Pick a card, any card, any card at all . . . and that card might help you build your character, overcome challenges, and even tell you something about the world you’re playing in! All you’ll need is a deck of cards and a copy of Suited from Escape Box Games! After this little book and its first expansion landed in the Independents in-box, I took a look and found a game that can adapt to any genre, get started right quick, and provide a session that doesn’t get bogged down in minutiae while providing exciting stories with some unique mechanics. Want to know more? Read on! Continue reading The Independents: Suited
Kickstarter is a wild frontier of new games and new gaming ideas; the wide range of what’s out there is one reason I try to write about it every month. Every once in a while, though, an idea emerges that keys into something and gets people excited. While the Kickstarter for Something Is Wrong Here showed up too late for Kickstarter Wonk this month, I backed the game after seeing friends recommend it. As soon as I shared the campaign to my Facebook page, more of my friends lit up. “Twin Peaks RPG” and “David Lynch RPG” were pushing all the right buttons for many people I knew.
Welcome back to The Independents! It’s time for a gear-up montage as we check out a new offering from the sibling-run outfit Samjoko Publishing! Action movies and RPGs both grew up around the same time, and during the 80s when both forms were fresh, there was some crossover. The James Bond RPG, Ninjas and Superspies, and later Feng Shui and Spycraft all approached movie tropes when developing their playstyles. Now, though, the feel and, dare I say it, choreography of modern action movies has come to RPGs in the form of Operators. Kyle Simons has taken a very different approach from other games in developing Operators, focusing on the fast pace and tight camera work of movies like The Bourne Identity and Mission: Impossible instead of the technical details of their cars, gadgets, and guns. While the game hasn’t been fully released on retail sites like DriveThruRPG, physical rewards have been sent out to Kickstarter backers, meaning the game is pretty close to final form.
What happens when you throw together gangsters, cowboys, barbarians, samurai, steampunk and wire-fu and set the blender up to 11? Well, the potential for some truly eccentric, quirky or downright insane characters, and the award winning High Plains Samurai from Broken Ruler Games!
How did the children from Narnia cope with adulthood? How does a dystopian society rise, and how does it fall? What happens in your village when the heroes are away? What would you sacrifice to save your family? Who protects your home when you’re not looking? What’s it like to voyage into a black hole? What do heroes talk about on the eve of a decisive battle? Seven questions need seven answers, and seven story games provide them. This time out The Independents are going to be exploring a wide range of themes, settings, characters, and framing devices as we check out the story roleplaying game anthology Seven Wonders from Pelgrane Press!
“Easy does it friend.” Ari raises his hands as Marx levels his gun. He raises his voice again across the hanger. “You wouldn’t want to do anything hasty now. I’m sure there’s room to negotiate here. All we want is to get paid, and the artifact is yours.” Already the situation was looking bad. Marx, the supposed buyer they were set up to deal with, chose to bring his own group of thugs, and it seemed like their idea of negotiation involves bullets.
A dark shadow lurks at the edge of town. Bodies with strange markings have been found throughout the city. Strange omens appear in the skies. Who will face these grim threats? A blue collar warlock, pulling out his street smarts as much as his arcane knowledge? A girl once given a “gift” by a faerie godmother, that helps (and compels) her to action? The last member of a defunct Order, sworn to stop Nazi experiments of the same? The roaming hunter, traveling from town to town to find the creature who killed his brother? The government agent who has stumbled into something larger, and can’t look away? Together, they will find out…why all these different monsters always seem to arrive like clockwork on one day of the week. It’s uncanny. This is Monster of the Week!
Worlds and plot hooks come together, tension rises, heroes struggle against their foes, and as the dust settles we see the end of the tale. So go movies, books, shows, and no small number of roleplaying games – but there’s a new one coming onto the market that puts that plot progression front and center, and even makes its creation and development the main mechanic of the game. Blackwind by Elisa Mignemi and Allan Kelley is
currently running through its Kickstarter project now live on DriveThruRPG, and they were kind enough to give us a look at the finished product and answer some questions about the game!
A hush falls over Megapolis City. Citizen Dawn stands from atop his platform, looking over the destruction that her minions have wrought. “I am burdened with a great purpose.” Her voice, though not raised, seems to echo in the dead silence of the normally bustling street. “The bright lure of freedom has led you away from the joy of service. Service to people like me. I am here to correct that mistake.”
Splash Page: “Not if we have anything to say about it!” *The Freedom Five burst into frame* “Let’s go team!”
Based on the popular fixed-deck card game Sentinels of the Multiverse by Greater Than Games, Sentinel Comics: The Roleplaying Game takes you inside the capes of its heroes, pitting them against various dangers and threats which plague the city. Players take up the mantles of very familiar sounding superheroes, combining the backstory from the card games with fresh RPG mechanics and greater narrative freedom. The Starter Kit provides a copy of the rule book, six characters to choose from, and a number of missions, enough to get a campaign of your adventures in Megapolis City going.
There are stories that require a different approach than the traditional party-based RPG. Epic stories, with scales vastly larger than just the four to six people in an adventuring party, have proven difficult in this format, though many have tried. A story-game approach can give the flexibility for telling big stories; that was one of the thoughts behind Ben Robbins’s games Kingdom and Microscope. Now, there is a new designer entering the space: Aaron Reed has created a story-game of epic science fiction stories, Archives of the Sky.