Tag Archives: Review

A Glimpse Into the Vault: Esoteric Ebb

Video games owe a lot to tabletop roleplaying games, with mechanics, terminology, and tropes all being borrowed during the 1980s and 1990s. For obvious reasons, though, the two media drifted, and even video games calling themselves roleplaying games have little to do with their forbears, given both the capabilities of digital games in terms of graphics and gameplay as well as their limitations in terms of breadth and story. All this to say, when I see a claim that a video game is able to capture some of the feel of a good tabletop session, I perk up. This was the case with Esoteric Ebb.

Esoteric Ebb is not the first video game I’ve seen making this claim; we covered Wildermyth a ways back, and I appreciated the way that game tried to incorporate emergent storytelling and feel more like a sandbox than other games in the tactical RPG genre. Esoteric Ebb is perhaps not as different as Wildermyth; it’s built strongly around the mechanics and tropes of another (admittedly very good) video game. However, its writing and the understanding of the TTRPG medium that that writing demonstrates still end up making Esoteric Ebb, in my view at least, a must-play.

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Legend of the Five Rings: Imperials Histories Volume I & II

We tend to look at new things here at Cannibal Halfling Gaming. Our mission of putting games and gamers together often takes the form of introducing something that might be unknown in front of someone who may be interested. But what about sharing new things to love about something you already love, something that provides ideas for play that had not been considered before? I didn’t know it when I first encountered it but these two volumes, Imperial Histories I & II, had been powerful influences on games I played and still remember fondly.

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Curseborne: Onyx Path’s next dark world

Instead of coming up with some TTRPG pablum for an introduction, I’m going to cut right to the chase: At first I thought it was really weird that Onyx Path Publishing released Curseborne. If you don’t look too closely, the game appears to ape World of Darkness, an entire fork of which Onyx Path is the licensee. The five lineages are clearly aligned to Vampire (Hungry), Werewolf (Primal), Mage (Sorcerer), Demon (Outcasts), and Wraith (Dead). And even if the game is in fact different, why did Onyx Path decide to make their own supernatural horror game now?

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Legend in the Mist: Mist Engine may be Fate’s Forged in the Dark

It is in some ways perfect timing that only a month ago I was comparing Fate and Apocalypse World, and looking at their respective destinies. In 2013 the fourth edition of Fate, Fate Core, went from its Kickstarter to legitimately outstanding commercial success. Around the same time, Apocalypse World had just started on its inexorable upward trajectory not due to its own sales numbers but rather the adoption of its underpinnings, Powered by the Apocalypse. Fate would peak in the lead-up to D&D Fifth Edition while PbtA would continue to soar, eventually powering what was at the time the largest TTRPG Kickstarter ever.

Both games were successful enough to spawn not only hacks but also derivatives, mechanical cousins of the original game which kept the underlying ideas but altered the core mechanics. Blades in the Dark is the notable one for Powered by the Apocalypse, but there were of course others. For Fate, the same thing happened, even if much of the hacking was further under the radar than what John Harper pulled off on the PbtA side. There is one Fate hack of note which is coming back into the limelight, the Mist Engine from Son of Oak Game Studio.

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Solitaire Storytelling: Fetch My Blade

For years I have served my Master faithfully. A loyal companion, I accompanied my Master through the difficult times, and the good times. Now, I am called in a moment of dire need: a Stranger has challenged my Master to a duel, alluding to time before me. My Master rises to the challenge, calling me forth. This is my moment. I have trained for this. It is time to do my Master proud.

My Master gives me the command:

Fetch My Blade.

I will, of course, obey. After all, I am a Good Dog.

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A Glimpse Into The Vault: Expect Delays

There’s ice on the tracks, Tourists keep getting tangled up with regular Commuters, and two trains are Out of Service. That other subway line is going to have a much better reputation at this rate. Well, you can try some overnight repairs, see if you can funnel some riders into a tourist trap, and hope against hope the other line catches fire or something, but no matter what you can probably Expect Delays.

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Last Kiss Backerkit Review

Ever feel like the world is out to get you? It is. Five radical teens with attitude should not be responsible for saving the world. You’re a bunch of god-damned teenagers. You might act like you have it all figured out, but you don’t. How could you when there is a literal evil force making your lives harder? So go ahead, seek out some normal high school goals like dominating on the sports field, kissing the mean girl, or becoming class president. While you play pretend, the darkness will seep in. The darkness colors the world so nothing is quite right. This is a world where disputes can be resolved via duels, where the next town over seems a world away, and where monsters live in secret. Normal doesn’t have a chance. What will you do before it all ends?
Perhaps there’s enough time for one Last Kiss…

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Two-Hand Path Review: Getting a Grip on Luck and Magic

“After the locusts and pits and boiling seas. After the war in heaven and feasting on earth. After the seven years of blood and forty years of night.

There is magic. Magic and bone.

Where streets grow weeds and skyscrapers stand hollow. Where old gods wake and new gods form in the hearts of the wayward. Where cult and banner flourish. Where the dead, they walk. Where the stars disregard their course and Jupiter’s children are born under powerful new signs.

Mages. Mages like you.”

With rings on your fingers, tattoos on your knuckles, and scars on the back of your hand, you’ll delve into the cursed ruins of a post-fall city and walk the Two-Hand Path.

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SPINE Review: Making A Game Of Getting Lost In A Book

You and Granma were, frankly, on the worst terms. That’s what made it such a surprise when you got a package from your cousin, who had wound up being the executor of her estate. Maybe, your cousin writes, Granma was able to overlook your differences since you had become a fellow academic? Either way, the actual package is a copy from her rare books collection, willed to you. You can’t help yourself, so you start to read the book. It’s a weird one, an anthology of works all talking about books and stories and death and living forever and… rituals? Hold on. You really can’t help yourself. You consider just not turning the page, but you turn it all the same. The notes you’re writing in the margins stop being the words you intended to write. You can feel the book pulling you in…

The book is Siderius Plug’s SPINE – Immortality in Ninety-nine Endnotes.

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