As soon as a role-playing game had been run in at least two places, the attempts to categorize and catalogue gaming styles began. Even in the 1970s, when most of the market only knew D&D, foundational work in understanding how and why role-players play had already started. One of the most influential early theorists was Glenn Blacow. Originally exposed to D&D at MIT, Blacow published an early typology of gamers in the small gaming zine The Wild Hunt. This typology, after being expanded for publication in another, larger zine, Different Worlds, became one of the first and most influential classifications of RPG playstyles. Among other things, Blacow is credited, through the Different Worlds version of his essay, coining the term ‘power-gamer’.
Although one might guess that Blacow’s model has declined in relevance somewhat since its original publication in 1980, in reality it still serves as a foundation for many player and play style classifications in wide use. GNS Theory owes its start point to Blacow’s Power Gamer and Storytelling archetypes, and D&D’s seven player types start from Blacow’s four play styles as well. As much as we still see story and optimization as driving forces among gamers, the dichotomy of fantasy and wargaming is a concept that has slid from relevance as the days of the wargamer/fantasy reader schism grow further behind us. Still, behind this dated framing is an idea that’s still worth investigating.
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