Category Archives: Meet the Party

Entire parties of ready-to-play characters for a variety of systems and settings! You get what you need to play them, as well as backstories and relationships between the characters!

Meet the Party: Scum and Villainy

A washed out veteran with a knack for pushing his luck at the right moment on high stakes jobs. A illegitimate noblewoman, using her inherited charm and connections to build a shadow kingdom of her own. A grieving father, who can hold together a ship together with duct tape and prayers, but can’t do the same for himself. An ace pilot, disillusioned about the costs of war and desperate to find work after fighting on the losing side.Meet the Party brings you ready-to-play characters, complete with backgrounds and relationships, for use both in your own games and as inspiration for creating characters of your own.   Strap on your holster and fire up the engines, it’s time to be space cowboy bad guys!

Last week we went over the recent Forged in the Dark product from Off Guard Games and  Evil Hat Productions, Scum and Villainy. There was a small bit of table fiction in the beginning of the review, and it struck a chord. What followed was the groundwork for a group of smugglers, blockade runners and overall Ne’er-do-wells for profit, the crew of the Freefall.


Scoundrel – Ari “Zen” Soto

The Veteran of the Core Wars

Heritage: Imperial

Background: Military-Core Wars Veteran

Vice: Obligation – Those left behind

Look: Male, Worn Uniform

Close Friend: Battro, a bounty hunter who was a comrade

Rival: Nyx, a moneylender who is on Ari’s case

Starting Ability: Serendipitous (Your crew starts with +1 gambit when the pool resets)

Special Ability: Never Tell Me the Odds (You generate gambits on desperate rolls. You may also generate gambits even if you spent a gambit)

 

Attributes and Skills

Insight ()()()()()()

Prowess ()()()()()()

Helm 1

Scramble 1

Skulk 1

Scrap 1

Resolve ()()()()()()

Command 1

Sway 2

Special Items: Fine Blaster Pistol (or Pair 2 slots ), Fine Coat, Loaded Dice or Trick Holo-cards, Forged Documents, Mystic Ammunition, Personal Memento (italicized items don’t require Load)

 

Backstory: Ari was raised in the core, mostly taking it for granted that he was born into the center of civilization. As a dutiful citizen, it was his patriotic duty to volunteer when the core, and his zeal and his willingness to take chances earned his way up to an NCO rating. However, the fighting would take a toll on him. He watched as his comrades fell around him as a result of his risky plans, and the losses weighed on him. When he finished his tour, he felt an obligation to the families of his fallen men, and tried to raise money to send to them. However, he couldn’t find any way to do so legally, and began working as a smuggler. Working as a criminal led him to a brotherhood of a different kind, one where it was not unusual to be stabbed in the back. Looking to recreate something closer to his old unit, he began to search out for similar lost souls, ones he felt could be trusted…at least as long as the pay was good. Ari stays cool under pressure, and is doesn’t back down in a risky situation, which carries over to his ability Never Tell Me the Odds. Normally, the party can only regain Gambit on Risky rolls, but Ari can on accrue Desperate rolls as well, helping out his risky ways.

 

THE SPEAKER – Samara “Sammi” Wren

The Financier

Heritage: Wanderer

Background: Noble

Vice: Luxury – Grand Parties

Look: Female, Loose Silks, Tight Pants

Close Friend: Je-Zee, her diplomat father

Rival/Enemy: Arryn, a noble half-sibling who despises her

Staring Ability: Air of Respectability (You get an extra downtime activity to acquire
assets or lay low)

Special Ability: Favors Owed (During downtime, you get +1 d when you acquire assets

or lay low. Any time you gather info, take +1d)

 

Attributes and Skills

Insight ()()()()()()

Study 1

Doctor 2

Prowess ()()()()()()

Resolve ()()()()()()

Command 2

Consort 2

 

Special Items: Fine Clothes, Legitimate ID, Luxury Item, Luxury Item, Large Luxury Item, Memento of a Past Encounter

 

Backstory: Samara’s upbringing was…well, unconventional for the most part. Her father was a diplomat from the Core, who was almost constantly on the move. It was along the way that her Je-Zee met her mother, and took her as a paramour…something that his noble wife was not happy with. Regardless of his reasons, his popularity and charm caused him to come off as an eccentric and Samara was raised as an acknowledged illegitimate child. Her father’s ability to charm and ingratiate people rubbed off on her, and she loved the high life, always seeing the best of wherever she went. However, it became clear that stood nothing to inherit, as everything would pass to Aryn, her legitimate sibling.

 

It was at one of these high life parties that she began to notice a trend of movers and shakers using the gathering for some illicit smuggling. With her wide path of travel, she was able to point some people in the right direction and she found himself with quite a few number of Favors Owed to her. It just so happened that she found herself in need of a reliable smuggler when she ran into Ari, who needed a startup and the two have found themselves in a mutually beneficial arrangement. While she often will drop off the ship to go planetside to take care of business, she enjoys being able to sneak off for something more exciting, and her trips tend to drum up paydays.

 

MECHANIC – Greeg “Grease” Kromyl

The Ship Mechanic

Heritage: Spacer

Background: Guilder

Vice: Stupor – Alcohol

Look: Male, Work Boots, Suspenders

Close Friend: Slice, a junkyard owner who gives him first shot at the good stuff

Rival: Nisa, a previous employer who fired him for drunkenness

Special Ability: Tinker: When you work on a clock with rig or hack, or when you study

a schematic, fill +1 segment.

Starting Ability: Bailing Wire and Mech-Tape: You get an extra downtime activity to repair, and the repair activity costs you 0 cred.

 

Attributes and Skills

Insight ()()()()()()

Rig 2

Hack 2

Study 1

Prowess ()()()()()()

Scramble 1

Resolve ()()()()()()

Attune 1

Special Items: Fine Hacking Rig, Fine Ship Repair Tools, Small Drone, Vision-Enhancing Goggles, Spare Parts, Genius Pet

 

Backstory: Grease grew up a spacer, learning the workings of mechanics by necessity to keep parts working on the ship. He found that he had a natural aptitude: machines almost seemed to “speak” to him as he brought them to life. With his skills, he was brought onboard the Guild as a ship mechanic. He settled down to start a family and was mostly content with his life, modest as it was.

What changed it was his son leaving to go to war. Grease begged him not to, but his son had no intention of staying in the guild with his father. In less than a year, his son was killed in combat. Distraught, Grease hit the bottle hard, breaking up his marriage and causing him to be kicked out of the guild. With no pension, and no benefits, Grease was awash when he was approached by Ari, his son’s former CO. Ari helped him sober up, and offered him a job. With stability, and someone to can alternately care for him and kick his ass, Grease has managed to return some normalcy to his life. He isn’t a huge fan of this smuggling thing, but it pays the bills and keeps him working and he can bring every dirty trick in the book from his Guild days to keep things running.

 

THE PILOT – Ren “Highball” Indigo

The Adrenaline Junkie

Heritage: Colonist

Background: Military

Vice: Addiction – Stims

Look: Ambiguous, Flight Suit

Close Friend: Choss, a professional racer who likes to share tips

Rival: Mav, a former mentor who is still fighting for “the cause”

Starting Ability: Ace Pilot (You have potency on all speed-related rolls. When you roll to resist the consequences of piloting, gain +1d)

Special Ability: Keen Eye (You have sharp eyes and notice small details many might
overlook. Gain +1d when firing ship guns or making trick shots.)

Attributes and Skills

Insight ()()()()()()

Rig 1

Study 1

Prowess ()()()()()()

Helm 2

Scrap 2

Scramble 1

Resolve ()()()()()()

 

Special Items: Fine Customized Spacesuit, Fine Small Urbot, Fine Mechanics Kit, Grappling Hook, Guild License, Victory Cigars

 

Backstory:Colonies were once a wild frontier, a place where people could make a life for themselves without the rules and scrutiny of life back in “civilization”. They might not have had much, but they were free to settle things themselves how they saw fit. The Hegemony didn’t see things that way, annexing the colonies that had been formed. Ren immediately jumped at the call.

 

In the beginning, the colonies held their own pretty well, and Ren made a name as a sharp pilot and a hardened veteran. However, as the war dragged along, supplies and manpower began stretched thin, causing them to resort to more desperate tactics: raiding civilian shipping as pirates. It was too much for Ren, who was shocked at how far things had gone, prompting a quick exit from the cause.

 

Work was lean after that. There wasn’t much call for new pilots for the Hegemony, especially ones with murky backgrounds, most fellow veterans weren’t on speaking terms. Ren actually encountered Ari at battlefield graveyard, each set to mourn each other’s side. Ari was putting a crew together, and wasn’t picky about history, as long as neither side asked too many questions. Ren is a keen eye in the cockpit, and knows how to get the Freefall crew out of sticky situations.


How They Interact

Ari: Samara is, for now, a bit of an uneasy partnership. She comes from a life of luxury that is absolutely alien to him, and it boggles his mind that she can step from that life to that of a criminal. It is uncomfortable to be in her pocket like this, but he can’t deny that work has been coming in a great deal more frequently.

 

Ari still has a soft spot for Grease, mostly out of guilt for the loss of Grease’s son, and that guilt causes him to turn a blind eye more often than not. Ari knows that the drinking is a problem, but he can’t bring himself to be too harsh…for now. It isn’t just Grease’s own life that he’s risking now.

 

There’s something intensely familiar about Ren, eyes that light up with a dark thrill. Ari’s heard people describe something similar about himself and it surprised him to find that there were others like him. There’s always wariness between them, but Ari can’t bring himself to hate Ren. Both of them have done things they would rather not talk about, and as much as he might enjoy a confidant, he’s letting things lie for now.

 

Samara: There’s something charming about Ari, the almost perpetual half smirk and a willingness to make the play for the greatest reward, no matter the cost. He makes her feel like a faker at times, which makes her want to step into the action more. She could do worse than having a dashing scoundrel by her side the next time Arryn wants to make things personal, and she’s happy that she can rely on Ari to pull together and manage the crew.

 

Grease is a drunk, and she cannot be too far away from him. She had attempted to convince Ari to cut the man loose, but then she saw the change in maintenance expenses. She doesn’t know how (especially with the cost of booze), but the man is a genius at cost cutting while keep the ship up and running. She’s giving him a pass, but if he slips, make no mistake, she wants him gone.

 

Ren is quite a thrill to ride with! Samara has no idea where Ari found him (or her?), but Ren has made a few crazy stunts in flight. She would be willing to cozy up to Ren, except for the fact that Ren seems to always be glaring daggers in her direction. She can’t remember doing anything particularly bad, and Ari has been particularly tight lipped about it. He has assured her that it won’t be a problem, and Ren seems perfectly capable.

 

Grease: Ari is a good kid, and someone who he owes a great debt to. Ari disagrees, but the death of his son is Grease’s own fault for being unable to stop him from enlisting. The man needs to stop torturing himself…that’s Grease’s cross to bear. Ari gets on him for his drinking, but it’s mostly affectionate, and it is a bittersweet reminder of his old family.

 

Samara is a damn fine woman. She’s far too young for him of course, and she very clearly has no interest in an old codger like him, so it’s strictly an academic observation. He might be a drunk, but he’s seen enough of the signs of a hustler when he sees one. After all, he’s been a mark more times than he can count. It’s a strangely comforting thing to see that she is just like the rest of the, no matter what airs she puts on, and the extra creds she brings in are no joke.

 

Grease feels uncomfortable around Ren. Ren is notoriously tight lipped about the past, but over time it’s become obvious that Ren has some kind of military experience. There’s something…wrong about the terms Ren uses though, ways of saying things that don’t sound like the way his own son and Ari describe them, which means there’s a good chance Ren was on the other side. Grease hasn’t brought it up with him. Maybe he doesn’t want to know…maybe he knows how he would react if he knew for sure.

Ren: It’s a bit odd working with someone on the other side of the war, but Ren can see the same regret and loss in Ari. Both have been pretty disillusioned with their respective sides, which makes for fair cooperation. His plans are usually a lot of fun, and he lets Ren do some crazy stunts in the process, so there are definitely worse bosses.

 

Samara is a walking, talking embodiment of everything Ren hates about the core worlds. As far as Ren can tell, she doesn’t do anything but swan around in fancy dresses and go to parties, and yet she brings in more coin than anyone in the crew. The way Ari tells it though, that extra coin is what keeps the ship afloat and in repair after some of Ren’s own “forceful” maneuvers push it to the limit so for now Samara is a necessary evil.

 

Grease tends to make Ren feel guilty. It was easy to fight the Core when you hated them, but seeing the family of the other side and their sorrows has a nasty side effect of reminding you that they are human. The man clearly is going through some issues going by the booze on his breath, but he is free enough with his drinks, even when he is at his wariest.


The Freefall

CF-350 Series Scarab-class Freighter

Size: Freighter (Medium, can land on planets)

Starting gambits: 3

Crew Reputation: Honorable

STARTING SYSTEMS
Crew quality (0/3).
Engines (1/4). Installed: Jump Drive

Hull (2/5). Installed: Cargo Hold, Smuggling Compartments.
Comms (0/4). Installed: None.
Weapons (1/2). Installed:Particle Cannons

STARTING UPGRADES
Auxiliary: Galley.

Training: Insight.

Particle Cannons

False Ship Papers

 

The Freefall is mainly equipped to run deliveries, smuggle items and break blockades. While not completely street legal, they boast a pair of Particle Cannons to chase off persistent pursuers. If they need to go somewhere they shouldn’t be allowed, their False Ship Papers are useful for sliding past customs.

The Future

There are plenty of ways for the future to go, but there are definitely some tracks laid. The crew of the Freefall will acquire more group experience for taking on delivery and smuggling jobs, and while they are free to take on a whole host of other challenges and puzzles, the first few sessions at least will likely steer them in that direction. Samara’s contacts will provide plenty of work, at least to start, and will be likely to continue as long as good work is done. But crews who make good money don’t stay anonymous for long, and there will be rivals and law enforcement aplenty to keep them on their toes.

 

However, their most dangerous enemies may be themselves. They are all interconnected by the mutual needs of the situation but there are definitely fault lines. This could help develop the characters, and help them get over their issues…or it could split up the team. The only way to know is to play!

Meet the Party: Star Wars d6: Borrowed Time

A drunken pilot and Force user. A Trandoshan hired gun. A computer-slicing Jawa. A betrayed Intelligence agent. An addicted thief. A Mando weaponsmith. A bounty-hunting droid. This Meet the Party might be bringing us another crew from a galaxy far, far away but they’re definitely from a long time ago. We’re shipping out with the crew of the Borrowed Time once again, but in an entirely different style: as characters in the d6 System for the Star Wars Roleplaying Game!

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Meet the Party: Star Wars: Dawn of Empire

A broken Padawan whose only remaining comfort is breaking others in turn. A star of the academy, now an agent of the Imperial Security Bureau tasked with rooting out traitors and subversives. A pirate with a blaster to the back of his head, forced to serve at the Emperor’s pleasure. An old soldier who should’ve been put out to pasture, but has clung to service for a sense of belonging. We may have seen the Dawn of Rebellion, but light still shines on the Galactic Empire. This visit to the galaxy far far away is going to use the first FFG Star Wars Era Sourcebook to take us for a walk on the Dark Side!

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Meet the Party: Imperial Garrison

An ambassador who believes in fostering relations with the natives (in order to make them dependant upon her). A COMPNOR officer with a (literal) sixth sense for troublemakers. A Bothan engineer working part time through his “retirement” and who hides a dark secret. A quartermaster who looks to make his fortune at the same time as keep his new home out of the dark ages. A Corellian Hotshot who has a gift behind the sticks of her craft, and an attitude and a mouth to match. Welcome new recruits. Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own.Today we are going to give some examples of some of fine servants of the Empire! You would do well to live by their example, despite any possible . . . irregularities. We shall observe a case study where, in the face of a shortage of manpower, a lack of proper logistical supply chain, and locals of questionable loyalty, loyal servants of the Empire managed to persevere against the dastardly Rebels!

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Meet the Party: Dresden Files Accelerated

A rookie Warden, a wizard assigned to protect the city against supernatural threats, receives his first assignment. The last known priestess of an ancient order devoted to fighting the unholy comes to terms with both her powers and with living with one foot in the old country and another in America. A changeling journalist seeks out stories to trade for protection, hoping to buy enough to keep her Fae mother at bay. A grad student, who is a member of a secret society at least as old as the United States, disguises his supernatural research as part of the studies for his degree. Meet the Party brings you ready-to-play characters, complete with backgrounds and relationships, for use both in your own games and as inspiration for creating characters of your own! This week, we have a group of supernatural investigators in the (possibly ironically named) City of Brotherly Love: Philadelphia!

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Meet the Party: Star Wars: Dawn of Rebellion

A spy and scout for the Rebellion who has picked up a number of strays with his ship. An old soldier who had found a living as a doctor, returning to the fight to atone for past deeds. A survivor from an extinguished Order, stealing to survive. A former star of an Imperial Academy, forced to flee because of a secret she did not even know she possessed. Meet the Party brings you ready-to-play characters, complete with backgrounds and relationships, for use both in your own games and as inspiration for creating characters of your own. This time we’re destined for the dark times between the death of the Republic and the rise of the Alliance, as we create Star Wars Roleplaying characters using Dawn of Rebellion!

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Meet The Party: Mongoose Traveller

A fallen aristocrat who hunts for renewed glory for her family at the edges of space. A meek corporate citizen who watched his life ripped away. A wounded vet, once marked for greatness, who looks to find her purpose once more. A wealthy artist, looking desperately rekindle his creative spark and renew his fame’s upward trajectory. A talented scout who is looking to turn his abysmal luck around, and might have found a family along the way. Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own. This week, we will be taking a look at a recent update to a classic with an impressive number of die-hard advocates: Mongoose Traveller!

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Meet the Party: Blades in the Dark

A woman born into squalor whose determination and aptitude for violence moved her from the most obvious career paths as she forges a crew of her own. A grifter with a knack for playing roles above his station perhaps a bit to well, and who might just be living a con of his own. A street child with a knack for getting where she is not supposed to, who is finding that she must choose between the old ways of her people and the new life they are building for themselves in Duskwall. A mad arsonist, who’s inventions, as terrifying as they are, can prove to be incredibly useful…if you don’t find yourself experimented on first. Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own. This week, we will be taking a look at the award winning indie tabletop game Blades in the Dark from our friends over at Evil Hat Productions.

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Meet the Party: Burning Wheel

A strange cultist who everyone ignored until he accidentally summoned a lesser demon. A noblewoman, cast to the nunnery for birthing a bastard and now on the run from a coup. A rebellious participant in said coup, who found his true god within the Cult of the Dead Stars. Meet the Party is jumping systems again, this time generating a trio of unlikely heroes for Burning Wheel!

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Meet the Party: Legend of the Five Rings Beta

An honorable bushi sworn to stand against the Shadowlands but longing to follow her heart.  A wily courtier keeping the Emerald Empire together with his eye straying towards wealth. A ninja disguised as a magistrate, working in the shadows but dreaming of standing in the light. A shugenja tasked with keeping the people of Rokugan pure, even while corruption eats at her mind. Meet the Party travels to a land of samurai, bushidō, giri, and ninjō to create a party of ready-to-play characters living and struggling in the Emerald Empire of Rokugan, playing with Fantasy Flight Games’s Legend of the Five Rings Beta!

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