Category Archives: Cannibal Halfling Radio

Cannibal Halfling Radio Episode 17: Looking For Players

Aaron, Geni, and Seamus take on the task of getting new players into the hobby – recruitment methods, mechanical choices, potential pitfalls, and what actually makes someone stick around in the first place.

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Cannibal Halfling Radio Episode 16: Going Independent

Where is the line between traditional and indie games, and what does it mean? Who is running the show in a game that has no master? How can you make your storytelling a solo affair? How can you find the indie game that’s right for you? Aaron and Seamus are Going Independent as they try to answer these questions and make leaving the traditional behind an easier and more rewarding experience.

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Cannibal Halfling Radio Episode 15: Beginning Basics

Seamus and Aaron talk about getting your tabletop roleplaying game started – how to gather up a group of eager players, how to set things up,  and how to kick them off, followed by a trip to the local starting tavern to see what all the fuss is about.

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Cannibal Halfling Radio Episode 14: Setting A Dispute

Seamus and Aaron talk about settings for your roleplaying game: making a setting functional vs. ‘worldbuilding’, playing in settings with canon and ones written for games in the first place, and what a setting of your own creation will need – and what it can do for you.

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Cannibal Halfling Radio Episode 13 – Now Playing: Electric Bastionland Pt 2

When last we left Dabber, Alistair, Grubs, Thick McRunfast, and Little T.M., they were facing off against an automaton with orders to kill them. See how they strike at the mechanical man’s heart, check their rival’s ambitions, and how they react when the other shoe drops in the thrilling and spooky conclusion to the Cannibal Halflings’ foray into Electric Bastionland!

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Cannibal Halfling Radio Episode 12 – Now Playing: Electric Bastionland Pt 1

A thick-headed former council runner and their caterpillar, a failed puppeteer and their much-smarter puppet, and a banned necro-engineer with their shovel and ‘flavor-masking rub’ walk into a bar . . . and can only order water, because they’re that far into debt. Luckily for the Cannibal Halflings, there’s always money to be made in Electric Bastionland!

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Cannibal Halfling Radio Episode 11 – Campaign Closure

It’s been a while! We talk a little about what some of our contributors have been up to when it comes to designing games of their own, including a look at a creative challenge that will be coming around again. Then, we get down to the real business of the episode: ending tabletop roleplaying game campaigns, from how to avoid premature endings, to making the endings you reach satisfactory, to moving on to the next game (sequel or otherwise)!

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Cannibal Halfling Radio Episode 10 – Now Playing: Band of Blades Pt. 2

The Cannibal Halflings wrap up their tour of duty with the Band of BladesBlood soaks the ground in the forest outside Plainswood – but the Heavy, Sniper, Medic, and what’s left of the Silver Stags squad of the mercenary Legion press on in their assault against the undead (and turned) forces of the Cinder King. When they earn the personal attention of an enemy leader, however, they’ll have to depend on their luck to survive – and they’re not the only members of the Legion at risk.

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Cannibal Halfling Radio Episode 9 – Now Playing: Band of Blades Pt. 1

The Cannibal Halflings join the Legion as it flees east towards Skydagger Keep, the undead forces of the Cinder King and his Broken generals hot on their heels. Having reached the village of Plainswood, the command staff have issued orders and squads are on the march to strike back and clear the path.  Faced with twisted undead and even more twisted people, however, it’s going to be desperate going for this bloody Band of Blades!

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Cannibal Halfling Radio Episode 8: Design Delve

Usually we talk about playing games – how about an episode about making them? From house rules to hacks to wholesale creation, the Cannibal Halflings take a delve into all things tabletop game design: tips, tricks, advice, history, systems, and games worth taking a look at!

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