Category Archives: Adventure Log

A record of actual tabletop role-playing campaigns, including GMing advice drawn from the games and learned along the way!

Adventure Log: Cyberpunk Red: CabbageCorp Finale

Riding in a Bell Super Huey generously called ‘ancient’, the CabbageCorp team is heading to the Heartland Complex. The five spires of the complex are the jewel of the Hydropolis skyline, and in one of them Dr. William Squires is preparing to unleash a cloud of plant seeds which, when guided by an artificial intelligence, will regreen the entire North American continent. They may also kill anything in their way, which is why CabbageCorp is trying to stop the whole thing.

A whole lot of things happened very quickly since we last checked in on the team. After discovering the severity of the matter, the team gave the OK to their Media Jacob Capone to leak the story to the press. Thanks to Jacob’s credibility, the story took off, and Militech sent a detachment of armored vehicles in the direction of Kansas. CabbageCorp had to stop Squires and his plan before the armored column got there and either kickstarted the apocalypse or started a Fifth Corporate War.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 11

There are many reasons to return to somewhere you’ve already been. Maybe a favorite bar has the right atmosphere for you, or a certain country provided an unforgettable vacation. For CabbageCorp, though, retracing steps usually happens when an earlier discovery is about to turn bad.

Don’t get me wrong, the team’s apartments in Potwin provided a safe (though corporate controlled) haven, and downtown Hydropolis has been walked up and down. But just like building a bar on the wreckage of a former enemy, the team once again will have to pull something useful out of an earlier haunt.

While returning from the ill-fated visit to the Biotechnica Nature Preserve near Spokane, Mason was informed that his former direct report, Brick, had been promoted to lead a team of his own. Mason interviewed a new team member, a support netrunner, but his relationship with Brick wasn’t exactly over. In fact, just a day later Mason and CabbageCorp were answering Brick’s distress call out in Emporia, Kansas.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 10

An apocalyptic threat to Kansas? I’m sure someone in the local office can check it out. It’s affecting our share prices? That’s different, the CEO wants to meet with you! After delivering a cryptic speech at the Future of the Midwest conference, Dr. William Squires has disappeared. His former head of security, Simon France, thinks he’s going to destroy the world, but only the CabbageCorp team is really listening to him. However, when it’s clear Squires’ behavior is spooking investors and threatening Biotechnica’s bottom line, suddenly the company cares a lot. Mason’s still on thin ice with his boss after the whole ‘insider trading’ thing, but when he points out that his team also has inside information about Squires, suddenly the whole team is being flown first class to Spokane, Washington.

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Adventure Log: Cyberpunk Red Interlude: The CabbageCorp Warehouse

The CabbageCorp crew has gotten themselves into some trouble in 2045. But they’ve also gotten some nice payoffs. After William Squires made a troubling, cryptic speech at the Future of the Midwest conference in Hydropolis, the team knew they needed to get in gear and figure out what was going on. They also had some real estate transactions to resolve. So when Mason, Philly, Relay, Jacob, TK, Doctor Kong, and Bubbles had to renovate a warehouse, what were they going to do?

More importantly, what was I, their GM, going to do? While Cyberpunk Red has a few options for stationary equipment, the Night City lifestyle isn’t really about property ownership. Giving the party options for their newly acquired warehouse that they actually cared about would require a combination of creativity, player input, and yes, a bit of a System Hack.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 9

The big day had come, and Hydropolis was feeling the heat. With the Future of the Midwest conference in full swing, every edgerunner in the city was looking over their shoulder at the corporate operatives and East Coast tourists trying to scope out the action. For CabbageCorp, though, the Future of the Midwest was looking shaky. While local agricorps like Biotechnica, Continental Brands, and Petrochem had been snubbed from the agenda, Jayhawk Agritech got the keynote slot with Dr. William Squires. Or at least that’s what the team thought.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 8

Nothing gets you in a productive mood like being in the crosshairs. Thanks in no small part to an insider trading scheme that was very ‘player character’ in its execution, Hydropolis is getting attention across the continent, attention that it may very well not want. For the employees of CabbageCorp, that means that it’s time to tie up loose ends…preferably before the tourists have bigger guns than they do.

When we last left our meddlesome mercs, they had placated Vlad’s boss with a promise of insider trading. The deal went wrong in the Russian Mob’s favor, and soon the whole world was wondering what was going on in this little corner of Kansas. The team also followed up on scientist/pervert Michael Forsythe, and in addition to helping ban him from the con scene they found themselves wondering what was going on in the upper floors of Jayhawk Agritech.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 7

Coming from Kansas, Hydropolis feels like a real big city, and going out into the small towns in its periphery can really drive that point home. On the other hand, when the rest of the country has you in the crosshairs, everywhere in Kansas is going to feel real small. For the CabbageCorp operatives, both perspectives were about to be on the table.

When we last left our fascinating fraudsters, they had won over Russian mob fixer Igor with the promise of insider trading. Of course, the trade they ended up giving Igor was a bit too good, and Mason’s career was put in the crossfire. While his boss Sarah is none too happy with him, Mason and the others had a few other things to distract themselves with.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 6

In the dark future, there’s no such thing as an easy decision; you either have the hard part now or you have it later. When we last saw our erstwhile entrepreneurs, they had just tattled on a mobster named Vlad and put him on the receiving end of an Arasaka kill squad. Then they quietly scooped up all the documents that the corporates didn’t stick around to grab. Priceless opportunity, or painting the target on your back by hand? CabbageCorp employees have to find out, of course.

And among all the mob mischief, Biotechnica is still making moves. Mason’s boss is pleased with the dirt the team has found on Jayhawk, and is planning to exercise a stock purchase option soon. Knowing the contract that Biotechnica made them sign, Jayhawk chief technology officer William Squires reached out for a meeting. Not interested in hearing his pleas or complaints, Biotechnica brass kicked the invite down the chain until it hit Mason. Mason accepts, even though his boss says it’ll be seen as an insult and no meeting will be set up. Despite that prediction, he’s invited to take a ride by private car down to the Heartland Complex in downtown Hydropolis.

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Adventure Log: Living on Borrowed Time: Family Business

The galaxy is in turmoil. The New Republic is gone, Supreme Leader Snoke is dead, and the Resistance has been decimated. Independent systems are left to fend for themselves, and every faction scrambles for an advantage. 

For the criminals of the galaxy, it is a time of great opportunity. The First Order in particular has few limits on what kind of allies they choose, and in trying to cut off these resources the Resistance must be circumspect. 

On the Smuggler’s Moon of NAR SHADDAA, a pair of Rebel veterans assemble a team with plausible deniability to eliminate one such source of the First Order’s weapons. After all, it’s just FAMILY BUSINESS…

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Adventure Log: Cyberpunk Red: CabbageCorp Part 5

In the dark future, everyone is looking out for number one. Sometimes, though, it’s what you do when everything’s gone to hell that really shows people who you are. When we last left our band of eager mercs, a deal had gone sideways with a Russian mobster named Vlad. Vlad tasked the team with acquiring a shipping container full of power armor, but when a motorcycle gang caught wind of the successful heist he withheld payment and took the goods anyway. Nobody in the CabbageCorp family was too pleased at that development.

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