System Hack: Cyberpunk Chimera Baseline

Cyberpunk brought a new vision to science fiction roleplaying in the late 80s, which was further refined by Cyberpunk 2020. As described in the design goals, the intent for Cyberpunk Chimera is to take what’s already there and adapt it to the sensibilities of me as a GM and what I’ve learned in the 15 years or so since I started playing Cyberpunk. In order to do this, it’ll be necessary to dive into Cyberpunk 2020 and take a look at what’s there to see what I like, what I don’t like, and what’s not necessary to change or adopt. So let’s take a look at the core rulebook, chapter by chapter, and see what conclusions we can draw about both mechanics and presentation of the game. While this is setting up a baseline for the Cyberpunk Chimera, it’s also a detailed, chapter-by-chapter review of the mechanics of Cyberpunk 2020. Whether or not you’re interested in my project, if you want to play Cyberpunk you’re likely to find something useful here.

Continue reading System Hack: Cyberpunk Chimera Baseline