Category Archives: The Independents

Reviews of tabletop role-playing games created by independent and small publishers!

The Independents: Do: Fate of the Flying Temple

You have been raised by the monks of the Flying Temple as Pilgrims, taught how to fly and sent out into the Many Worlds to help people with whatever problems are plaguing their lives. One day, however, you return to the Flying Temple to find it vanished, with only a dragon’s egg in its place! The Many Worlds still have problems, and the letters asking for the help of the teenage Pilgrims are still arriving, but there are no monks to give you advice. You can’t turn your backs on those in need, so what choices will you make? Will you hold to the tenets of non-violence that the monks taught you, or give into temptation to take the easy path and suffer the consequences? What is the connection between the newborn dragon and the Temple? What sort of adventure awaits you in Do: Fate of the Flying Temple? Continue reading The Independents: Do: Fate of the Flying Temple

The Independents: Mistborn Adventure Game

The immortal Lord Ruler reigns over a land of ash, where it is a daily struggle simply to keep crops growing. Nobles play games of intrigue and lead lives of luxury while an entire peasant/slave caste known as the skaa toil away with no rewards other than enough food to survive and maybe fewer beatings. Every night the land is cloaked in mists, and the skaa whisper of monsters and demons and people who can use metals to perform magic. Among all this are the crews, those who go beyond their station and beyond the Lord Ruler’s laws to try and accomplish their goals. One way or another, the outlaw crews fight back against the world that seeks to oppress them. This is the world of Brandon Sanderson’s Mistborn novel series, and this is the setting of the Mistborn Adventure Game from Crafty Games!

Continue reading The Independents: Mistborn Adventure Game

The Independents: MASHED

It’s 1950, and you find yourself assigned to the 8099th Mobile Army Surgical Hospital, posted to the embattled South Korea. North Korea has invaded their southern neighbor, and the United States and the United Nations have begun a ‘police action’ that will one day be known as the Korean War. Casualties pour in, and whether you’re a surgeon or a nurse or just a grunt who got stuck here you find yourself responsible for trying to save them body, mind, and maybe even soul. The days are long, the sights grisly, the fighting never too far away, and the stress unimaginable. Rotation home seems a long way away, and you’ll have to rely on your fellows to keep yourself alive and sane enough to make it. This is what it is to be a player character in MASHED from Brabblemark Press.

Continue reading The Independents: MASHED

The Independents: Fear Fetchers

The security guard walked backwards down the hallway, chest heaving with panicked breath and flashlight darting from shadow to shadow. There was something in here. Whatever it was, it had definitely been following him. Flickering lights, unsettling skittering noises, warm breath on the back of his neck. He had to find it before it found him . . . he turned around sharply when he heard a small noise, as if something was clearing its throat. There, right there in the beam of his flashlight, was some furry . . .thing!Despite being apparently headless the thing shrieked, rushing towards him on the legs of a spider, waving tentacles in the air and brandishing the spikes all over its body. The guard let out a matching shriek of terror, turning to run and dropping the flashlight. As he ran, not looking back, one of the monster’s tentacles held up a stone, which began to glow brightly. Excellent! Enough fear to fulfill tonight’s contract and then some. A good haul for any Fear Fetcher!

Continue reading The Independents: Fear Fetchers

The Independents: CRUSH the REBELLION

The Human Empire spans galaxies, its size difficult to truly comprehend, it’s bureaucracy enough to make Kafka weep. As a result the universe is one of amazing technology, ancient mysticism, and near-constant despair and darkness. The Emperor sits upon His throne on the Imperial Homeworld, consulting only with His Inner Circle, using fear, intimidation, and unlimited resources to oppress all who would oppose Him. To that end, He dispatches teams of elite agents to execute his will across the Empire. These agents are highly skilled, but their skill is matched only by their treachery and ambition. Each has their own agenda, and will do anything to see it carried out, even as they work to CRUSH the REBELLION.

Continue reading The Independents: CRUSH the REBELLION

The Independents: Corporia

The legend of King Arthur, Camelot, and the Knights of the Round Table has always been a popular one. Part of the legend is that Arthur and his Knights will one day return to the world, bringing Camelot back to life. Of course, this is merely legend. Time moves on, and instead of a shining new Camelot the towers of the corporations have risen to kiss the sky. The legend fades into memory, and Arthur’s promised return is forgotten . . .  until the Flux. Magic bursts upon the world, unleashing sorcery and cryptids that the corporations begin to squabble over. The Knights of the Round Table are returning, reincarnated in new bodies by the Flux . . .  but Arthur is nowhere to be found. You are a member of the Knightwatch, and it’s up to you to maintain the balance between Order and Chaos. Welcome to Corporia.

Continue reading The Independents: Corporia

The Independents: Blood: Path of the Shinobi

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience! This week: Blood: Path of the Shinobi.

Continue reading The Independents: Blood: Path of the Shinobi

The Independents: Ryuutama

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!

Long ago the four dragons of Spring, Summer, Fall, and Winter gave life to twenty dragons of earth and sky, who in turn gave the world its beautiful form, its ever-changing weather, and its many forms of life. These twenty-four dragons were the start of everything we know, and their kin still maintain a watchful eye. Today, an ancient custom among the people tells that all men and women must leave their homes and travel on at least one extended journey. Called Travelers, these people live a life of danger and great rewards, for though the wilds are full of monsters and treacherous terrain and the weather often fierce they are also beautiful, full of potential. And, always, one of the one-thousand and one Ryuujin watches over the Travelers, recording their stories and guiding their steps. Come on, Travelers. The path to Ryuutama awaits.

Continue reading The Independents: Ryuutama

The Independents: Interface Zero 2.0

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!

The Tendril Access Processor, generally shortened to TAP and called Interface Zero by its creators, has allowed the people of the world to plug their brains right into the net, creating a new era of inter-connectivity complete with all-new dangers. The human genome has been molded and tweaked, leading to the creation of enhanced humans, vat-grown simulacra, and animal hybrids. Technology has allowed others to enhance themselves with augmentations, while at the same time creating full androids that can, with the right spark, think for themselves. National borders have collapsed or shifted, and the corporations have risen to power. The year is 2090. Good luck. You’ll need it.

Continue reading The Independents: Interface Zero 2.0

The Independents: Paranoia

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!

Welcome to Alpha Complex, Citizens! You have been granted temporary Security Clearance ULTRAVIOLET, enabling you to view the following text: a Troubleshooter’s account of his team’s noble efforts working for Friend Computer! HOWEVERif you are a Communist, a Mutant, a Traitor, or a Mutant Commie Traitor, your Security Clearance is hereby revoked! Please report for termination immediately! Otherwise, read on! Remember to report anything that you read that might be considered a treasonous rumor. Spreading rumors is treason. And Happiness is Mandatory!

Continue reading The Independents: Paranoia