Ah, Mecha-Mooks. While the heroes and named villains of the piece get their shiny super prototypes and custom machines, the nameless grunts get bargain bin robots that might as well be made of cardboard with a jet fuel filling. Hey, just look at the OZ-06Ms Leo from Gundam Wing, the fandom would have you believe a stiff breeze causes one of those things to erupt in a fireball. But . . . when a named character hops in one, it still manages to accomplish something without dying instantly. So how do you get Mecha-Mooks to use in a Genesys Mecha game when the same machine can be used by the weakest of Minions and the most dreadful Nemesis? Once you’ve answered that question, how do you make the bad guys stand out from their goodie two shoes counterparts? Let’s find out in this latest System Hack for Mecha in Fantasy Flight Games’s Genesys! Continue reading System Hack: Genesys Mecha: Minions and Adversaries
The party was invited back to the governor’s estate to help interrogate Paul. The stories of the wizards crafting a gate were corroborated, though it sounded like Paul either didn’t agree with or didn’t believe the reasoning of his compatriots. Either way, it was a spirited argument and too many available teleport artifacts that caused the malfunction, opening the gate maybe a third of the way and casting Paul into the Interface. Paul wasn’t imprisoned, per se, but he was held in an office in the administrative district of Third City for safekeeping.
Tired of the same old routine in the dungeon? Sick of fighting giant rats every day for a few measly copper coins? Ready to make a change and chase Opportunity™? Then Acquisitions Incorporated is the perfect fit! After years of adventuring across Faerûn and even the multiverse, our company is now offering franchise opportunities near you. Seize the chance at amazing profit by applying at the Head Office today, because there are always positions open . . . just try not to think about why. Not convinced? Then how about a chapter by chapter review of the Acquisitions Incorporated book for Dungeons and Dragons 5th Edition, brought to you by Wizards of the Coast and Penny Arcade!
So we’ve stated some design goals, and we’ve set a baseline with an in-depth review of Cyberpunk 2020. Now, it’s time to get into the weeds. As I stated in the design goals, I want to create a game inspired by Cyberpunk 2020. As such, most of these articles will revisit one or more mechanics from that game. That said, after considering the implications of these mechanics, I will more often than not rip them apart. Want to see us journey from nine stats and a d10-based resolution mechanic to three stats and a dice pool? Read on.
A halfling darts about the kitchen of a House Ghallanda inn, literally moving in a blur as he serves up dishes at a supernatural pace. An adventurer dons an amulet of true face, and finally sees the person they’ve always felt like in the mirror. A goblin pulls on a pair of gloves and sends lightning crackling into the chests of three muggers who tried to jump her. House Cannith (and the DM’s Guild) is proud to present Elaydren’s Magewright Primer, a comprehensive guide to the magic used in daily life throughout Khorvaire and around the world of Eberron, brought to us by Nausicaä Enriquez!
If you’re in and around the gaming space, you’ve probably heard something about Cyberpunk 2077 by now. The game, being developed by CD Projekt Red (CDPR), is the company’s next major release and is based on tabletop RPG intellectual property, specifically Cyberpunk 2020 by R. Talsorian Games. It is also a game receiving a lot of attention, most notably last Sunday (June 9th) when Keanu Reeves took the stage at the E3 conference to announce the game’s release date next April. Now, this is a tabletop RPG blog, but Cyberpunk 2077 is a game that, love it or hate it, you should pay attention to. Extrapolating from the sales success of CDPR’s previous game, The Witcher 3, and assuming that the game is at least good enough to partially live up to the hype, Cyberpunk 2077 will be the largest TTRPG-to-video game crossover to date, and that may have some big impacts on the TTRPG audience in the coming years.
I have a confession to make: I never got into professional wrestling. I seem to have completely missed the boat when it came to the days of Stone Cold Steve Austin, and my memories of Dwayne Johnson are all as an actor. So, in that vein, digging into luchador culture is like jumping straight to eight ounces of sweet black-tar heroin. It is with this proverbial drug trip that Sangre y Mascaras, the Powered by the Apocalypse homage to luchador movies, jumps into the action.
Kickstarter is like placing a bet that a product (like a game) is going to be good. While you can hedge your bets, you never know until your reward arrives whether it’s as good as you wanted or not. Sales are the exact opposite. You know what you’re getting, and you know it’s for less than list price! While I’ve been covering new RPGs coming through Kickstarter, the sources of sales for tabletop RPGs are getting better and deserve some love. I’m taking a look at Bundle of Holding as well as DriveThruRPG to give a sample of some high quality, low price games out there right now.
It’s that time of year again: Memorial Day has come and gone and school is out, or soon to be. Maybe you spent a bit too much preparing for a party, or have found yourself at loose ends with the changing of the seasons, or need to save up to be able to take that vacation you’re planning. For whatever reason, the idea of dropping a decent chunk of your paycheck on a new sourcebook is…well, not your top priority. Well, fear not, because we at Cannibal Halfling Gaming know what it’s like to be at loose ends. Let’s take a dive back into the vault for a cheaper, but no less entertaining find in a set of mechanics entitled “Knave”, a cheap, short, and easy to understand ruleset that allows GMs and players to convert nearly any OSR, and more importantly, multiple games into a single cohesive system.
It’s June, and you know what that means: RPG Kickstarters are in full gear! There’s a bunch of games out here fighting for recognition and funding before hitting the convention circuit, and that only means more choice for you, fine readers. This top ten is about half of the campaigns I read through, and there were way more good ones than bad ones. Still, these ten are the ones I think you should take a closer look at.