System Split: Not Shadowrun

Shadowrun hit a home run back in 1989 with its fusion of cyberpunk and fantasy, adding classic D&D races and magic to a near future corporate dystopia. Since then it’s gathered a significant fan base and seen multiple video game adaptations dating all the way back to the Sega Genesis. One thing that was never a clean hit, though, was the rules. While the first two editions of Shadowrun had quirks that were on par with most 80s RPGs, the game got truly overwrought in its third edition and spent fourth and fifth trying to clean things up (without really succeeding). The sixth and current edition, Sixth World, attempted to peel back the rules bloat but did so while both alienating most existing Shadowrun fans and still failing to fix the editing.

Now, I like Shadowrun. I have a soft spot for cyberpunk as many readers already know, and have had some good fun in the campaigns I ran across its fourth and fifth editions. That said, from a mechanical perspective, Shadowrun isn’t a shining star. The attempts to layer multiple magic systems alongside perennial headaches like hacking and vehicle rules make the game tricky for the players and utter masochism for the GM, and as much as the sixth edition did introduce some needed streamlining it still ultimately suffers from the same problems.

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Dragonbane Review

Fantasy is the most popular genre of role-playing game. Even if you don’t count the sheer volume of Dungeons and Dragons players, there are more titles that slot into the fantasy genre than any other. When reading and playing games, one could be excused for beginning to think that many of these fantasy titles are little different from each other; thanks to the early days of Dungeons and Dragons, many of the genre’s tropes are filtered through RPGs in frankly wild ways and that does mean we see a lot of the same basic structures in our fantasy games. Doesn’t seem to bother anyone at Free League Publishing, though. Apparently to them, the ideal number of fantasy games a single company should put out is a half dozen.

Needless to say, Free League’s reasoning for each fantasy game they release is different, and they also reap the benefit of a more stratified European gaming audience where the appetite for different, specific experiences is greater. In many cases, it’s also not hard to see that the genre has a lot of room for variety. Mork Borg and Forbidden Lands have very little to do with each other. That does make it a little interesting, though, when Free League acquires the IP for the grand-daddy of Swedish RPGs. As of 2021 they did make such an acquisition, and the result is out now in the form of Dragonbane.

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Meet the Campaign: Forbidden Stairs

I love mashups. Whether in music, film, or elsewhere, a good mashup takes the best parts of its two (or more) constituent works and makes them even better by putting them in a different context. Mashups work just as well in RPGs. Shadowrun, a mashup of fantasy and cyberpunk, has been drawing players in for 35 years. Rifts, arguably an attempt to mash up everything the designer could think of, has created many more fond memories than its ruleset would suggest. For today, though, I’m going to dig into a more literal mashup, a setting where two worlds collide: an RPGnet thought experiment and proto-setting called The Long Stair.

As recorded in a long thread started over fifteen years ago, The Long Stair was intended to be a combination of ‘spec ops dungeon crawls’, Cold War shenanigans, and a little sprinkling of cosmic horror as D&D creatures made it ‘up the stair’ into the real world. While it’s certainly not the only way to do it, this setting illustrates a very well realized example of worldbuilding from a thought experiment, in this case the idea of sending modern-day operatives into a D&D dungeon.

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What can we say about RPGs?

This is my eighth year of writing for Cannibal Halfling Gaming. On one hand, everything I’ve done here has blown up beyond my wildest expectations; the quantity, quality, and audience of my writing are all better than I could have imagined back in 2016 when I asked Seamus to join his project. At the same time, though, the journey often comes with the feeling that we still aren’t doing anything of the scale or ambition to be worthwhile. Some of this is just imposter syndrome, to be clear. Some of it, though, is borne from frustrations that come with being a content creator for a niche hobby and insisting on using the written word to do it.

As Seamus spoke about recently in The Trouble With Reviewing RPGs, there are limits to what we can do on our budget of approximately nothing; we both have full-time jobs and writing for a site like this must be fun and/or fulfilling even before it is useful if we’re to continue doing it. At the same time, there are things we have to say, and having no budget also means we aren’t beholden to anyone. Things are changing, though; we’re changing. When I wrote that very first article about PbtA I was 29 years old; I’m 36 now. That is a huge step away from the core audience of tabletop RPGs, and as our entire millennial generation now sits above the first standard deviation of age for a gamer we need to think long and hard about our continued relevance (or inevitable descent into grognardism).

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Crowdfunding Carnival: January, 2024

Welcome to the first Crowdfunding Carnival of 2024! We’re just out of the weird, liminal part of December, so excuse me if I’m still a little longwinded and full of cheese. Nonetheless, we have a number of campaigns to talk about, including one very large one.

It is a new year, and Shannon Appelcline released his annual Year in Review over at the Designers and Dragons website (a move from the article’s usual home on RPGnet). While the article covers much of the past year’s news very concisely, I want to call your attention to the top Kickstarters segment about ¾ of the way through the article. The top three campaigns of 2023 were all third party supplements for 5e. Since Crowdfunding Carnival/Kickstarter Wonk began six years ago, there were only two years where the majority of the top 5 best funded campaigns weren’t 5e supplements, 2018 and 2022. Even more damning, the only supplements in these lists which I still hear people discuss in social media in any fashion were all authored by the company which is currently running the largest campaign in this article. At least this new one isn’t (technically) D&D.

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