‘Twas a few nights after Christmas, and all through the house, a few creatures were stirring, clicking on a mouse . . . to find their way to a band of ready-to-play adventurers prepared to save Christmas! Yes, the holiday has passed, but there’s still time for that holiday-themed one-shot you’ve been thinking of running. This one can be filed under the ‘just for fun’ column, and draws some inspiration from way, way back in the CHG archives. So hitch up the reindeer, pack up all the presents, and check your list twice, because we’re going to adventure for the holidays with Santa Claus and his elves in this Meet the Party for 13th Age!
Monthly Archives: December 2018
The Level One Wonk Holiday Special: 2018
Ho ho ho, holy hell that’s a lot of views! As we enter into the twilight of 2018 and as all of you are home with your families, it’s time once again to reflect on what the year has brought us. My year on the home front has been a difficult one (for reasons I need not get into here), but what we’ve been doing at Cannibal Halfling Gaming has been a continual bright spot for me no matter what else was going on.
Masks at PAX: Interview with Brendan Conway and Scion Playtest
In case that is wasn’t obvious from our Reviews, Adventure Logs, and Table Fiction, many of the writers here at Cannibal Halfling gaming are huge fans of the products from Magpie Games, Masks: A New Generation in particular. Seamus previously had the opportunity to interview the developer, Brendan Conway back in 2017, but since then Magpie has released several new supplements that fleshed out the universe, added new playbooks for players, and even offered new storylines to match different genres. With all these changes, we wanted to know more about what went into them, and what fans might see in the future. As luck would have it, Brendon was attending PAX Unplugged to help promote the newest expansion, Masks: Unbound, and he was gracious enough to take some time to speak with me.
Continue reading Masks at PAX: Interview with Brendan Conway and Scion Playtest
Two Years of Cannibal Halflings
A second year of Cannibal Halfling Gaming is coming to a close, which is as baffling as it is amazing. As we wrap things up for the year and prepare for the next one, all the while trying to survive the holidays, let’s see how we’ve done in 2018 and what goals we’ll be trying to strive for in the future!
Adventure Log: Dungeons and Dragons, Part 10
Jethro saw her for the first time. In a clearing of the thickets that had occupied their dreams for so many weeks, stood a woman adorned in a cloak of feathers, astride a white horse.
“You are all getting closer. Eventually the time will come when you can decide to open the door.” Jethro shouted questions, but before he could get a reply, he awoke. While losing time was getting to the point of normalcy, Jethro had been gone for almost a week and a half, and the party was now far away from Montral’s Mine, sitting in a supply closet in the underground research complexes of the Wizard’s College of Glebhavern.
Continue reading Adventure Log: Dungeons and Dragons, Part 10
System Hack: Genesys Mecha: Transforming Mecha
Of all the ideas percolating in last month’s Alternate Rules for Genesys Mecha think-tank the one with the most concrete ideas had to be transforming mecha. Giant robots that can take different forms of giant robot have been around in the genre basically since the beginning, whether singular machines or combining ones (I’m staying away from the latter for now). The free space in transforming mecha bingo would have to be one that turns into a jet-like form, and that’s where I started, but I also managed to come up with an extra pair of machines with specialized roles. So, let’s roll out some new technology and see what kind of Transforming Mecha will be joining the Genesys Mecha battlefield!
Continue reading System Hack: Genesys Mecha: Transforming Mecha
Meet the Campaign: Straight Paranoia
Paranoia, West End Games’s RPG of comic dystopia, has become a meme in gaming circles, one of the few games with as strong a play identity as D&D itself. Shouts of ‘treason’ and ludicrous extensions of the color-based ranking system help evoke the feel of a Paranoia session, which tends to consist of different uses of the Alpha Complex backdrop as excuses for players to find more and more inventive ways to accuse each other of treason and/or being a communist or mutant, and then kill each other. Neither West End Games nor Mongoose Publishing, the publishers of the most recent edition of Paranoia, ever did anything to dissuade this. That said, the game has been designed to allow for something a tad more sophisticated.
It should go without saying that all text from this point hence is of ULTRAVIOLET clearance! Do not read, under pain of disintegration (or if you want hidden parts of the game to stay a surprise)!
Meet the Party: Heroes of Tal’Dorei
A member of a Tal’Dorei-wide criminal empire, actually a monk hunting knowledge and fighting those who would use it for evil. A child of two worlds with magic in his blood and runes on his skin, taking back control of his life and mastering the arcane. A barbarian warrior of the Terrah Ashari with the strength of stone, a juggernaut instructed to join a new generation of adventurers. A former cultist of the Whispered One, now a cleric of the Matron of Ravens, using the power of blood to strike down her former allies. Vox Machina may have retired, but the world of Critical Role still needs heroes. Let’s see what some of them might look like with a Meet the Party for 5th Edition D&D made using the Tal’Dorei Campaign Setting from Green Ronin Publishing!
Bluebeard’s Bride: The Books of Lore and Rooms Review
A tale of horror, with a grave choice at the end. Rooms upon rooms, each one more terrifying than the last. Just last week I got to chat with Marissa Kelly of Magpie Games and bring you into the uncomfortable world of their investigatory horror tabletop roleplaying game, Bluebeard’s Bride. There are a lot of doors to open in that mansion, however, and the tale is not quite over. Bluebeard’s Bride has grown beyond the core book in the year and change since it came out, with multiple supplements intended to enhance and expand upon the game. You’re in luck (or are you), because we’ve got a two-in-one review of both of the supplements currently on the market: the Book of Lore and the Book of Rooms!
Continue reading Bluebeard’s Bride: The Books of Lore and Rooms Review
Kickstarter Wonk: December, 2018
Happy Hanukkah from Kickstarter Wonk! While it’s early for most people’s holiday season, there is still a dedicated group of designers out bringing their games to life on Kickstarter, waiting for a hearty Chag Sameach from your pledges. This month wasn’t too heavily populated, as is to be expected for the holiday season, but there were still a wide variety of excellent games available. Whether you’re looking for hard sci-fi or mythology or just a quick RPG party game, this month’s crop of games has got you covered.