The Mad Adventurers

Cannibal Halfling Gaming wouldn’t exist if it wasn’t for the Mad Adventurers Society, there’s no way around that. Fortunately I’m not the only mad adventurer who’s gone on after the Society to keep creating. So for the last article of the year here on CHG I’ve decided to gather a list of where everyone has gone and what they’re up to. Continue reading The Mad Adventurers

The Level One Wonk Holiday Special

Tis the season to be…a lot of things, readers. So while most of you are out and about, spending time with your families and waiting in anticipation for 2016 to finally be over, I am still here (at least in spirit). While we wait for everyone else to return from their revelry, I will give you a random selection of my favorite gaming sites on the web.

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Adventure Log: Living on Borrowed Time Part 14

The Borrowed Time, the CR-90 corvette called the Last Ditch, and a mixed group of starfighters cruised through the darkness of space, several hyperjumps away from the planet Dahvil and the now-destroyed Rebel base there. While the rebels had made good their escape and savaged the Imperials in the process they were faced with an immediate problem: the Time‘s communication codes with Alliance High Command had expired days ago, and new ones were supposed to be delivered to them via the now-destroyed base. With no way to immediately get back in touch with the Alliance, the small task force was going to have to rely on old intelligence and their own judgment; they’d be picking their own objectives for a while.

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Level One Wonk: Hex-Crawling

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. This week, an old-school favorite: Hex-Crawling!

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Meet the Party: Mistborn Adventure Game

A rebel survivor, blessed with the power of metals and at one with the mists, trying to make sure his rebellion doesn’t die alone. A bastard Thug-for-hire who should’ve never been born, determined to make her name live on. A nobleman fallen from grace, climbing through the shadows to get back what he’s lost and get back at those who took it from him. A Keeper of Terris chasing secrets of the Metallic Arts, determined to make the deaths that have kept her alive worth it. A shapeshifting kandra who has violated his people’s laws and struck out on his own to find a life and Homeland beyond the contracts. It’s time to Meet the Party for the Mistborn Adventure Game from Crafty Games!

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Level One Wonk: A Novice’s Guide to Powered by the Apocalypse

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. This week’s offering: the Powered by the Apocalypse System!

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The Independents: Mistborn Adventure Game

The immortal Lord Ruler reigns over a land of ash, where it is a daily struggle simply to keep crops growing. Nobles play games of intrigue and lead lives of luxury while an entire peasant/slave caste known as the skaa toil away with no rewards other than enough food to survive and maybe fewer beatings. Every night the land is cloaked in mists, and the skaa whisper of monsters and demons and people who can use metals to perform magic. Among all this are the crews, those who go beyond their station and beyond the Lord Ruler’s laws to try and accomplish their goals. One way or another, the outlaw crews fight back against the world that seeks to oppress them. This is the world of Brandon Sanderson’s Mistborn novel series, and this is the setting of the Mistborn Adventure Game from Crafty Games!

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Adventure Log: Living on Borrowed Time Part 13

Cole ran for the cockpit, leaping into the pilot chair and desperately trying to get the Borrowed Time up and running even as Bas did the same in the engine room. Nak dropped into the dorsal turret and strapped in, swinging the blaster cannons towards the blown-open hangar doors. Verjylla was on the ship’s comm, reporting what was going on as Bee’f left her in a dash for the boarding ramp. The Wookiee and Shikte rushed into the hangar bay at the head of two squads of Alliance infantry trainees, while in the base’s armory Caleb hurried to don his new armor. In Bolthole Station’s command center, Patience was trying to figure out exactly what was going on, but at least part of it became clear as a full platoon of Stormtroopers – 60 strong – charged through the hangar doors with blaster rifles blazing.

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Meet the Party: D&D5e Back to Basics

For the old hands it’s sometimes difficult to remember what it was like when we first got started. You had whatever starter weapons you’d managed to hang on to or find in your previous life, a couple of gold pieces, a few spells at your fingertips if you were magically inclined, and the clothes on your back. Not for you, yet, were stories of grand heroism or dire villains. Instead there was the tavern in the bad part of town, with whatever work you could find that might pay enough for your next meal and maybe some better gear. So, for old times’ sake and for the truly new to the trade, let’s Meet the Party all the way back at Level 1 for Dungeons and Dragons 5th Edition.

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Adventure Log: Living on Borrowed Time Part 12

Having successfully engaged more of the Empire’s Inquisitors, managing to kill the Mandalorian Inquisitor Skirata and rescuing a young Force-sensitive Mirialan and her parents in the process, the Borrowed Time crew made a call to Alliance High Command once they were clear of The Wheel. Now that they had non-combatant passengers they wanted to check in. High Command congratulated them on their success, and agreed that the rescue changed things. Lacking an immediate solution, High Command ordered the Borrowed Time to head for the planet Dahvil, off the beaten path of the hyperlanes and home to a secret Rebel installation. The crew were going to get a chance to rest while they waited for further instructions.

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