The role-playing hobby is an embarrassment of riches. There are so many games, so many game ideas, and in contrast to that, only so much time. You don’t need to be all that prolific to reach a number of campaigns you want to run that will take literally your entire remaining life…and do so even if you’re just in your 30s. It’s from this massive buffet that we want to find one dish we can savor; that’s the concept of anti-boredom.
If you were here with us last time, you saw a discussion about the plots and premises that can feed a long-running, deep, and memorable campaign. Today, we’re going to start executing on our anti-boredom campaign by figuring out what support we need to make it happen. There are so many games under the sun, but some are better suited to long-running games than others, and an even smaller number still can truly support the breadth of play that will keep you, the multi-genre, multi-system, and ultimately very easily distracted GM, from abandoning them.Continue reading Meet the Campaign: Anti-Boredom part 2