Category Archives: Adventure Log

A record of actual tabletop role-playing campaigns, including GMing advice drawn from the games and learned along the way!

Adventure Log: Cyberpunk Red: CabbageCorp Part 8

Nothing gets you in a productive mood like being in the crosshairs. Thanks in no small part to an insider trading scheme that was very ‘player character’ in its execution, Hydropolis is getting attention across the continent, attention that it may very well not want. For the employees of CabbageCorp, that means that it’s time to tie up loose ends…preferably before the tourists have bigger guns than they do.

When we last left our meddlesome mercs, they had placated Vlad’s boss with a promise of insider trading. The deal went wrong in the Russian Mob’s favor, and soon the whole world was wondering what was going on in this little corner of Kansas. The team also followed up on scientist/pervert Michael Forsythe, and in addition to helping ban him from the con scene they found themselves wondering what was going on in the upper floors of Jayhawk Agritech.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 7

Coming from Kansas, Hydropolis feels like a real big city, and going out into the small towns in its periphery can really drive that point home. On the other hand, when the rest of the country has you in the crosshairs, everywhere in Kansas is going to feel real small. For the CabbageCorp operatives, both perspectives were about to be on the table.

When we last left our fascinating fraudsters, they had won over Russian mob fixer Igor with the promise of insider trading. Of course, the trade they ended up giving Igor was a bit too good, and Mason’s career was put in the crossfire. While his boss Sarah is none too happy with him, Mason and the others had a few other things to distract themselves with.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 6

In the dark future, there’s no such thing as an easy decision; you either have the hard part now or you have it later. When we last saw our erstwhile entrepreneurs, they had just tattled on a mobster named Vlad and put him on the receiving end of an Arasaka kill squad. Then they quietly scooped up all the documents that the corporates didn’t stick around to grab. Priceless opportunity, or painting the target on your back by hand? CabbageCorp employees have to find out, of course.

And among all the mob mischief, Biotechnica is still making moves. Mason’s boss is pleased with the dirt the team has found on Jayhawk, and is planning to exercise a stock purchase option soon. Knowing the contract that Biotechnica made them sign, Jayhawk chief technology officer William Squires reached out for a meeting. Not interested in hearing his pleas or complaints, Biotechnica brass kicked the invite down the chain until it hit Mason. Mason accepts, even though his boss says it’ll be seen as an insult and no meeting will be set up. Despite that prediction, he’s invited to take a ride by private car down to the Heartland Complex in downtown Hydropolis.

Continue reading Adventure Log: Cyberpunk Red: CabbageCorp Part 6

Adventure Log: Living on Borrowed Time: Family Business

The galaxy is in turmoil. The New Republic is gone, Supreme Leader Snoke is dead, and the Resistance has been decimated. Independent systems are left to fend for themselves, and every faction scrambles for an advantage. 

For the criminals of the galaxy, it is a time of great opportunity. The First Order in particular has few limits on what kind of allies they choose, and in trying to cut off these resources the Resistance must be circumspect. 

On the Smuggler’s Moon of NAR SHADDAA, a pair of Rebel veterans assemble a team with plausible deniability to eliminate one such source of the First Order’s weapons. After all, it’s just FAMILY BUSINESS…

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Adventure Log: Cyberpunk Red: CabbageCorp Part 5

In the dark future, everyone is looking out for number one. Sometimes, though, it’s what you do when everything’s gone to hell that really shows people who you are. When we last left our band of eager mercs, a deal had gone sideways with a Russian mobster named Vlad. Vlad tasked the team with acquiring a shipping container full of power armor, but when a motorcycle gang caught wind of the successful heist he withheld payment and took the goods anyway. Nobody in the CabbageCorp family was too pleased at that development.

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Adventure Log: Masks: High Impact Heroics Pt. 8

All things considered, the Night Nurse had been pretty kind. There really shouldn’t be anyone in the waiting room at this hour of the morning, but CryptoHertz – Gil – found himself there, a forgotten cup of coffee on the table next to him, just… staring. For a while he’d been staring at the wall, but at some point he’d noticed that there was still some blood between his fingers. Gil shuddered, trying to shake the memory of how it had felt when Plague Hack had forced him to run Arasaka Saburo through, and in doing so looked up at the television that had been droning on in the background. The twenty-four-hour news channel had a breaking news update:

High Impact BioMedical and Arasaka Corp were signing a new contract agreement to work together.

Continue reading Adventure Log: Masks: High Impact Heroics Pt. 8

Adventure Log: Cyberpunk Red: CabbageCorp Part 4

Not everything goes according to plan in the dark future. Not every lie will be detected, not every trap will be disarmed. And when things don’t go an edgerunner’s way, there’s no time to get mad…only even.

When we last left our ragtag group of highway robbers, they had been fired upon with some pretty hefty hardware. The hitters responsible? Hired by Jayhawk, and sent home down two and with the remaining two lucky to be alive. Clearly, the information Olga had stumbled onto was not anything Jayhawk wanted getting out. The firepower, though, was an open question. The drone looked an awful lot like the one which was seen getting passed through an Arasaka loading dock. The hitters had the control rig in their van, and they said they rented the thing. …Rented? Bubbles was able to hack the control rig and put a backdoor in the drone. Not enough to control it remotely, but enough to gather some data and maybe tell where it called home.

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Adventure Log: Cyberpunk Red: CabbageCorp, Part 3

The life of an edgerunner is a tough one. And when you’re slumming it in Hydropolis there isn’t nearly as much work to go around as in glamorous Night City. Sometimes you have to pursue every lead you’re given. And sometimes, if your name is Jacob Capone, those leads include your ex-girlfriend.

When we last saw our merry band of corporate sycophants, they had followed up two leads from Biotechnica which led to improperly disseminated Jayhawk Agritech…tech. Biotechnica was pleased with Mason’s work so far, and now all of CabbageCorp had some money to spend. It was time to follow some leads, take some downtime, and most importantly, go shopping.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 2

Sure, there’s some sweet benefits in being a W2. Steady paycheck, funeral insurance, and a steady helping of plausible deniability. That said, when you only go into the office once a week to have a meeting with your boss in a room with a Faraday cage and get your actual marching orders from a man biosculpted like the main character of a 40 year old TV show…well, maybe corporate life wasn’t as boring as they told you.

When we last left our motley crew of inbetweeners, they had started working for Lynx, a Biotechnica-connected fixer with a taste for prestige TV and cheap beer. They had also had their first run-in of many with a party member’s past when Jacob’s ex Olga became the main subject of an intrusion op gone wrong. After delivering Lynx the good news about their smuggling tunnel, though, it was right back to work again. Biotechnica was part owner of Jayhawk Agritech through the financing deal that helped create Astropolis, and Jayhawk was trying to wriggle out from under the terms of that deal. Who was available to tighten the leash? CabbageCorp, of course.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 1

Fleeing the city in a vegetable truck? It’s going to be a weird night. Having two mercs shoot out the tires of the truck and drag the most obnoxious passenger into the trunk of a waiting car? Very weird night. Getting picked up by two bodybuilders in a box truck converted into a mobile clinic? Now you know you’ll be talking about this night for a good while.

As noted in our prologue, the misfit group of edgerunners known as CabbageCorp met coincidentally in the back of a truck while seeking new homes, new friends, and also maybe running for their lives. A somewhat hasty decision to accept a ride from Tyrone King and Doctor Kong would form the party in earnest; while they don’t need each other yet, they certainly can’t back out.

Continue reading Adventure Log: Cyberpunk Red: CabbageCorp Part 1