A thick-headed former council runner and their caterpillar, a failed puppeteer and their much-smarter puppet, and a banned necro-engineer with their shovel and ‘flavor-masking rub’ walk into a bar . . . and can only order water, because they’re that far into debt. Luckily for the Cannibal Halflings, there’s always money to be made in Electric Bastionland!
Welcome back to the Bargain Bin! This hobby might often be a financially demanding one, and with the almost infinitely-headed hydra known as ZineQuest on the loose again this month that’s even more true than usual, so I thought it might be nice to have a reminder that you can find good games at bargain prices. When the price is Pay What You Want, you can check the game out for free before spending anything! This time out you will cross the galaxy, taking on the battles that no one else can fight. You will face ruthless aliens, explore desolated worlds and perform terrible deeds just to give humankind one more day before extinction. You will overcome these challenges by the might of your arm and soul… or you will face a destiny worse than death. Not as individuals, no, but as legions of elite warriors. This is Space Knights, written by Gabriel Ciprés!
Are you not satisfied with the dystopia in your life? Is Paranoia too tongue-in-cheek? Is Dark Heresy not tongue-in-cheek enough? Is Cyberpunk just too grounded for what you had in mind? Well, loyal readers, there is another dystopia out there. Combine Paranoia’s sense of humor, Dark Heresy’s grim and dark setting, and Cyberpunk 2020’s love of guns, and you get something altogether different but still, well, ‘British Isles’ in its sensibilities. It’s time to freshen up your resume and go work for SLA Industries.Continue reading SLA Industries 2E Review
Welcome to Kickstarter Wonk! It’s February, and you know what that means: ZineQuest! ZineQuest is off to a roaring start this year, and even after merely two days my eyes are already crossing from all the zines I’ve seen. To make it even crazier, there are also actual full-length games still being funded, and I’m trying, at some level, to cover both. First, here’s three full-sized Kickstarter campaigns which are all worth your consideration and perusal. Second, I’ve picked out 40 Zinequest campaigns that both look cool and are currently active. Don’t think that’s enough? Me neither! Since Zinequest campaigns traditionally last 14 days, 14 days from now I’ll be posting a special ZineQuest Wonk which covers all the zines which have campaigns starting after this publication date. For now, though, let’s check out some games!
When we were kids, my sister and I played with dolls. I had a small team of GI Joes. I’m not sure when I fell out of love with them really. But sometime before they got their own movie, I had clearly decided that playing with soldiers from an American paramilitary organization was not, in fact, good wholesome fun. My sister played with Barbies which was potentially worse. Did you know she – Barbie, not my sister – runs in every presidential US election now? Her last ‘glam-paign’ promised to turn the White House pink. If this was an Onion article, I would’ve laughed. But it’s not – it’s a successful public relations program by a billion-dollar toy company. It’s a well-worn refrain nowadays that we live in a time where satire is complicated.
When I first heard of Capitalites by Samuel Mui Shen Ern, I thought it was satire – a la Crazy Rich Asians, a skewering of Asia’s wealthy. But I was wrong. Capitalites describes itself as “a slice-of-life, coming-of-age tabletop roleplaying game about young adults living in the big city” that explores “real-world themes like ambition, sex, family, and friendships and the sacrifices you make in order to grow up”.
A couple hundred years ago, an event called The Fold sent every living being across every dimension into a sort of nightmare reality. Very Powerful Beings were able to reconstitute themselves eventually, but the world was utterly trashed. Using magic and strange technology, lichs, dragons, demons, angels, capitalists, and other monsters built the sprawling megacity of Neo-Francisco. In one of those lost realities, you might have been the heroes destined to save it. In the neon-sick car crash of technological majesty, fantasy weirdness, dimensional rifts, and incredibly funky music that is NF, however, you’re gig workers working for the delivery app Disposable Heroes. It’s deadly work, but it pays! Sorta. This is the deck-based roleplaying game of long hours, high mortality rates, and blazing neon from Sandy Pug Games!
It’s been a while! We talk a little about what some of our contributors have been up to when it comes to designing games of their own, including a look at a creative challenge that will be coming around again. Then, we get down to the real business of the episode: ending tabletop roleplaying game campaigns, from how to avoid premature endings, to making the endings you reach satisfactory, to moving on to the next game (sequel or otherwise)!
Welcome back to another System Hack in Practice! Last time, we made some considerations around Cyberpunk Red, and looked at potential ways to address early complaints from Cyberpunk 2020 fans (or not). This time, we’re looking at everything the other way around: How can we take the best parts of Cyberpunk Red and bring them into our Cyberpunk 2020 game?Continue reading System Hack In Practice: Painting Cyberpunk 2020 Red
In a weird, whimsical, endless sky, villages cling to small rocky spheres lit by sentient suns, brave souls voyage far beyond the reach of gravity toward rootless mountains in far-flung orbits, and strange skybeasts swim wild through vast and distant twilights.
Welcome to the Azure Etern.
Pick your fantasy tabletop roleplaying game of choice, consult your charts, and get ready to explore a universe of infinite skies with Skycrawl from Aaron A. Reed!
Jon Peterson has done it again, my friends. The author of Playing at the World, arguably the most comprehensive history of the creation of Dungeons and Dragons on the market, has released another book. While Playing at the World covered anything and everything that led up to the first publication of Dungeons and Dragons in 1974, Peterson’s second book, The Elusive Shift, focuses narrowly on the time it took for ‘role-playing game’ to become an established medium. The story of how D&D and indeed the tabletop RPG itself matured in this roughly five year period is fascinating, eye-opening, and ends up asking a lot of questions about the state of the hobby some forty years later.Continue reading The Elusive Shift Review