Tag Archives: Wildermyth

A Glimpse Into The Vault: Wildermyth

Role-playing games and video games came of age around the same time. While D&D was published in 1974, the very first attempts to emulate D&D with a computer came in 1975; Dungeon and DND were written for mainframe systems like the PDP-10 and PLATO, though they were unlicensed and never saw commercial sales. The first licensed D&D video game came in 1982, and it paved the way not only for later licensed games like the SSI ‘Gold Box’ titles and Baldur’s Gate but also virtually the entire video game RPG genre, from Final Fantasy to The Elder Scrolls to Diablo

Role-playing video games were fairly direct emulations of rulesets like D&D early on, but as the software became more sophisticated they played more to their strengths. Current titles have gorgeous graphics and complex storylines, but narratively are mostly static affairs. Meanwhile, tabletop roleplaying games have always had the flexibility of a human GM to give them more breadth and a personal touch that video games couldn’t match. So what happens when a digital game designer tries to make their video game feel more like a tabletop RPG? You get Wildermyth.

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