Weekend Update: 4/18/2026

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.

DriveThruRPG Top Sellers for 4/18/2026

  1. Cyberpunk RED: Night City 2045
  2. Call of Cthulhu: Campfire Tales
  3. Public Access
  4. Shadow Scar
  5. Daggerheart: [PREORDER] Hope and Fear

Top News Stories

Rascal Experiments With Metered Paywall: For two years Rascal has been trying to fill the gap between corpo games journalism and enthusiastic hobbyists like ourselves, and part of that has involved having a paywall for most of the articles on their site – quite fair, they need to eat after all. It hasn’t been a business model free of criticism, of course, from the base (‘why should I have to pay dollarbucks to read?’) to the insightful (‘this is something the community needs to know about and they can’t read it’). So Rascal is trying something different: two free articles a month for everyone, another two free articles a month for those with a free account. To read five or more, you still have to pay per article or get a paid account.

It seems a good balance on paper that may help Rascal get some more eyeballs (the prerequisite to getting subscribers anyways) and help them avoid some of the more… clickbaity practices that have caught them some flak. Hopefully it works out for them and the community at large!

From the Archives

Behind the scenes here at CHG several games are coming to an end – Aaron just finished GMing a campaign that crossed systems from Burned Over to DIE, and Seamus is trying to stick the landing on a Cyberpunk RED game that’s gone on three years. If you’re looking to bring a game of your own to a close and need some structure to help you do so, dive into the archives to check out World Ending Game.

Discussion of the Week

What has been your longest played game/campaign: More on the subject of endings (or continuing, if you’re an optimistic sort), this thread has a great sample of what big, long games can look like. Fifteen years of Burning Wheel sounds like a lot, but honestly it may be easier to pull off than eight years of Rifts…

Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, through Mastodon via @CannibalHalflingGaming@dice.camp, and through BlueSky via @cannibalhalfling.bsky.social.

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