Tag Archives: Game Design

System Hack: Genesys Mecha Advanced Models

We’ve got the basic mecha and we have the pilots to take it into battle, but a single machine does not a mecha game make. While the increasing skill of the pilots is definitely the best way for Our Heroes to take the fight to the enemy upgrading their machines is a close second. In this relatively straightforward System Hack for Genesys Mecha we’re rolling out another four machines in the CHM line of mecha, from an improved general-purpose one to some decidedly specialized equipment. Your Ogo falling behind, and you need to catch up? Leave it shattered on the battlefield and need a new ride? Take these latest machines out for a test flight!

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System Hack: Genesys Mecha Archetypes and Careers

A hangar full of CHM-01 Ogo mecha stand ready and waiting, loaded up with weapons and gear, their reactors running hot. The alarms shriek, a voice over the speakers commanding “Pilots, to your machines!” So who precisely is going to answer the call? In this month’s System Hack for Genesys Mecha, we’re taking a visit to the barracks to see how we’ll build the characters to pilot our machines. It’s time to create some Archetypes and Careers!

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System Hack: Genesys Mecha Prototype

Every mecha series has its own mass-produced machines that form the majority of the forces present, friend or foe. The MS-06 Zaku, the OZ-06MS Leo, the VF-1A Valkyrie, the M9E Gernsback, the RPI-11 Glasgow, the KG-7 Aerion, whether they are the first of their kind or simply the most recent model to be fielded there has to be a machine that forms the backbone of mecha warfare. If I want to be creating a hack for Genesys that lets me run an anime-style mecha game, then I’m going to need such a machine of my own. In this month’s Genesys Mecha System Hack, an adaptable prototype is ready for launch!

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System Hack: Genesys Mecha Design Goals

When the Genesys RPG from Fantasy Flight Games was released I wondered exactly what I could do with it. I’m familiar with the Narrative Dice System after a number of Star Wars campaigns and one-shots, but that’s the trick with universal systems: when you can do anything with it, the single biggest question becomes what to do in the first place. Almost since the beginning, though, an idea needled at me, and I’ve finally decided to do something about it: a Mecha Anime hack for the system. Before we set up and get in our giant robots, however, I needed to figure out exactly what I was going to be doing to make this happen.

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Level One Wonk: Game Design

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today we transcend playing, running and hacking games, going all the way to designing them! Prepare for a project and grab some graph paper, things are about to get real.

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