All posts by Seamus Conneely

An escaped Mad Adventurer on the loose! After playing tabletop RPGs for more than a decade and a half and GMing for most of that I turned my hand towards writing for/about them! I got my start with the Gaming Security Agency, and then joined the Mad Adventurers Society for a few years before setting up CHG. I've been fortunate enough to publish adventure materials for Raging Swan Press and Beer Star Games, and am part of the team for the Transit RPG (Closed Beta out now!). You can find me personally @RGM79Ace.

Unearthing Sorcerers, Warlocks, Bards, Paladins, Clerics, Druids, and Wizards (Oh My)

We’ve gotten so much Unearthed Arcana content for Dungeons and Dragons 5th Edition lately that, I’ll admit, I had a hard time keeping up! I’ve got a lock on it now, though. First we got a sorcerer with an aberrant mind and a warlock who lurks in the deep. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). Finally we got a twilight cleric, a wildfire druid, and a name-calling wizard. I think my speculation from the barbarian and the monk is proving true: we only see a swath of content like this when another book is on the horizon. So lets Unearth some Arcana and see what our new varieties of adventurer can do!

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Cannibal Halfling Radio Episode 2 – Happy Horrors

Gaming news and games we Can’t Let Go, Happy Horror Stories wherein things went awry on the table in the best way, and a four-way pitch fight for the best Halloween One-Shot RPG in this episode of CHR!

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Meet the Party: Legend of the Five Rings: Shadowlands

A Falcon hunting phantoms through the trees of Shinomen Forest. A Lion trying to heal the wounded and avenge an ancestor’s death. A Unicorn riding out to free the spirits of corrupted kin from the shadows that have swallowed them. A Phoenix desperate to redeem his bloodline and himself before it’s too late. The land of Rokugan thrives in the light of the sun, but shadows creep in, and someone must stand against them. We’re telling another tale in the Legend of the Five Rings from Fantasy Flight Games with this haunted but ready-to-play party of samurai seeking honor and glory in the Shadowlands!

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Band of Blades Review

The Battle of Ettenmark was supposed to be the end of it. A great host of armies from the Eastern Kingdoms marching west, led by the divinely-blessed Chosen, to strike down the Cinder King and his undead host once and for all. Instead, it was a slaughter. Some of the Chosen were Broken in the previous conflcits, and no one was prepared for the horrors they’ve created for their new liege. Now the Legion is a mercenary band all on its own – except for a single Chosen who helped to pull it out of the fire. Command has decided that the company’s only hope is to march back east, making for Skydagger Keep. If it can be reached, the Legion might just be able to hold the undead back long enough for the Eastern Kingdoms to find some way to save humanity. But the Broken are in pursuit, and winter is closing in . . . it’s going to be a hard campaign for this Band of Blades from Off Guard Games and Evil Hat Productions!

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Cannibal Halfling Radio Episode 1 – Episode Zero

ENnie-Nominated Cannibal Halfling Gaming breaks out of the written word and invades the airwaves with Cannibal Halfling Radio!

That sound pretty fancy. Really, we just want to find our podcasting legs and talk about some games. Aaron, Jason, and Seamus talk about some CHG goings-ons, what they’ve been playing, and shine a spotlight on a malevolent haberdashery in Episode 1: Episode Zero.

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System Hack: Genesys Mecha: Custom Mecha

Sure, you could enlist and get issued a giant robot by your space military. Or you could be a traditionalist and just steal fall into the cockpit of the nearest mecha to start your adventure. Why trust some other engineer’s design, though? You’ll be making your own story, why not your own mecha to tell it with? Well if that’s what you want to do then you’re in luck, because that’s what we’re doing for one last G.E.N.E.S.Y.S. Mecha System Hack using the Genesys system from Fantasy Flight Games!

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Improv for Gamers Review

“How do I play a roleplaying game?” One might answer that question with a bunch of talk about the rules, and the dice, and the character creation, but that doesn’t quite cover all the aspects of the question. What about the actual roleplaying part? I’ve mused among friends and while teaching newcomers that it’s a ‘learned skill’, but don’t worry about, let’s just get into it and you’ll get the hang of it. I don’t think I’m wrong to say that . . . but surely there’s a way to learn the skill, and better yet practice it, besides just fumbling your way through the first few sessions? As it turns out, there is, and it comes in the shape of a book: Improv for Gamers from Evil Hat Productions!

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Unearthing the Barbarian and Monk

A raging warrior influenced by a realm that abounds with beauty, unpredictable emotion, and rampant magic. A contemplative who focuses their meditations inwards, bringing forth their true self. We’ve been given some new player character options for 5th Edition Dungeons and Dragons in this week’s Unearthed Arcana, and neither one of them is tied as tightly to the Material Plane as your bog standard characters. How do they shape up, and what might their appearance on the playtesting table mean? Let’s find out as I go through feature by feature to examine the Path of the Wild Soul for the Barbarian and the Way of the Astral Self for the Monk!

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Adventure Log: Masks: High Impact Heroics Pt. 7

Out in one of the suburban zones of the Halcyon City metropolis Gilbert Phillps was shrugging on his trenchcoat and looking over his shoulder at the sleeping figure in his bed. When the doors had blown in at the Halcyon City High School #5 Semi-Formal Dance, the first thing he’d done had been to grab his friend and date Emma and spirit her away to safety. Once they’d gotten there, though . . . well, it had been an exciting night, long-hidden emotions had been revealed, and teenagers are teenagers. Now, though, Gil had to find out what had happened to the rest of his team. Leaving a note for the sleeping Emma, CryptoHertz opened his room’s window, deployed the flight pack that was the latest of his cybernetic upgrades, and flew off into the night (or rather, morning) sky. Continue reading Adventure Log: Masks: High Impact Heroics Pt. 7

The Independents: Dust Bowl Galaxy

You are in a tin can with half a dozen other scoundrels and there is literally nothing outside for light years. You are tumbling through a bitter galaxy that used to have a lot more people. You are going where many others have gone before. The trick is surviving to come back. You are looking for a new rock for your people to call home. And once you find it, the refugees can leave their overcrowded slums to become settlers so you get rich doing the right thing – just this once. On an unrelated note, you are not pirates. “Not in this port, officer.” Such is the world of a space western game with quick-shooting dice, details in the cards, and a wrecked and dangerous universe to rediscover: Dust Bowl Galaxy by Ilya Bossov and Lagging Dice LLC! Continue reading The Independents: Dust Bowl Galaxy