A former bureaucrat of the Empire now gathering supplies for the Rebel Alliance. A medic who joined the Alliance to keep his comrades and family alive in the face of oppression. A freedom fighter and pilot who has taken her fight to a wider galaxy. A tech expert who dreams of a better standing for his people. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. It’s time to travel to a galaxy far, far away to fight the Empire after you Meet the Party for Age of Rebellion from Fantasy Flight Games!
Drawing from the Age of Rebellion core rulebook, this party operates as an independent cell of the Alliance to Restore the Republic, doing everything they can to overthrow the tyrannical Emperor Palpatine and his Galactic Empire. Unlike Edge of the Empire characters, this group instead works off of Duty. which represents how much the Alliance respects and trusts the cell.
Blaine Averre, Human Diplomat/Quartermaster
Duty: Resource Acquisition 0 (Spent 10 for +10 XP)
Motivation: Connection (The Empire) and Quest (Vengeance)
Characteristics: Brawn 2, Agility 2, Intellect 2, Cunning 3, Willpower 2, Presence 3
Wound Threshold: 12
Strain Threshold: 14
Abilities: One Rank in Ranged (Light), One Rank in Streetwise
Talents: Know Somebody, Smooth Talker (Negotiation), Wheel and Deal, Grit, Greased Palms
Skills: Ranged (Light) 1, Streetwise 1, Charm 2, Deception, 2, Knowledge (Lore) 1, Negotiation 2, Skullduggery 1, Leadership 1, Knowledge (Core Worlds) 1
Equipment: Heavy Clothing, Comlink (Handheld), Datapad, Light Blaster Pistol, Military Field Manual, Utility Belt, 87 Credits
Blaine is the one who is going to get the cell what they need when they need it, and at a price that won’t irritate Alliance Command’s accountants. He is also the best the cell has when it comes to using words to get out of trouble, whether he’s putting on a friendly face or lying that face right off. While it’s not his forte, he is also skilled enough to contribute once words stop working.
Levat Losh, Duros Soldier/Medic
Duty: Personnel 0 (Spent 10 for +2,500 Credits)
Motivation: Connection (Family)
Characteristics: Brawn 1, Agility 2, Intellect 4, Cunning 2, Willpower 2, Presence 2
Wound Threshold: 14
Strain Threshold: 13
Abilities: One Rank in Piloting (Space), Intuitive Navigation
Talents: Forager, Stimpack Specialization, Grit, Surgeon, Toughened
Skills: Piloting (Space) 1, Knowledge (Warfare) 1, Medicine 2, Ranged (Heavy) 2, Survival 2, Knowledge (Xenology) 1, Resilience 1, Vigilance 1
Equipment: Medpac, Blaster Rifle, Padded Armor, Backpack, Load-Bearing Gear, Utility Belt, Crash Survival Kit, Electrobinoculars, Hand Scanner, Stimpacks x14, Comlink (Handheld), 58 Credits
Some poor gentle-being has to keep the rebels alive, and that job falls to Levat. He is capable at healing whatever species happens to come into his care, and has learned a few tricks for stimpacks as well. He is also the best the cell has when it comes to surviving in the wilds and is only second to Jin when it comes to marksmanship.
Jin Nuubim, Sullustan Ace/Gunner
Duty: Combat Victory 0 (Spent 10 for +2,500 Credits)
Motivation: Belief (Freedom)
Characteristics: Brawn 2, Agility 4, Intellect 2, Cunning 2, Willpower 2, Presence 2
Wound Threshold: 12
Strain Threshold: 13
Abilities: One Rank in Astrogation
Talents: Durable, Grit, Overwhelm Defense, Debilitating Shot, True Aim
Skills: Astrogation 1, Gunnery 2, Perception 1, Piloting (Planetary) 1, Piloting (Space) 1, Ranged (Heavy) 2
Equipment: Padded Armor, Heavy Blaster Rifle, Load-Bearing Gear, Extra Reload x7, Comlink (Handheld), Stun Grenade x2, Frag Grenade x2, Armor-Piercing Grenade x2, Comlink (Long Ranged), Backpack, 50 Credits
Jin loves laying down heavy fire and it shows, with practically every talent and the majority of her credits dedicated to sending light downrange. She is also the best pilot the cell has, on the ground or above it, so she is the first choice when it comes to getting the cell where they need to go.
Gumbrai Gahan, Mon Calamari Engineer/Mechanic
Duty: Tech Procurement 5 (Spent 5 for +1,000 Credits)
Motivation: Quest (Influence)
Characteristics: Brawn 2, Agility 2, Intellect 4, Cunning 1, Willpower 2, Presence 2
Wound Threshold: 14
Strain Threshold: 13
Abilities: One Rank in Knowledge (Education), Amphibious
Talents: Gearhead 2, Toughened, Fine Tuning, Solid Repairs 2, Redundant Systems, Grit
Skills: Knowledge (Education) 1, Computers 1, Mechanics 2, Ranged (Light) 1, Vigilance 1, Brawl 1
Equipment: Tool Kit, Fusion Cutter, Com Jammer, Comlink (Handheld), Blaster Pistol, Spacesuit, Heavy Clothing, 38 Credits
Gumbrai keeps whatever vehicles the cell is using in peak condition, and he is no slouch when it comes to using computers to get information and access when needed. Gearhead also means that he is the cell’s man for modifying their gear, a sort of symbiotic relationship with whatever Blaine manages to acquire.
As with the crew of the Dealmaker each character’s original Duty score starts at 10, with what they have spent for what purpose being noted in parentheses. Of particular note is that the cell’s starting resource has not been chosen. The players will get to choose a Lambda-class shuttle, a pair of Y-Wings, or a base plus an extra 1,000 credits per character. What they choose will greatly effect the nature of the campaign, at least at first.
Who They Are
Blaine Averre was once a bureaucrat in good standing among the Imperial Senate. All of that came to an end when the Emperor disbanded the Senate, and a few days later Blaine’s homeworld of Alderaan was destroyed. With no future and a heart full of desire for revenge, Blaine threw his lot in with the Alliance to Restore the Republic. He might not be an extraordinary fighter, but he can certainly make sure that those who are have the weapons they need.
Levat Losh had little personal choice in joining the Rebellion. Then again, when you are a non-human in a galaxy ruled by a humanocentric Empire, it’s not a very hard choice in any case. Much of Levat’s family had already joined the cause, and the former doctor found it surprisingly easy to add a blaster rifle to his medical gear. Duro was a hard world to live on, but at least he can work at destroying the Empire.
Jin Nuubim has longed for freedom for her people for years. The Sorosuub Corporation lords over Sullust, and for years she struggled against them, but as with many planetary tyrants the Empire is the true oppressor. It took very little convincing by an Alliance recruiter to get Jin to fight the larger threat, and she has since reveled in the abundance of targets the Empire can provide.
Gumbrai Gahan is proud of the contributions his people have already made to the Alliance, with Mon Cal ships providing a solid backbone for the nascent rebel fleet. Still, Gumbrai is aware that his people’s standing in the galaxy was harmed by the Empire’s ensalvement of them, and seeks to not just overturn that harm but to surpass that former standing. When the Republic is restored, the Mon Cals deserve a place of influence for their deeds, and Gumbrai will make sure they get it.
How They Interact
Blaine has a lot of sympathy for Levat’s efforts to support his family. Force knows that if Blaine himself had suspected what would happen to his own family he’d have done anything to protect them. Jin’s sheer love of destruction is somewhat off-putting to the formerly pacifistic Alderaanian, but the Sullustan’s desire for her people’s freedom is something Blaine will support to the hilt. Blaine and Gumbrai are, in a way, partners. Still, the Mon Cal’s obvious efforts to acquire influence for his people rankle Blaine somewhat, who is becoming soured on politics in general after his time with the Senate.
Levat greatly respects’s Blaine’s efforts to make things right and, as a being whose own planet is uninhabitable, has quite a bit of empathy for the Alderaanian. Jin is the one who Levat spends the most time patching up, as well as the only member of the cell who is better at combat than Levat himself. A solid sense of comradeship exists between the two. Gumbrai seem to care more about machines then people; then again, when the machines in question are keeping everyone alive Levat hardly has cause to complain.
Jin wants to see the Rebellion win battles, and Blaine’s tendency to try to avoid battles in the first place irritates her. The quartermaster’s ability to get her new and better gear, however, more than mollifies her. Levat keeps her alive, and really, what more could she ask for? Gumbrai’s urge to make a name for his people is something Jin is both sympathetic towards and jealous of; the Sullustans have yet to make such an impact on the Alliance. But, as with Blaine, the Mon Cal’s ability to provide her with better weapons is a boon.
Gumbrai actually has a lot of sympathy for Blaine, pitying the man’s loss of his homeworld. At least Gumbrai’s planet still exists. The quartermaster’s ability to get Gumbrai more things to tinker with also does wonders for their relationship. Levat keeps Gumbrai alive; there’s little more that the Duros has to do in order to ingratiate himself with the Mon Cal. Jin is not precisely an intellectual sort, but nobody else in the cell is willing to sit down with Gumbrai and discuss the finer points of weapon modification, so the two make a constant if unlikely pair.
The Death Star might have been destroyed over Yavin IV, but the Alliance’s fight against the Galactic Empire is far from over. Will the rebels have enough resources for the fight? Will they live long enough to secure victory? Will they be able to beat the military might of the Empire in the first place? Will they have the technological edge needed to do so? That’s for you (and your dice) to determine!
Originally Posted 4/16/15 on the Mad Adventurers Society!