Meet the Campaign: Anti-Boredom Pt 1

When writing, one of the most important things to know is the audience you’re writing for. And while sometimes it may be obvious, it may also be that writing for a subset of your audience helps focus what you’re doing and clarify your intent. In writing for Cannibal Halfling Gaming, sometimes the audience I write for is myself. No matter what I write about any given week, I go either run or play a session with my home group nearly every week, and just like so many gamers I’m always looking for things to make my games better. So it was when I wrote ‘The Curse of the Wandering Eyes’. The person who the curse had afflicted in my life was myself, and I still am tempted by so many games and campaign ideas that I come across.

When considering my affliction, I asked myself a question. How would you structure a campaign in such a way that it would keep your attention? What would you actually need to go back to the same storyline week after week? This series of articles is an attempt to answer that question. There are certain gifts that a longer campaign gives, mostly in the form of more and more robust character and setting development. Growing attached to a character that you’ve seen grow and change over months and years is an amazing part of role-playing games, and at the same time seeing a setting really become familiar and ‘lived-in’ engenders a lot of affection for and attachment to the campaign. Getting there, though, can be tough, and it requires some long-term thinking and planning.

Continue reading Meet the Campaign: Anti-Boredom Pt 1

Solitaire Storytelling: I Will Fill This Library Myself If I Have To

I’m the town’s new librarian, which also means I’m its only librarian. It’s a small town out in the middle of nowhere, known as little more than a good place to stop for a break when traveling back roads between the larger cities. Nice views, decent diner, ‘quaint’ town center. I moved here to get away and get some privacy for my own writing, and the fact that I’m an author is probably why I was offered the job in the first place. I accepted the offer because, well, a town without a library just isn’t right. I’m not sure what was in this space before I got it, but it should do. There are two sets of shelves built into the walls behind a small counter, and a small round table with two old wooden chairs between the counter and the windowfront. The town let me grab whatever space I needed, but support for actually filling the shelves doesn’t seem to be a thing. That’s alright.  I will fill this library myself if I have to.

Continue reading Solitaire Storytelling: I Will Fill This Library Myself If I Have To

Alchemistresses Advance Review

One of my favorite things about the RPG hobby is that there’s a game for everything. Games which aim for very specific genres, designed by fans of those specific genres, are often incredible showcases of creativity and windows into the love that the designers have for their subjects. Recently, I had a chance to look at one such game, a window into the Magical Girl genre of anime called Alchemistresses. Alchemistresses casts players as high schoolers who begin to discover their link to a former life as a Mistress of one of the Five Elements (though here Mistress, like Magical Girl, is a job description, not a gender). As your campaign progresses through a season of your show, you must balance slice-of-life high school antics with your past life and the villains you must now face. Right now, though, the designers are embarking on a different sort of campaign: Alchemistresses is funding on Kickstarter.

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Crowdfunding Carnival: July, 2022

It’s July! The weather is hot, and the RPG crowdfunding is…at least a little air conditioned. It’s the month before GenCon, and that means all the big design houses have their sights elsewhere, at least for the most part. Even so, there are plenty of games around and even some worth throwing money towards!

Speaking of GenCon. The biggest crowdfunding-related news in the last month was Kickstarter’s announcement that ZineQuest 2023 would be held in February, even though ZineQuest 2022, moved to August at the beginning of this year, hasn’t even happened yet. I don’t exactly know why this announcement was made so early; if it has any effect it’s probably to take the wind out of the sails of the event that’s scheduled for next month. It is possible that pre-launch metrics aren’t looking pretty, or that the GenCon co-marketing opportunities that were purportedly the reason for the time switch in the first place didn’t materialize. No matter the reason, we’ll be here next month covering ZineQuest 2022, just like we have for the last few years.

Continue reading Crowdfunding Carnival: July, 2022

Adventure Log: Cyberpunk Red: CabbageCorp Finale

Riding in a Bell Super Huey generously called ‘ancient’, the CabbageCorp team is heading to the Heartland Complex. The five spires of the complex are the jewel of the Hydropolis skyline, and in one of them Dr. William Squires is preparing to unleash a cloud of plant seeds which, when guided by an artificial intelligence, will regreen the entire North American continent. They may also kill anything in their way, which is why CabbageCorp is trying to stop the whole thing.

A whole lot of things happened very quickly since we last checked in on the team. After discovering the severity of the matter, the team gave the OK to their Media Jacob Capone to leak the story to the press. Thanks to Jacob’s credibility, the story took off, and Militech sent a detachment of armored vehicles in the direction of Kansas. CabbageCorp had to stop Squires and his plan before the armored column got there and either kickstarted the apocalypse or started a Fifth Corporate War.

Continue reading Adventure Log: Cyberpunk Red: CabbageCorp Finale

Weekend Update: 6/25/2022

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.

DriveThruRPG Top Sellers for 6/25/2022

  1. Traveller: Robot Handbook
  2. Scion Second Edition Book Three: Demigod
  3. Dwarrowdeep
  4. WFRP: Salzenmund: City of Salt and Silver
  5. WFRP: Winds of Magic

Top News Story

DriveThruRPG July 2022 Print Price Increases Canceled: In a welcome reversal of an announcement earlier this month, DriveThruRPG has cancelled an upcoming cost and price increase for print-on-demand products. Per a publisher newsletter and their Discord:

“Recently we announced a substantial increase in book printing prices, originally expected to be implemented on July 13th. We are very pleased to inform you that this increase is no longer going to happen.

As we stated a few weeks ago, our printing partner Lightning Source/Ingram had informed us of pending price increases that would affect the entire range of our print book format offerings. This change was to take place in early July.

Since that time, we have met with Lightning Source and were able to secure better pricing options from them. As a result, we are able to forego the expected 2022 price increase to publishers and creators on OneBookShelf marketplaces.

We continue to negotiate with Lightning Source and to investigate alternative book printers.”

Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, or through Twitter via @HungryHalfling.

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