: Living on Borrowed Time Part 14

The Borrowed Time, the CR-90 corvette called the Last Ditch, and a mixed group of starfighters cruised through the darkness of space, several hyperjumps away from the planet Dahvil and the now-destroyed Rebel base there. While the rebels had made good their escape and savaged the Imperials in the process they were faced with an immediate problem: the Time‘s communication codes with Alliance High Command had expired days ago, and new ones were supposed to be delivered to them via the now-destroyed base. With no way to immediately get back in touch with the Alliance, the small task force was going to have to rely on old intelligence and their own judgment; they’d be picking their own objectives for a while.

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