Category Archives: Adventure Log

A record of actual tabletop role-playing campaigns, including GMing advice drawn from the games and learned along the way!

Adventure Log: Living on Borrowed Time: Family Business

The galaxy is in turmoil. The New Republic is gone, Supreme Leader Snoke is dead, and the Resistance has been decimated. Independent systems are left to fend for themselves, and every faction scrambles for an advantage. 

For the criminals of the galaxy, it is a time of great opportunity. The First Order in particular has few limits on what kind of allies they choose, and in trying to cut off these resources the Resistance must be circumspect. 

On the Smuggler’s Moon of NAR SHADDAA, a pair of Rebel veterans assemble a team with plausible deniability to eliminate one such source of the First Order’s weapons. After all, it’s just FAMILY BUSINESS…

Continue reading Adventure Log: Living on Borrowed Time: Family Business

Adventure Log: Cyberpunk Red: CabbageCorp Part 5

In the dark future, everyone is looking out for number one. Sometimes, though, it’s what you do when everything’s gone to hell that really shows people who you are. When we last left our band of eager mercs, a deal had gone sideways with a Russian mobster named Vlad. Vlad tasked the team with acquiring a shipping container full of power armor, but when a motorcycle gang caught wind of the successful heist he withheld payment and took the goods anyway. Nobody in the CabbageCorp family was too pleased at that development.

Continue reading Adventure Log: Cyberpunk Red: CabbageCorp Part 5

Adventure Log: Masks: High Impact Heroics Pt. 8

All things considered, the Night Nurse had been pretty kind. There really shouldn’t be anyone in the waiting room at this hour of the morning, but CryptoHertz – Gil – found himself there, a forgotten cup of coffee on the table next to him, just… staring. For a while he’d been staring at the wall, but at some point he’d noticed that there was still some blood between his fingers. Gil shuddered, trying to shake the memory of how it had felt when Plague Hack had forced him to run Arasaka Saburo through, and in doing so looked up at the television that had been droning on in the background. The twenty-four-hour news channel had a breaking news update:

High Impact BioMedical and Arasaka Corp were signing a new contract agreement to work together.

Continue reading Adventure Log: Masks: High Impact Heroics Pt. 8

Adventure Log: Cyberpunk Red: CabbageCorp Part 4

Not everything goes according to plan in the dark future. Not every lie will be detected, not every trap will be disarmed. And when things don’t go an edgerunner’s way, there’s no time to get mad…only even.

When we last left our ragtag group of highway robbers, they had been fired upon with some pretty hefty hardware. The hitters responsible? Hired by Jayhawk, and sent home down two and with the remaining two lucky to be alive. Clearly, the information Olga had stumbled onto was not anything Jayhawk wanted getting out. The firepower, though, was an open question. The drone looked an awful lot like the one which was seen getting passed through an Arasaka loading dock. The hitters had the control rig in their van, and they said they rented the thing. …Rented? Bubbles was able to hack the control rig and put a backdoor in the drone. Not enough to control it remotely, but enough to gather some data and maybe tell where it called home.

Continue reading Adventure Log: Cyberpunk Red: CabbageCorp Part 4

Adventure Log: Cyberpunk Red: CabbageCorp, Part 3

The life of an edgerunner is a tough one. And when you’re slumming it in Hydropolis there isn’t nearly as much work to go around as in glamorous Night City. Sometimes you have to pursue every lead you’re given. And sometimes, if your name is Jacob Capone, those leads include your ex-girlfriend.

When we last saw our merry band of corporate sycophants, they had followed up two leads from Biotechnica which led to improperly disseminated Jayhawk Agritech…tech. Biotechnica was pleased with Mason’s work so far, and now all of CabbageCorp had some money to spend. It was time to follow some leads, take some downtime, and most importantly, go shopping.

Continue reading Adventure Log: Cyberpunk Red: CabbageCorp, Part 3

Adventure Log: Cyberpunk Red: CabbageCorp Part 2

Sure, there’s some sweet benefits in being a W2. Steady paycheck, funeral insurance, and a steady helping of plausible deniability. That said, when you only go into the office once a week to have a meeting with your boss in a room with a Faraday cage and get your actual marching orders from a man biosculpted like the main character of a 40 year old TV show…well, maybe corporate life wasn’t as boring as they told you.

When we last left our motley crew of inbetweeners, they had started working for Lynx, a Biotechnica-connected fixer with a taste for prestige TV and cheap beer. They had also had their first run-in of many with a party member’s past when Jacob’s ex Olga became the main subject of an intrusion op gone wrong. After delivering Lynx the good news about their smuggling tunnel, though, it was right back to work again. Biotechnica was part owner of Jayhawk Agritech through the financing deal that helped create Astropolis, and Jayhawk was trying to wriggle out from under the terms of that deal. Who was available to tighten the leash? CabbageCorp, of course.

Continue reading Adventure Log: Cyberpunk Red: CabbageCorp Part 2

Adventure Log: Cyberpunk Red: CabbageCorp Part 1

Fleeing the city in a vegetable truck? It’s going to be a weird night. Having two mercs shoot out the tires of the truck and drag the most obnoxious passenger into the trunk of a waiting car? Very weird night. Getting picked up by two bodybuilders in a box truck converted into a mobile clinic? Now you know you’ll be talking about this night for a good while.

As noted in our prologue, the misfit group of edgerunners known as CabbageCorp met coincidentally in the back of a truck while seeking new homes, new friends, and also maybe running for their lives. A somewhat hasty decision to accept a ride from Tyrone King and Doctor Kong would form the party in earnest; while they don’t need each other yet, they certainly can’t back out.

Continue reading Adventure Log: Cyberpunk Red: CabbageCorp Part 1

Adventure Log: Cyberpunk Red: CabbageCorp Prologue

Everyone knows Night City, choom. Underneath the glitz and the danger, whatta ya really got? Rent is out of control, every block is already claimed by one booster or another, and if the cops don’t knock you down on your way home Arasaka will. Why live in a city dominated by a security corp anyway? Nah, the midwest is where it’s at. Can’t afford rent? Grab a shipping container and plop it in a nearby contaminated cornfield. Don’t want the cops breathing down your neck? Get a job at the local agricorp, you’ll unlock every door in town. The beer tastes better, the vegetables are real, and there’s plenty of room for everyone. Just fly suborbital into DFW and take the 35 north until you hit Hydropolis. 

Continue reading Adventure Log: Cyberpunk Red: CabbageCorp Prologue

Adventure Log: Masks: High Impact Heroics Pt. 7

Out in one of the suburban zones of the Halcyon City metropolis Gilbert Phillps was shrugging on his trenchcoat and looking over his shoulder at the sleeping figure in his bed. When the doors had blown in at the Halcyon City High School #5 Semi-Formal Dance, the first thing he’d done had been to grab his friend and date Emma and spirit her away to safety. Once they’d gotten there, though . . . well, it had been an exciting night, long-hidden emotions had been revealed, and teenagers are teenagers. Now, though, Gil had to find out what had happened to the rest of his team. Leaving a note for the sleeping Emma, CryptoHertz opened his room’s window, deployed the flight pack that was the latest of his cybernetic upgrades, and flew off into the night (or rather, morning) sky. Continue reading Adventure Log: Masks: High Impact Heroics Pt. 7

Adventure Log: Masks: High Impact Heroics Pt. 6

As the doors of Halcyon City High School #5’s auditorium blasted inwards in a ball of fire and debris to interrupt the semi-formal dance, three things happened in rapid succession. First, the majority of the students present began to scream in panic and terror. Second, Gil and the Hemophiliac each separately took one look at the explosion and grabbed their dates, rushing Emma and the Sea Tarantula out a back door to safety. Third, the Lawman stood up from where he’d been knocked to the floor, drawing his revolver. Fanning the hammer he sent a hail of bullets through the smoke and dust . . . but there was an answering chatter of automatic fire. The revolver clattered to the floor as the Lawman went down, lost in the smoke and debris. The only active adult superhero and A.E.G.I.S. agent present was out for the count, maybe even dead. It looked like the younger breed of heroes were going to have to step up.

Continue reading Adventure Log: Masks: High Impact Heroics Pt. 6