Welcome back to Kickstarter Wonk! As we enter into July, the world shows no sign of getting less interesting…and I mean that in the proverbial curse sort of way. Still, though, there are Kickstarters being launched and games being funded! Like before, we’ll take a look at a reduced list of Kickstarter campaigns, and hopefully add some valuable flavor to the discussion. Remember that with everything going in the world, often creators need the support to continue creating, so if you have the means, look for ways to help the creators that enrich your life, whether it’s through Kickstarter, itch.io, DriveThruRPG, Patreon, or one of the other platforms out there.
Welcome back to Kickstarter Wonk! We are technically a week late, yes, but these are not normal times. While I do want to keep the focus here on new and upcoming games, the fact is that we’re in a time of upheaval, a time to throw some weight behind forces that have been working for justice and equality in one form or another for decades. Now, the tabletop roleplaying community is neither at the forefront of this nor has really been all that great at the equality and diversity thing over the years, truth be told. In spite of that, there are many people in our community coming together to support both those who are protesting right now as well as those victimized by the pervasive racism we see every day. To keep this slightly gaming relevant, I’d encourage all of you to check out the Bundle for Racial Justice and Equality on itch.io, and know all proceeds are split between the NAACP Legal Defense Fund and the Community Bail Fund.
Welcome to Kickstarter Wonk! The world is still a deeply weird place this month, and Kickstarter is still being affected. With the economic uncertainty that comes along with a global pandemic, it makes sense that fewer people have the resources to either pull off a Kickstarter campaign or pledge one at this time. Still, there are creators out there putting in work, and producing some good stuff. If you have the means, check this shorter list of campaigns out. Since four campaigns does not an article make, I’ve also gathered up my thoughts about being a third-party D&D creator, community content programs, and why you should be careful pursuing either.
They say that March comes in like a lion and goes out like a lamb. I don’t know about the second part, but with the last vestiges of ZineQuest, it’s definitely come in like a lion for Kickstarter Wonk! Like last month, I’m splitting this article into two sections. First, I have five full-fat Kickstarter campaigns which you should definitely check out. Then, looking at the end of Zinequest, I called out roughly 25 interesting zine projects which you should check out as well. But first, let’s go to the big projects! From mechas to telenovelas to princesses, there’s something for everyone here.
Forged in the Dark keeps on keeping on, and Beam Saber brings it into the world of mecha. Here, while you pick an archetype like you’d imagine, instead of a crew you have your squad, building the foundation for both the premise and the eventual drama of so many mecha anime series. It doesn’t look like Beam Saber is looking to make waves with how Forged in the Dark is structured, but already in the project description I see that the designers have a solid awareness of how the existing mechanics can slot right in to the tropes of their chosen genre. If you want to see how development’s going so far, backing will get you a copy of the rules as they currently stand. C$30 (~$23US) gets you a PDF.
Horror, especially horror in RPGs, has flirted with trauma for a long time. Seeing the evolution from, say, Call of Cthulhu to, say, Eclipse Phase, you can pretty readily come to the conclusion that mental health representation in RPGs has gotten better…but that’s not the same as saying it is good. The Midnight World aims to change that. Characters in The Midnight World are the Touched, those who have seen horrors from “Beyond the Veil of Reality”. The key mechanical emphasis here is that while games like Call of Cthulhu have mechanics for when a character is broken by their experiences, characters in The Midnight World will have their psyches wounded, and there will be emphasis on how they recover (and what scars the experience might leave). Designer James Davey is a veteran LARPer but also a combat veteran, experiences which align well with the subject matter The Midnight World aims to examine. $20 gets you a PDF.
Just when you thought PbtA had nothing new to show you, here comes Pasion de las Pasiones. Admittedly, Brandon Leon-Gambetta’s game of romance and betrayal has been bumping around in ashcan form since 2017 or so, but this is the first time it’s going to be coming out in fully realized form. To be more clear, this is a telenovela RPG. Telenovelas are somewhat similar in structure to American soap operas, but with their own strong tropes and grounding in Latin American culture. Their use of archetypal characters to help guide viewers through long backstories and intense plot twists has the side effect of making the genre perfect for PbtA. In addition to the typical playbook-driven character generation you know and love, the game also uses Playsets, bolt-on rules and start conditions to help drill down exactly the sort of drama you want at your table. I say, bring on the web of lies and deceit! $15 gets you a PDF.
I was a Teenage Creature is not the first teen monster game, nor is it even the first that tries to lean into the tropes of teen monster TV shows (both Monsterhearts and Monster of the Week play in that playground). What interests me, though, is a dynamic attribute system that isn’t unlike one used in Greg Stolze’s lesser-known ORE detective game A Dirty World. In I Was a Teenage Creature, characters have four pairs of emotional attributes. These attributes are ranked along a scale from one to ten. You roll dice according to the value of a few more traditional stats, but how you determine success depends on your emotional state. For the positive attributes, you’re looking to roll high. For the negative attributes, you’re looking to roll low. I’m always down for games that ask you to look deeper at your character’s emotions, and this one definitely brings them to the fore in an interesting way. $15 gets you a PDF.
Princess World is a game that takes the Disney Princess tropes you may be familiar with and blows them up, leaving something both bigger and better to work with. Using the Powered by the Apocalypse system, Princess World is a game for kids that provides a framework to get younger players into the elements of worldbuilding and player-facing mechanics which make Powered by the Apocalypse so compelling for gamers of all ages. While Princess World is leaning into modern princess tropes as seen in works like She-Ra and My Little Pony: Friendship is Magic, princesses as they appear in the game need not be girls or, for that matter, human. Rather than looking for a gendered take, the game focuses on the themes of empowerment, responsibility, and teamwork. $25 gets you a PDF (there is a $10 tier for financial hardship), but I’d suggest at least looking at the $40 physical tier because the book is also a coloring book.
Even More Zines
That’s right, even more zines. Zinequest only runs through February, but the 29th is the date by which you have to start, not end, your project. As such, there are still zines running into March, and if you stopped looking already, you’re missing out.
More Games that Start with T: Trophaeum is a horror game that, like several across Zinequest, is ‘Rooted in Trophy’. My other favorite T game, Troika, is represented by the thematically appropriate “So You’ve Been Thrown Down a Well”. Also at least mostly representing the letter T, and a perfect follow-on to a well-centric zine is The Treasure at the End of this Dungeon is an Escape From This Dungeon and We Will Never Escape From This Dungeon. Cheerful!
Even More Apocalypses: Man, it’s like something’s going on out in the world. Apocalypse Survive is a straight-up post-apocalyptic zine, while Bunker is a more OSR approach that imagines the apocalypse as a catalyst for the rebirth of high fantasy. Affliction gives us that familiar zombie flavor we all know and love. Shadow of Mogg is a “post-Brexit RPG” arguably the most realistic and depressing take on the post-apocalyptic genre. Covert Wars is pre-apocalyptic, a Cold War RPG, but as it made me, an American, think about politics, it gets listed in this category.
Let’s Turn It Around. Here Are Some Cute Animals: Eat Trash. Be Free. is a game of being a gang of (probably cute) suburban animals stealing from garbage cans. Stitches and Stuffing is the sock puppet-based RPG you didn’t know you needed. Fabled Dead is somewhat less cute than the others, but according to the art you’re definitely a rabbit, so there’s that. Dungeon Pets features pets. For when you’re in the dungeon. Battle Beasts takes a Pokemon-esque art direction, as well as the same for its implied mechanics. Last and the opposite of least, The Great Bork Team is an RPG about sled dogs. 15/10, would mush.
Finally, a few I just find interesting: Indie luminary Paul Czege is campaigning a narrative project called We’re Just Friends. Agile, Anxious, Attached is a lyric game project about negotiating memory through the lens of RPGs, something that speaks to me personally. Kingdoms is a game employing generational mechanics, another personal interest. Viral.exe looks like it was designed for the AIM generation…which includes me. Finally, I can’t not mention the attention-grabbing, delightful nonsense that is Seance and Sensibility, a Jane Austen/Eldritch Horror mashup.
Zinequest has been fun, but it is good to get back to normal. The conventional projects here all look great, and now that the zines aren’t attacking your wallet like so many compelling narrative headcrabs, you could actually back one! We’ll be back to the normal ten campaign articles in April, but for now these 30 some-odd projects are worth perusing. Other thoughts? Something I missed? Let me know below, and I’ll see you all next month for another Kickstarter Wonk!
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Two weeks ago, we cut our regularly scheduled Kickstarter Wonk broadcast a bit short to bring you a sampling of projects from the second year of Kickstarter’s celebration of all things DIY and RPGs, ZineQuest. As February rolls on so does ZineQuest, with many RPG Kickstarter aficionados like myself already bemoaning the dent in our wallets made by this onslaught. As you may remember, ZineQuest campaigns are limited to a two week run time, so by the time of this posting the campaigns I featured in the first article should be already done, hopefully funded and ready for their creators to get them out into the world. Fear not, though, because here at the midpoint of ZineQuest there’s a whole new batch of campaigns just waiting to drain away even more of your paycheck. Like before, I’m going to try and overview as many campaigns as possible, grouping them either by content or theme. While I won’t claim to be complete (or unbiased), hopefully I can give a rundown that’s more useful than trying to scroll through the roughly 125 projects currently live.
At the end of 2018, The Gauntlet released “Dark 2”, the December issue of their zine Codex. Within that volume was a game by Jesse Ross called Trophy. Trophy was based on Cthulhu Dark by Graham Walmsley, adapted with the dice mechanic from Blades in the Dark. But listing out a series of games which were hacked down the road into Trophy doesn’t give the game quite enough credit. Trophy is, like the best games coming out of the OSR, a reflection and deconstruction of the dungeoneering/ adventuring trope. In Trophy, the adventurers are treasure hunters, following in the footsteps of so many games that came before. In Trophy Dark they are doomed, and their doom comes through a sequence of narrative steps, or rings. In Trophy Gold they are bound by their own debts, and must keep going deeper until they can pay what they owe.
Welcome back to Kickstarter Wonk! As you may have noticed, RPG Kickstarter isn’t quite its old normal self in February, not since last year at least. No, February is ZineQuest, the celebration of the DIY zine as a harbinger of the indie RPG hobby from way back in the 70s and 80s. Kickstarter celebrates this DIY ethos for setting aside a month to encourage creators of all stripes to make zines, the old bifold, home-printed little magazines with around 24 pages and a bunch of new ideas. Indeed, here in the first week of ZineQuest we’re already near 50 campaigns, and there’s sure to be more as the month goes on.
Math wizards, monkeymongers, and lawyers with swords—the citizenry of the Crystal Spheres come in all shapes and sizes. Last year Aaron dove into the deep end of a fever dream and reviewed Troika, “a science-fantasy RPG in which players travel by eldritch portal, non-euclidean labyrinth, and golden-sailed barge between the uncountable crystal spheres strung delicately across the hump-backed sky.” Troika has long held the title of one of the strangest and most flavor-drenched pieces of RPG media around: with the amount of esoteric lore attached to each character, item, and spell, you might as well be playing Dark Souls on acid. Can the world handle another dose of uncut whimsy? What more could you even want from the Other World’s Favorite RPG?
Welcome to the first Kickstarter Wonk for 2020! Although January is often a thin month for RPG Kickstarters, with designers suffering the same holiday hangovers as the rest of us, this January, January of 2020, is likely to be the worst one so far. This isn’t random, not at all. Last year, Kickstarter threw an event called Zinequest, where game designers were encouraged to put out zine-sized games and RPG supplements in a recognition of the legacy of RPG zines from the 70s and 80s. This was wildly successful, and inspired Kickstarter to throw Zinequest 2. When is Zinequest 2? Next month. What are all the game designers doing? Getting ready for that. How many campaigns does that leave me? Very few.
This article is a log updated periodically throughout the day, and then published when complete.
Arrival: 8 AM
First of all, an update and correction from my last scouting report. While we had been warned off the changes in entrances previously, for some reason it hadn’t sunk in. For those of you taking a train in, stops around 14th -16th streets will be superior than hiking over from elsewhere. In addition, Will Call has moved from the location originally sent out by email, and is now by the entrance hall. This means that everyone is all going to the same location, which, well…