Category Archives: Meet the Party

Entire parties of ready-to-play characters for a variety of systems and settings! You get what you need to play them, as well as backstories and relationships between the characters!

Meet the Party: Twilight:2000 American Roadtrip

In 2022 I ran a campaign of Free League’s new edition of Twilight:2000. After my review I was excited to try it out, but decided to adapt the premise, instead casting my players as American soldiers and refugees of a nuclear war. The campaign involved a roadtrip throughout the mid-Atlantic United States, meeting separatist groups, civilians, and opportunist criminals, and asking some questions about what the fractured national identity of the US would become in the face of such a monumental crisis. After about eight months the campaign ended, somewhat abruptly; the characters had made their way to Lynchburg, Virginia, home of several key players in the country’s nuclear industry but also, more importantly to the characters, a summer camp with about 400 kids who didn’t know when they’d see their parents again. A strong majority of players voted to end the roadtrip there to protect the kids and, after wrapping up some of the local storylines I had prepped, we concluded.

As much as our story came to an end, the American Roadtrip campaign outline for Twilight:2000 is still one I think holds a lot of promise. As time moves on the campaign shifts from survival to reunification, and has the potential to run for quite a few sessions. In today’s Meet the Party, I’ll introduce you to four characters who also exist in the American Roadtrip setting, albeit a different part. These four characters were generated entirely randomly with the lifepath rules in Twilight:2000 and, as a result, this is hardly a balanced party. That said, the lifepath rules generate characters you otherwise would never have written yourself, and have generated for us the story of a bunch of New England misfits who are crossing into the state of New York with a hope, a prayer, and a few guns.

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Meet the Party: Mecha Wasteland – The Crew of the Ulaid

Last week we took a look at the creation of a Mecha Wasteland (and getting Baba O’Riley stuck in our heads). This week, we turn to some of the people and machines that might populate it. Sticking with the themes, I went with a crew of freelance operators picking up work in the Free Port of Suez and specializing in quick and discrete operations. This group can take on work from all comers, from desperate Free Cities, pirate lords, or be used as deniable assets by the two great powers as a cold war begins to warm.

Without further ado, let’s meet the crew of the Ulaid.

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Meet the Party: The Mecha Hack

A mercenary band of mecha pilots stands prepared to fight another day in the Lodestar Alpha system, all for the credits its various factions are willing to provide for their services. Wing Crusader, Onyx Edge, Jester Epoch, Dagger Alpha, Iron Glory, and Chimera Sunset are the weapons of war that will see their pilots make their fortune and maybe decide the fate of the system altogether. All pilots, get in your giant robots and get ready to launch. Let’s do a quick little review of, and then Meet the Party for, The Mecha Hack from Absolute Tabletop!

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Meet the Party: Avatar Legends Quickstart

A waterbender of the North who refuses to hide behind walls. A firebender who suffered a great tragedy but knows who is really to blame. A scion of great shipbuilders who would much rather create things that helped instead of harm. An outlaw earthbender who has carved a line in the stone and refuses to let any cross it to hurt those behind her. Can they save their part of the world? What stories will they tell? Let’s Meet the Party for the Avatar Legends Quickstart from Magpie Games!

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Meet the Party: Cyberpunk Red

A Solo who seems like an utter goofball until the bullets start flying, with a code of morals but a power-hungry streak behind it. A Netrunner with a massive chip on his shoulder who wants to take it out of someone else and leave this life behind. A Fixer turning friendships into profit, managing a delicate balancing act between their many (and often mutually hostile) customers. An Exec who clawed her way out of the Combat Zone, determined to get to the top. Update your Agent, check your ammo, and chip in. We’re taking a look at character creation and meeting a team of ready-to-play Edgerunners for Cyberpunk Red from R. Talsorian Games!

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Meet the Party: Star Wars “Final Frontier”

Space…the final frontier. The mission: to explore strange new worlds. To seek out new life and new civilizations. To boldly go where no-wait, I am being informed that we are talking about the wrong Star Noun here!

Joking aside, I am a firm believer that the Star Wars Universe has a vast potential to tell stories of different genres. The original Star Wars was born out of a desire to make an updated retelling the serials of the 1930’s and 40’s, of which there was a slew of westerns, swashbucklers, even noir mysteries, but probably one of the most famous update of these serials was another George Lucas project, the other trilogy that he is famous for, the most famous Action Archaeologist, Indiana Jones. As it so happens, Star Wars is absolutely chock full of single biome planets, abandoned temples, strange creatures, hostile natives and an ever present lingering group of fascists looming over the horizon. On top of that, there is the Unknown Regions, a vast regions of space that are uncharted on the hyperlanes. All of the tools for stories about exploration and colonization, and offers the chance to look hard the effects of those on the planets you visit. This cocktail actually is a great mix to harken back to Gentleman Adventurer tropes of Alan Quartermain, Jules Verne’s 20,000 Leagues Under the Sea and Around the World in 80 Days and Herge’s Tintin, but perhaps with an extra hundred years of hindsight to explore some of the ramifications of that your characters are doing. One eye on the past, and one eye on the future? That sounds like an excellent mix for exploring the great beyond!

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Meet the Party: Transit: The Spaceship RPG

A small but fierce combatant, able to slip past enemy defenses and outside of their counterattacks with equal ease. A leader of beings both digital and organic, with ships and fast attack craft and crew all following her lead. A staunch defender, who can patch up whatever wounds make it past his efforts. Consult your star charts and prepare to go beyond the galactic frontier to complete your objectives, with a ready-to-play fleet of Artificial Intelligences and starships for Transit: The Spaceship RPG!

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Meet the Party: Eberron: Daelkyr War

A Gatekeeper druid, wielding primal magic passed down by a dragon to save the world. A duur’kala bard, inspiring her people while trying to preserve their ways against the worst. A shocktrooper of the Empire who has gone native among the orcs, fighting as a barbarian alongside their spirits. A hero artificer of the goblins, trying to build the ultimate arcane weapon to send the horrors of madness back from whence they came. We’re diving deep into the history of Eberron with a ready-to-play orc, hobgoblin, bugbear, and goblin fighting to save the world from the aberrant daelkyr of Xoriat!

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Meet the Party: Afterlife: Wandering Souls

A Bow who wanted for nothing and had the world at her fingertips before suffering a rude awakening. A Sword who never understood other humans, instead being raised and taught life’s lessons by the wilderness, his only kin the wolves. A Shield who was haunted by the city their parents brought them to, a stranger in a land where they didn’t belong. All three have died. None know how, or even really who they were. As the Boatman delivers them to the shifting sands of the Tenebris, though, these Wanderers will grasp at glimpses of memory and start their journey to the Beyond in this Meet the Party for Afterlife: Wandering Souls!

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Meet the Party: Legend of the Five Rings: Courts of Stone

A Matchmaker of the Deer, manipulating others to maintain Rokugan’s balance. A Spymaster of the Crane, ferreting out secrets and striking at exposed weaknesses. A Deathdealer of the Scorpion, striking down enemies by any means necessary. A Chronicler of the Dragon, maintaining the truth despite a storm of lies. The social scene in the Emerald Empire is just as much of a battlefield as any blood-stained patch of earth outside Toshi Ranbo, and it’s a battlefield that requires warriors that wield words and blades alike with the greatest of skill. Fortunately we have what we need to build an entire party of such warriors for the Legend of the Five Rings roleplaying game from Fantasy Flight Games, using the Courts of Stone!

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