Tag Archives: Electric Bastionland

Meet the Campaign: Bigger Bastionland

If you’ve been around the site for a while, you may know that one of my favorite games in the old-school sphere is Electric Bastionland. Chris McDowall’s game of electropunk weird fantasy is a high watermark in the world of gameable settings, creating the city of Bastion as a thematically consistent setting which still has nearly endless ability to be interpreted, customized, and hacked by players of the game. A city existing right after the discovery of electricity, it is a huge, chaotic place filled with strange beings and objects, unmappable boroughs and streets, and numerous factions, councils, and unions constantly at odds with each other. If that’s not enough, the Underground below, Deep Country surrounding, and the Living Stars above all serve to create a weird world to get lost in.

Electric Bastionland as a game is designed to use as few rules as possible to get everything working, and therefore allow each gaming group flexibility when it comes to which elements of the setting they want to nail down. That said, the game also includes a very clever piece of worldbuilding tech in the form of Borough creation. For a Borough in the city, or an area of the Deep Country or section of the Underground, there are rules for mapping out the key transit routes through the area. These mechanics create a segment of Bastion with a great number of locations and hooks, and one Borough provides more than enough information to start the game.

What I find, though, is that if you want to use Electric Bastionland for a longer game, you’re going to want more than one Borough. It’s quite possible to prep one Borough at a time, let the map expand organically as the characters wander. That said, many people are going to want some form of larger map. While Bastion as a city naturally resists mapping, I think there’s still value in building out a higher level diagram, something that tells you where the bounds of the city are. That’s why I’ve been experimenting with a game creation framework that I call Bigger Bastionland.

Continue reading Meet the Campaign: Bigger Bastionland

Cannibal Halfling Radio Episode 13 – Now Playing: Electric Bastionland Pt 2

When last we left Dabber, Alistair, Grubs, Thick McRunfast, and Little T.M., they were facing off against an automaton with orders to kill them. See how they strike at the mechanical man’s heart, check their rival’s ambitions, and how they react when the other shoe drops in the thrilling and spooky conclusion to the Cannibal Halflings’ foray into Electric Bastionland!

Continue reading Cannibal Halfling Radio Episode 13 – Now Playing: Electric Bastionland Pt 2

Cannibal Halfling Radio Episode 12 – Now Playing: Electric Bastionland Pt 1

A thick-headed former council runner and their caterpillar, a failed puppeteer and their much-smarter puppet, and a banned necro-engineer with their shovel and ‘flavor-masking rub’ walk into a bar . . . and can only order water, because they’re that far into debt. Luckily for the Cannibal Halflings, there’s always money to be made in Electric Bastionland!

Continue reading Cannibal Halfling Radio Episode 12 – Now Playing: Electric Bastionland Pt 1