The Independents: Trophy

At the end of 2018, The Gauntlet released “Dark 2”, the December issue of their zine Codex. Within that volume was a game by Jesse Ross called Trophy. Trophy was based on Cthulhu Dark by Graham Walmsley, adapted with the dice mechanic from Blades in the Dark. But listing out a series of games which were hacked down the road into Trophy doesn’t give the game quite enough credit. Trophy is, like the best games coming out of the OSR, a reflection and deconstruction of the dungeoneering/ adventuring trope. In Trophy, the adventurers are treasure hunters, following in the footsteps of so many games that came before. In Trophy Dark they are doomed, and their doom comes through a sequence of narrative steps, or rings. In Trophy Gold they are bound by their own debts, and must keep going deeper until they can pay what they owe.

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Masks: A New Generation and the Possibilities of Trans Narratives

If you read my last article (come on, check it out, I’m pretty proud) you know that Powered By The Apocalypse has a queer fandom. What’s more, you likely know that when it comes to RPGs, none appeal to me more than Masks: A New Generation. It utilizes a picture perfect narrative system while weaving it together with the trials and tribulations of being a fledgling superhero who also happens to struggle with the whole teenager thing. I frigging’ love it!  It’s my favorite RPG system.

Hey, you don’t gotta take my word for it. This site has quite a few cool articles on the system I’d seriously recommend giving a read. Now, what I’m here for today is to tackle the systems of Masks in-depth from a perspective inspired by the Masks actual play podcast, Unlabelled. Unlabelled is a Masks podcast set in the Phoenix Academy playset (think Sky-High or My Hero Academia). While I had been dying for a podcast of that playset for months, what truly drew my attention hook, line, and sinker was the fact that the entire cast, both in and out of the game, was comprised of trans women. I love to see myself in my favorite hobby, and I adore to see myself in my favorite game.

During the character creation segment of the podcast, one of the players jokingly referred to the Transformed playbook as the “TRANS-formed”. A lot of trans folx have already noticed this with the archetype, and I briefly touched upon it in my last article, but the Transformed hits on many of the same beats of the trans experience.

Being changed and coming to terms with that.

Discrimination for standing out cos you’re not the same as everyone else.

People not understanding how you feel.

But that got me thinking. If the Transformed, an archetype based on youthful experience, could be so easily a metaphor for a trans narrative, why not all the playbooks? And I thought about it. And I thought. And I thought.

And this article is what came of it. So sit back, grab a drink and let’s dive into: Masks: A Trans Generation.

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Kickstarter Wonk: February, 2020

Welcome back to Kickstarter Wonk! As you may have noticed, RPG Kickstarter isn’t quite its old normal self in February, not since last year at least. No, February is ZineQuest, the celebration of the DIY zine as a harbinger of the indie RPG hobby from way back in the 70s and 80s. Kickstarter celebrates this DIY ethos for setting aside a month to encourage creators of all stripes to make zines, the old bifold, home-printed little magazines with around 24 pages and a bunch of new ideas. Indeed, here in the first week of ZineQuest we’re already near 50 campaigns, and there’s sure to be more as the month goes on.

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Powered By The Apocalypse: How A Rule-System Nurtured A Queer Fanbase

My first openly trans character-after having come out as a trans woman myself-was a Bull in a Masks: A New Generation one-shot. She was a lone wolf archetype style character. It was even her hero name (original, I know).

My second trans character was also in a Masks game, but now a  campaign. Her name was Apollo and she was a Legacy: the first trans woman to bear the mantle in a long line of women. While Lone Wolf’s identity was simply a part of her flavour, Apollya’s trans womanhood was intrinsic to who she was and what her story was about. The good, the bad, and the ugly of it all. And it was what I wanted.

Masks was the first game I felt like I could be the type of character I wanted to see in the superhero media. No, in all media. And I soon learned I wasn’t alone. There was a whole ruleset with a welcoming community, of an easy to learn system with gatekeeping kept to a minimum. It’s Powered By the Apocalypse. And it is my favourite system. And in my opinion, the gayest.

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