Tag Archives: Cyberpunk

Cyberpunk RED: Black Chrome Review

We don’t review a lot of supplements here at Cannibal Halfling Gaming. From a pragmatic standpoint, there’s a lot less that a review can tell you about a supplement that will affect your purchasing decision than with a full game. For today’s subject, Black Chrome for Cyberpunk Red, that’s certainly true. We all knew Black Chrome would be the ‘stuff’ supplement, and even if there hadn’t been some grumbling about the ‘stuff’ or lack thereof in the core rules the ‘stuff’ supplement in a Cyberpunk game is almost always a must-buy, if only due to the association of the cyberpunk genre with gear porn. On the other hand, in some cases there’s a bit more to say about supplements. Cyberpunk Red is slowly working up to being a full-on RPG ecosystem just like Cyberpunk 2020 was; the earlier game had supplements from gear catalogs to corporate profiles to location gazetteers to big plot books like the Firestorm series. One consequence of this, perhaps an unintended one, is that Cyberpunk 2020 played quite differently when all the supplements were in play than when it was just the core book. While that’s neither unique to Cyberpunk nor particularly unexpected, it had a significant role in the reception of Cyberpunk Red, where the game in its early single book state was being judged against a Cyberpunk 2020 which already had literally dozens of supplements released. It stands to reason, then, that Black Chrome would be the first full-sized rules supplement for Cyberpunk Red. Black Chrome is an homage to the supplements which changed Cyberpunk 2020 the most and the fastest, the Chromebooks.

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Adventure Log: Cyberpunk Red: CabbageCorp Finale

Riding in a Bell Super Huey generously called ‘ancient’, the CabbageCorp team is heading to the Heartland Complex. The five spires of the complex are the jewel of the Hydropolis skyline, and in one of them Dr. William Squires is preparing to unleash a cloud of plant seeds which, when guided by an artificial intelligence, will regreen the entire North American continent. They may also kill anything in their way, which is why CabbageCorp is trying to stop the whole thing.

A whole lot of things happened very quickly since we last checked in on the team. After discovering the severity of the matter, the team gave the OK to their Media Jacob Capone to leak the story to the press. Thanks to Jacob’s credibility, the story took off, and Militech sent a detachment of armored vehicles in the direction of Kansas. CabbageCorp had to stop Squires and his plan before the armored column got there and either kickstarted the apocalypse or started a Fifth Corporate War.

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Adventure Log: Cyberpunk Red Interlude: The CabbageCorp Warehouse

The CabbageCorp crew has gotten themselves into some trouble in 2045. But they’ve also gotten some nice payoffs. After William Squires made a troubling, cryptic speech at the Future of the Midwest conference in Hydropolis, the team knew they needed to get in gear and figure out what was going on. They also had some real estate transactions to resolve. So when Mason, Philly, Relay, Jacob, TK, Doctor Kong, and Bubbles had to renovate a warehouse, what were they going to do?

More importantly, what was I, their GM, going to do? While Cyberpunk Red has a few options for stationary equipment, the Night City lifestyle isn’t really about property ownership. Giving the party options for their newly acquired warehouse that they actually cared about would require a combination of creativity, player input, and yes, a bit of a System Hack.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 9

The big day had come, and Hydropolis was feeling the heat. With the Future of the Midwest conference in full swing, every edgerunner in the city was looking over their shoulder at the corporate operatives and East Coast tourists trying to scope out the action. For CabbageCorp, though, the Future of the Midwest was looking shaky. While local agricorps like Biotechnica, Continental Brands, and Petrochem had been snubbed from the agenda, Jayhawk Agritech got the keynote slot with Dr. William Squires. Or at least that’s what the team thought.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 6

In the dark future, there’s no such thing as an easy decision; you either have the hard part now or you have it later. When we last saw our erstwhile entrepreneurs, they had just tattled on a mobster named Vlad and put him on the receiving end of an Arasaka kill squad. Then they quietly scooped up all the documents that the corporates didn’t stick around to grab. Priceless opportunity, or painting the target on your back by hand? CabbageCorp employees have to find out, of course.

And among all the mob mischief, Biotechnica is still making moves. Mason’s boss is pleased with the dirt the team has found on Jayhawk, and is planning to exercise a stock purchase option soon. Knowing the contract that Biotechnica made them sign, Jayhawk chief technology officer William Squires reached out for a meeting. Not interested in hearing his pleas or complaints, Biotechnica brass kicked the invite down the chain until it hit Mason. Mason accepts, even though his boss says it’ll be seen as an insult and no meeting will be set up. Despite that prediction, he’s invited to take a ride by private car down to the Heartland Complex in downtown Hydropolis.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 5

In the dark future, everyone is looking out for number one. Sometimes, though, it’s what you do when everything’s gone to hell that really shows people who you are. When we last left our band of eager mercs, a deal had gone sideways with a Russian mobster named Vlad. Vlad tasked the team with acquiring a shipping container full of power armor, but when a motorcycle gang caught wind of the successful heist he withheld payment and took the goods anyway. Nobody in the CabbageCorp family was too pleased at that development.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 4

Not everything goes according to plan in the dark future. Not every lie will be detected, not every trap will be disarmed. And when things don’t go an edgerunner’s way, there’s no time to get mad…only even.

When we last left our ragtag group of highway robbers, they had been fired upon with some pretty hefty hardware. The hitters responsible? Hired by Jayhawk, and sent home down two and with the remaining two lucky to be alive. Clearly, the information Olga had stumbled onto was not anything Jayhawk wanted getting out. The firepower, though, was an open question. The drone looked an awful lot like the one which was seen getting passed through an Arasaka loading dock. The hitters had the control rig in their van, and they said they rented the thing. …Rented? Bubbles was able to hack the control rig and put a backdoor in the drone. Not enough to control it remotely, but enough to gather some data and maybe tell where it called home.

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Adventure Log: Cyberpunk Red: CabbageCorp, Part 3

The life of an edgerunner is a tough one. And when you’re slumming it in Hydropolis there isn’t nearly as much work to go around as in glamorous Night City. Sometimes you have to pursue every lead you’re given. And sometimes, if your name is Jacob Capone, those leads include your ex-girlfriend.

When we last saw our merry band of corporate sycophants, they had followed up two leads from Biotechnica which led to improperly disseminated Jayhawk Agritech…tech. Biotechnica was pleased with Mason’s work so far, and now all of CabbageCorp had some money to spend. It was time to follow some leads, take some downtime, and most importantly, go shopping.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 2

Sure, there’s some sweet benefits in being a W2. Steady paycheck, funeral insurance, and a steady helping of plausible deniability. That said, when you only go into the office once a week to have a meeting with your boss in a room with a Faraday cage and get your actual marching orders from a man biosculpted like the main character of a 40 year old TV show…well, maybe corporate life wasn’t as boring as they told you.

When we last left our motley crew of inbetweeners, they had started working for Lynx, a Biotechnica-connected fixer with a taste for prestige TV and cheap beer. They had also had their first run-in of many with a party member’s past when Jacob’s ex Olga became the main subject of an intrusion op gone wrong. After delivering Lynx the good news about their smuggling tunnel, though, it was right back to work again. Biotechnica was part owner of Jayhawk Agritech through the financing deal that helped create Astropolis, and Jayhawk was trying to wriggle out from under the terms of that deal. Who was available to tighten the leash? CabbageCorp, of course.

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