Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
Continue reading Weekend Update: 10/5/2024Tag Archives: twilight 2000
Meet the Campaign: Forbidden Stairs
I love mashups. Whether in music, film, or elsewhere, a good mashup takes the best parts of its two (or more) constituent works and makes them even better by putting them in a different context. Mashups work just as well in RPGs. Shadowrun, a mashup of fantasy and cyberpunk, has been drawing players in for 35 years. Rifts, arguably an attempt to mash up everything the designer could think of, has created many more fond memories than its ruleset would suggest. For today, though, I’m going to dig into a more literal mashup, a setting where two worlds collide: an RPGnet thought experiment and proto-setting called The Long Stair.
As recorded in a long thread started over fifteen years ago, The Long Stair was intended to be a combination of ‘spec ops dungeon crawls’, Cold War shenanigans, and a little sprinkling of cosmic horror as D&D creatures made it ‘up the stair’ into the real world. While it’s certainly not the only way to do it, this setting illustrates a very well realized example of worldbuilding from a thought experiment, in this case the idea of sending modern-day operatives into a D&D dungeon.
Continue reading Meet the Campaign: Forbidden StairsMeet the Party: Twilight:2000 American Roadtrip
In 2022 I ran a campaign of Free League’s new edition of Twilight:2000. After my review I was excited to try it out, but decided to adapt the premise, instead casting my players as American soldiers and refugees of a nuclear war. The campaign involved a roadtrip throughout the mid-Atlantic United States, meeting separatist groups, civilians, and opportunist criminals, and asking some questions about what the fractured national identity of the US would become in the face of such a monumental crisis. After about eight months the campaign ended, somewhat abruptly; the characters had made their way to Lynchburg, Virginia, home of several key players in the country’s nuclear industry but also, more importantly to the characters, a summer camp with about 400 kids who didn’t know when they’d see their parents again. A strong majority of players voted to end the roadtrip there to protect the kids and, after wrapping up some of the local storylines I had prepped, we concluded.
As much as our story came to an end, the American Roadtrip campaign outline for Twilight:2000 is still one I think holds a lot of promise. As time moves on the campaign shifts from survival to reunification, and has the potential to run for quite a few sessions. In today’s Meet the Party, I’ll introduce you to four characters who also exist in the American Roadtrip setting, albeit a different part. These four characters were generated entirely randomly with the lifepath rules in Twilight:2000 and, as a result, this is hardly a balanced party. That said, the lifepath rules generate characters you otherwise would never have written yourself, and have generated for us the story of a bunch of New England misfits who are crossing into the state of New York with a hope, a prayer, and a few guns.
Continue reading Meet the Party: Twilight:2000 American RoadtripTwilight:2000 Review
The RPG hobby is driven by remakes and revisions. Fifth Edition this and Seventh Edition that, yes, but entire movements in the hobby are built around hacking and re-hacking D&D’s sub-sub-genre of play, fantasy dungeon crawling. With this perspective, RPGs fit in nicely alongside movie studios who remake Spiderman and Batman decadally, and media companies who continue to make live-action versions of critically acclaimed anime without asking how they’re actually improving things. In a young hobby like RPGs, though, there is still space for remakes to be good. So if you want to make a good remake, why not start with a game that practically screams ‘don’t update me’, the 1984 classic Twilight:2000?
Continue reading Twilight:2000 Review