Adventure Log: Living on Borrowed Time Pt. 17

On the far side of Zalxuc City from a certain bacta tank warehouse Verjylla, accompanied by The Wookiee and Bas, were meeting with Lieutenant Blaine Averre and his four-being Alliance SpecOps team to organize their journey to the port so that they could join the Borrowed Time when it left Thyferra. It was late at night, and Averre’s team had been laying low for a few days, so they simply planned to drive an acquired landspeeder to the port. No sooner had they settled on the route, however, than a small but respectable fireball and accompanying mushroom cloud blossomed on the other side of the city with a window-shattering roar. Near or at a certain bacta tank warehouse, in fact. With the sigh typical of long-suffering Bothans surrounded by maniacs, Verjylla opened a channel on her personal comlink. Sure enough, Nak was already yelling over it.

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Level One Wonk: One-Shots

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today we look at one-shots: whether you need a break from a long campaign or just want to try something new, one-shots are an important way to mix it up and experiment. Check it out!

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The Independents: Quill

Renowned art dealer Christina Bowbridge is selling a portrait of His Royal Highness Prince Edward IV, and you want to purchase it. You’ve heard rumors, however, that the painting is not genuine. You want to inquire about inspecting the work of art before buying it, but Bowbridge is both enthusiastic about her work and adores the monarchy; it would be quite easy to offend her and lose the chance to buy the painting entirely. You’ll have to write a letter, and it’ll take good penmanship, the right words, a few flourishes, and . . . at least 3d6? That’s because you’re not just writing a letter, you’re playing Quill: A Letter-Writing Roleplaying Game for a Single Player!

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Level One Wonk: Unbound

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today we crack open some playing cards and get ready for pulp action with Unbound!

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Adventure Log: Perils of the Warp

It had been a long few days for the band of Inquisitorial acolytes. They’d boarded the Rogue Trader ship in pursuit of the Faceless Trader Durron, only to be split up until an hour or two ago. Trapped on a truly terrible ship with at least one daemonic incursion, a sputtering Gellar Field Generator, and far too many warpy doorways and malfunctioning grav plates, the group largely considered themselves lucky to have only accrued a few score Insanity Points between them,  doubly lucky that only one eyeball had been lost, and triply lucky that only one Fate Point had been burnt. At least they considered themselves lucky until, in the middle of a gunfight with Faceless Trade goons, Meem the Astropath finally noticed the daemonic aura coming off of fellow acolyte Happy the Chirurgeon.

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Level One Wonk: Domain-Level Play

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today, we look into the tricky business of building an empire. Want to turn your role-playing game into a wargame? That’s done with rules for domain-level play!

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Meet the Party: Unearthed Arcana Revised #2

With the announcement of Xanathar’s Guide to Everything coming out this November the speculation is finally over: Unearthed Arcana materials are being published in their final forms for Dungeons and Dragons 5th Edition! That doesn’t mean that Unearthed Arcana is done, however, and June’s release features more revised subclasses and player options for us to peruse. A druid from the Circle of the Shepherd, a Cavalier fighter, a paladin under the Oath of Conquest, and a warlock tied to a Celestial are all ready to playtest, so let’s Meet the Party!

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System Split: Paranormal Horror with PbtA

Welcome to System Split! Today, our very own Level One Wonk will examine two very similar systems to see what sets them apart. When the genre, complexity, and even rules system are exactly the same, what makes a game unique? Today’s post involves two spooky games which could not be more mechanically similar, or more thematically different! Let’s talk about Urban Shadows and Monsterhearts, two PbtA horror games.

Powered by the Apocalypse is a rules framework with both immense flexibility and a strongly codified play experience. When I looked at Cyberpunk within PbtA, I found two games which sat in very different places in the mechanical design space of PbtA. In contrast, since all of these games are so driven by story it is possible to produce two very different games which keep the rules very close. Urban Shadows and Monsterhearts do just that, carving out two niches in the paranormal horror genre.

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