Horror gaming has a long and storied history, starting as far back as 1981 with Call of Cthulhu. When Vampire: The Masquerade came out a decade later, new fans were drawn into RPGs by the appeal of a game that combined horror, violence, and romance. Both of these properties are still going strong, alongside other games that emphasize the supernatural (like Urban Shadows) or the Mythos (like Delta Green). When you combine the popularity of these games with the multitude of genres that use horror elements (Ravenloft or Warhammer in fantasy, Eclipse Phase in science fiction), it’s easy to see that horror is a big draw at the gaming table, even if it can be difficult to do right. Here to help, for one of the unlikeliest systems possible, is Evil Hat, with the Fate Horror Toolkit.
Transcribed by Bigby, stolen by Shemeshka, dictated by Mordenkainen, and drawing from the many worlds of the multiverse, the Tome of Foes has arrived! Mordenkainen’s Tome of Foes is, of course, the latest supplement for Dungeons and Dragons 5th Edition, following in the footsteps of Volo’s Guide to Monsters and Xanathar’s Guide to Everything. It has lore, character options, and foes aplenty for us to check out, so let’s get started! I’ll be taking us through chapter by chapter, seeing what Mordenkainen has left for us to read, and comparing the final product to the various bits of Unearthed Arcana that got it started!
Marvel has S.H.I.E.L.D., DC has A.R.G.U.S., and Masks: A New Generation has A.E.G.I.S., the Advanced Expert Group for Intervention and Security. In Halcyon City and beyond, while superheroes are wearing flashy colors and punching their enemies through buildings it’s the agents of A.E.G.I.S. who fill in the gaps, clean up the messes, nip nascent threats in the bud, and keep an eye on everything in the name of protecting everyone. A.E.G.I.S. has always been a factor for the New Generation to consider, but we can now learn the Secrets of A.E.G.I.S. in the second Masks supplement from Magpie Games!
At Cannibal Halfling Gaming, our motto is “Bringing Games and Gamers together.” Typically, we do this by reviewing games, or rolling up characters, or letting our readers know about new games on the horizon that they can back. But a big part of what causes gamers to come together is each other, and we can punctuate a great gaming session with food. Cooking is a passion of mine, and when I can combine it with a gaming session, all the better! So let’s roll a check to see if that party you’re throwing stays raging!
When Genesys was released late in 2017, it was a product with a lot of promise for fans of generic systems. As shown in our review, the core rulebook presented the Narrative Dice System from FFG’s earlier Star Wars games in a clear manner with a lot of solid design tools for aspiring hackers and designers. At the same time, the amount of supporting material in the core book was thin, especially when it came to pre-existing items and opponents. Realms of Terrinoth is the first supplement for Genesys, and gamers are expecting that this supplement and the ones that follow will fill the gaps in the core book. From my read, they won’t be disappointed. In addition to a comprehensive gazetteer of Terrinoth and other areas in the world of Mennara, Realms of Terrinoth includes all the necessary widgets to run a fantasy game in Genesys, whether you use the Runebound setting or create your own.
The Beta Campaign. I made have made previous mention to it in a past article, but what precisely is it? While we at Cannibal Halfling are hardly going to take credit for the idea of running multiple campaigns within a group, I think we owe it to at least mention its benefits. When I initially joined a particular group, through which I met the fellow CH staff, a lot of the focus was on a single campaign. This is not to complain about that, and I had a great deal of fun, but as we keep playing throughout the years there are things that I have noticed as we take on new responsibilities in our lives.
Yar! Yo ho, me hearties yo ho! Today, we are going to be exploring Pirates of Drinax, a supplement and campaign for Mongoose Traveller (we’ve previously done a Meet the Party), where the party is brought in to be privateers…and then allowed to do whatever they want, so long as they are willing to pay the consequences for it!
A few years ago, I was eager to chat with a friend regarding a popular movie franchise (one involving a wisecracking raccoon). While I gushed I can remember joking that Rocket Raccoon was “(Character’s Name Redacted) Spirit Animal”, to which he responded “Dude, Rocket is your spirit animal!”
Now, in real life, that is hardly the case. But as I’ve thought back on it, a lot of my characters had fallen around that pattern: a cocky, wisecracking, tech-focused character who was more than willing to risk the overall safety of the party to make things “interesting”. Looking back, I had seen the original Guardians of the Galaxy film just as I had started a character in Edge of the Empire, and it bled through.
Having players choose pre-existing characters from works of fiction to serve as models for their own is a fairly common occurrence. In fact, clones of Drizzt Do’Urden became so popular that its use has been parodied (in Order of the Stick and Goblins, just to name two). For that matter, historical figures are fairly common. A lot of people want to play their version of Rommel or the Red Baron.
After over a dozen years of playing tabletop RPGs and nearly as many systems, I got excited about a new game. I had played fantasy and sci-fi and supernatural and post-apocalyptic games, but here was one for my favorite genre, horror (the names and faces of the games have been withheld because this is not a review). The problem I ran into was that I couldn’t find anybody who wanted to run the damn game. Then one day my boyfriend suggested to me that *I* run it. Oh boy. So now I was a Game Master (GM). What exactly had I gotten myself into? Let me tell you a bit about some things I learned in my first forays into GMing. I promise you’ll make your own mistakes, but maybe you can at least avoid mine.
I have a confession to make: I am a massive fanboy for the Dresden Files. A few years ago, I was having a rough summer: I had broken up with a long term girlfriend, I was finding out that my degree was worth less than I thought it was worth, and I was preparing to move to Philadelphia, a city where I knew absolutely no one. And in that time, I finally had the chance to read a book series that I had heard fellow nerds go on about. As I visited a new city with crammed together townhouses, a decidedly different attitude, and loads of history, it became fun to look for ogres under train trestles, secret societies in Independence Hall, and ways to dig into a city where strange but wonderful things lurked.