A dark shadow lurks at the edge of town. Bodies with strange markings have been found throughout the city. Strange omens appear in the skies. Who will face these grim threats? A blue collar warlock, pulling out his street smarts as much as his arcane knowledge? A girl once given a “gift” by a faerie godmother, that helps (and compels) her to action? The last member of a defunct Order, sworn to stop Nazi experiments of the same? The roaming hunter, traveling from town to town to find the creature who killed his brother? The government agent who has stumbled into something larger, and can’t look away? Together, they will find out…why all these different monsters always seem to arrive like clockwork on one day of the week. It’s uncanny. This is Monster of the Week!
Star Wars has been around for 41 years, and it’s been in the tabletop roleplaying game market for 31 of them now. There have been many writers, companies, and game systems involved over the course of the far, far away galaxy’s tenure at the table. This System Split is going to do things very differently; rather than compare different games using the same system and genre, we’ll be taking a look at different systems in the same universe: the original D6-based Star Wars: The Roleplaying Game from West End Games and the modern Narrative Dice System-based Star Wars Roleplaying from Fantasy Flight Games!
Just when you thought it was safe to go back on Kickstarter . . . the lazy relaxed summer of June and July has given way to the insanity of a pre-GenCon product push! There were over twenty Kickstarters of new games, and even after picking out the second editions of recent games (Reign, Geist) and games we’ve already covered, it was still tough to narrow it down to just ten! The ten here represent games that do something new, whether it be through new mechanics or new ideas for settings. There are also a couple revivals, which are more than mere second editions due to long absences from publication as well as dramatic rules revisions. All in all, this set of ten Kickstarters represents a swathe of games that are giving us something new with rules, genre, or format.
Surprise, it’s not the normal Level One Wonk this time, though I am gladly ripping off his format. At the start of the month, nominations for the ENnie awards were released. The nominations present a wonderful resource for GMs and gamers, and similarly for game reviewers. It had turned out that a number of nominations were games that we had written about in the past, but there were plenty more for us to study as well. In particular, there was one category that interested me: Best Free Game. Occasionally, players and GMs run on tight finances but still require their gaming fix. SRDs are plenty helpful, but sometimes you want to try something a bit different. A number of these games are more demos or skins for games that stop early than full, completely ready out of the box systems, but it is enough to get started, and to see if you enjoy the product enough to buy the full version . . . or creative players and GMs might be able to push it beyond expectations. These are only cursory reviews, and if something interests you, I fully recommend checking them out. They are, after all, free.
The day foretold in the Draconic Prophecy has come. and Eberron has returned to Dungeons and Dragons 5th Edition! The planned settings announcement went live on July 23rd, and to accompany it came the PDF of the Wayfinder’s Guide to Eberron (don’t worry, we’ll pay due attention to the Guildmaster’s Guide to Ravnica when it comes out later this year). We grabbed a copy pretty much right away, and after a few days to read through it and digest the contents I’m ready to talk about what’s in it, what’s not, what it all means, and where Eberron and D&D go from here!
With the mast successfully returned to the pirates, the adventurers began preparing for their trip inland to the Imperial Shelter. When the ship was crewed and outfitted, Salty, the piratical second-in-command had a surprise for the outgoing party. A shabby looking kobold was almost thrown at the adventurers. He was small, even for kobolds, and his ragged clothing was covered in singe marks. Apparently the pirates had picked him up at some point, and wanted him gone.
“I am Weekbadd! Help me prepare for when the First Lizard ends the world in holy fire!”
This was going to be interesting.
Now, we rejoin the adventures of the Albatross crew!
As the original models start to show their age and make way for newer models, the mecha arms race continues. Whether they’re looking for an edge or racing to break the status quo, sooner or later mecha designers find themselves tapping into new technology, experimental weapons, and unique equipment. They’ll need above-average pilots to master them, but soon enough the Super Prototypes will arise to conquer the battlefield. We’re going to need some sharp test pilots for this Genesys Mecha System Hack!
Time Travel is a daunting mechanic for any GM to attempt to incorporate in their game. While using time travel as a platform for historical settings and conflicts can be fun, eventually your players are going to ask “wait, what happens if we show Beethoven a recording of his Fifth Symphony before he writes it?” or, even more problematic, “can I go kill my grandfather?” These are questions which, for the sake of the integrity of the concept, can’t be left completely unanswered (though you can probably tell the player trying to kill his own grandfather to drop it before something bad happens). The good thing is that time travel as a game concept leans heavily on improv, and does so in a way that can be very helpful with developing your improv muscles in a fun, non-game breaking way. That’s because with time travel, you can come up with whatever consequences you want…the players already have the mechanism to fix it.
A long time ago in a Tabletop RPG company far, far away . . . West End Games released its Star Wars: The Roleplaying Game. The game would go on to produce two full editions (plus one revision of 2e) and more than one hundred sourcebooks and adventure supplements, but as with most things time eventually moved on. West End Games closed up shop, the Star Wars RPG license transferred to other companies and other systems, and the fans of the original SWTRPG were left to carry the flame as best they could. Now, however, Fantasy Flight Games has brought it back into the light with Star Wars: The Roleplaying Game 30th Anniversary Edition!