The Last Ditch docked with the newly captured and newly rechristened Time Sink as the CR-90, Interdictor cruiser, and the rest of the rebel task force hurtled through hyperspace towards a rendezvous with Rabblerouser One. Patience came aboard, the last of the Borrowed Time crew to do so, eager to take command of an even larger flagship for the Rabblerouser Fleet. He arrived on the bridge to find a skeleton crew of former Imperials who had been convinced to join the Rebellion and his fellow Borrowed Timers all a flutter; while they’d made their escape into hyperspace, they were going to have to repel some boarders.
A world-weary medic, everyone’s Angel but not by choice. A naive young soldier, who becomes the Gunlugger to protect himself physically and emotionally. The Chopper, who’s still not sure what makes the difference between a leader and just another Rawsteak. These are just a few of the characters who came out of a short but intense game of Apocalypse World I ran between 2016 and 2017.
Halcyon City has seen many generations of superheroes over its long history. The Golden Age got it all started, the Silver Age rose to new heights of power, and the Bronze Age saw heroes turn introspective (and a little cynical). Now a New Generation is rising to take their place in the city’s history, and everyone is watching them to see what they’ll become. Before we can start following their current story, however, we need to know who they are, how they came together, and what sort of troubles might be on the way.
Laser cannon fire lit up the darkness of space as Bolt Squadron and the Sleight of Hand dueled with most of a squadron of TIEs. A Raider-class corvette listed badly as the Borrowed Time came about for another attack run. The Last Ditch lurched from incoming turbolaser fire from the second Raider-class even as the MC-30 Kath Hound rushed to assist. Onboard the Interdictor cruiser Shadow’s Web a raiding party of Alliance Infantry, Alliance SpecOps, and Borrowed Time crewmembers fought to seize control of the ship. And in the distance an Imperial Star Destroyer began to bear down on the battle, dropping two squadrons of TIEs and an assault shuttle. The Rebels needed a plan, and it had better be a good one.
With another Inquisitor slain and a copious amount of bacta stolen from the Empire the Rebels of the so-called Rabblerouser Fleet were feeling pretty good about themselves as they jumped away from Thyferra. They’d even added another small Special Operations team to their ranks by giving Lieutenant Averre and his troops a lift off the planet. All in all their miniature version of the rebellion was doing quite nicely for itself, and everyone took a small breather as the fleet gained some distance to lose any pursuit and began preparing for their next mission.
On the far side of Zalxuc City from a certain bacta tank warehouse Verjylla, accompanied by The Wookiee and Bas, were meeting with Lieutenant Blaine Averre and his four-being Alliance SpecOps team to organize their journey to the port so that they could join the Borrowed Time when it left Thyferra. It was late at night, and Averre’s team had been laying low for a few days, so they simply planned to drive an acquired landspeeder to the port. No sooner had they settled on the route, however, than a small but respectable fireball and accompanying mushroom cloud blossomed on the other side of the city with a window-shattering roar. Near or at a certain bacta tank warehouse, in fact. With the sigh typical of long-suffering Bothans surrounded by maniacs, Verjylla opened a channel on her personal comlink. Sure enough, Nak was already yelling over it.
It had been a long few days for the band of Inquisitorial acolytes. They’d boarded the Rogue Trader ship in pursuit of the Faceless Trader Durron, only to be split up until an hour or two ago. Trapped on a truly terrible ship with at least one daemonic incursion, a sputtering Gellar Field Generator, and far too many warpy doorways and malfunctioning grav plates, the group largely considered themselves lucky to have only accrued a few score Insanity Points between them, doubly lucky that only one eyeball had been lost, and triply lucky that only one Fate Point had been burnt. At least they considered themselves lucky until, in the middle of a gunfight with Faceless Trade goons, Meem the Astropath finally noticed the daemonic aura coming off of fellow acolyte Happy the Chirurgeon.
As the small task force led by the Borrowed Time and now going by the name of the Rabblerousers hurtled through hyperspace to put some distance between itself and Sullust, the various leaders were meeting aboard the CEC L-2783 Rabblerouser One. Definitively out of touch with High Command the mixed group of Special Operations agents, Sullustan Resistance recruits, and Bolthole Station refugees were facing down the prospect of carrying on the Rebellion by themselves. It was a daunting proposition. While they were relatively well-stocked and had essentially been growing the task force ever since leaving Dahvil, they were operating on their own initiative and with no supply line. Thankfully the Intelligence agents assigned to report to Patience had a few leads . . .
Despite some mishaps and a few crashed airspeeders the Borrowed Time crew had managed to make it on and off the Smuggler’s Moon of Nar Shaddaa, recruiting the Force Sensitive Captain Pontay and his Sleight of Hand in the process. They were still ‘out in the cold’, however, so once they were safely back in hyperspace the rebels weighed their options for their next objective. Leaving Hutt Space would bring them by the Kwenn Space Station, where they believed another Force Sensitive to be, but the crew came to the conclusion that its proximity to Nar Shaddaa made it too hot at the moment. With Patience leading the charge because of the likelihood of getting back in touch with High Command, the destination was chosen: Sullust.
In the small trading town of Devonshire, a small group of adventurers just getting their start had a simple job: go to the town, find the adventurer-turned-bandit calling himself Baron Dunbar, and bring him to justice alive or dead. Rumors had it that the Baron and his bandits were actually in the town itself, spending their nights at the Pachyderm & Palace tavern. The adventurers would have to get into the town, gain access to the tavern, and deal with Dunbar and his bandits.