Category Archives: System Split

Same genre, same system, different games! How do they compare?

System Split: Basic D&D and Basic D&D Retroclones

Dungeons and Dragons, by many standards, lives up to Wizards of the Coast’s claim of “The World’s Greatest Role-Playing Game”. It has the longest history and the greatest impact of any game, paving the way for the expansive role-playing hobby we have today. And the versions published in the 1980s are those which had the strongest impact on one of the earliest generations of gamers. Between TSR’s mismanagement and the limitations of technology, though, these early versions were almost lost to history. The desire to rekindle support for the playstyle of Basic D&D was one of the collective motivations which kindled the OSR, or Old School Revival, movement. Today’s System Split splits four ways, looking both at two versions of Basic D&D (B/X and Rules Cyclopedia) and Retroclones which were designed to give them renewed accessibility: Labyrinth Lord and Dark Dungeons.

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System Split: Paranoia

Welcome to System Split! Today, our very own Level One Wonk will examine two very similar systems to see what sets them apart. When the genre, complexity, and even rules system are exactly the same, what makes a game unique? Today’s System Split requires Clearance: RED, as we take a look at a couple editions of Paranoia! What has changed in over a decade since Mongoose started publishing this infamous piece of 80s RPG lore?

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System Split: Interface Zero

Welcome to System Split! Today, our very own Level One Wonk will examine two three very similar systems to see what sets them apart. When the genre, complexity, and even rules system are exactly the same, what makes a game unique? Today we’re looking at a game that exists in three different systems, and is one of the first to jump on the Pathfinder train! Let’s get Cyberpunk with Interface Zero.

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System Split: Paranormal Horror with PbtA

Welcome to System Split! Today, our very own Level One Wonk will examine two very similar systems to see what sets them apart. When the genre, complexity, and even rules system are exactly the same, what makes a game unique? Today’s post involves two spooky games which could not be more mechanically similar, or more thematically different! Let’s talk about Urban Shadows and Monsterhearts, two PbtA horror games.

Powered by the Apocalypse is a rules framework with both immense flexibility and a strongly codified play experience. When I looked at Cyberpunk within PbtA, I found two games which sat in very different places in the mechanical design space of PbtA. In contrast, since all of these games are so driven by story it is possible to produce two very different games which keep the rules very close. Urban Shadows and Monsterhearts do just that, carving out two niches in the paranormal horror genre.

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System Split: Burning Wheel and Torchbearer

Welcome to System Split! Today, our very own Level One Wonk will examine two very similar systems to see what sets them apart. When the genre, complexity, and even rules system are exactly the same, what makes a game unique? Today we look at two fantasy RPGs from the twisted and brilliant mind of Luke Crane: Burning Wheel and Torchbearer! Despite one being based on the other, they offer very different experiences. How different? Read on!

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System Split: Eclipse Phase

Welcome to System Split! Today, our very own Level One Wonk will examine two very similar systems to see what sets them apart. When the genre, complexity, and even rules system are exactly the same, what makes a game unique? Today we take a first look at the modern dual-statting phenomenon with Eclipse Phase, a game that started out as a percentile system but was later released in Fate Core.

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System Split: Cyberpunk in Powered by the Apocalypse

Welcome to System Split! Here we’ll examine two very similar systems to see what sets them apart. When the genre, complexity, and even rules system are exactly the same, what makes a game unique? Let’s kick this off by looking at Cyberpunk in the Powered by the Apocalypse system with The Sprawl and The Veil!

Brought on the scene with Apocalypse World in 2010, Powered by the Apocalypse (PbtA) is an indie darling. Apocalypse World itself is a wonderful and incredibly atmospheric game, and the underlying framework has further cemented the game’s popularity and helped propel an entire subgenre of new games. With so many designers embracing the PbtA system, it’s no surprise that Apocalypse World has spawned multiple approaches to popular genres like Cyberpunk.

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