How did the children from Narnia cope with adulthood? How does a dystopian society rise, and how does it fall? What happens in your village when the heroes are away? What would you sacrifice to save your family? Who protects your home when you’re not looking? What’s it like to voyage into a black hole? What do heroes talk about on the eve of a decisive battle? Seven questions need seven answers, and seven story games provide them. This time out The Independents are going to be exploring a wide range of themes, settings, characters, and framing devices as we check out the story roleplaying game anthology Seven Wonders from Pelgrane Press!
A drunken pilot and Force user. A Trandoshan hired gun. A computer-slicing Jawa. A betrayed Intelligence agent. An addicted thief. A Mando weaponsmith. A bounty-hunting droid. This Meet the Party might be bringing us another crew from a galaxy far, far away but they’re definitely from a long time ago. We’re shipping out with the crew of the Borrowed Time once again, but in an entirely different style: as characters in the d6 System for the Star Wars Roleplaying Game!
Star Wars has been around for 41 years, and it’s been in the tabletop roleplaying game market for 31 of them now. There have been many writers, companies, and game systems involved over the course of the far, far away galaxy’s tenure at the table. This System Split is going to do things very differently; rather than compare different games using the same system and genre, we’ll be taking a look at different systems in the same universe: the original D6-based Star Wars: The Roleplaying Game from West End Games and the modern Narrative Dice System-based Star Wars Roleplaying from Fantasy Flight Games!
The day foretold in the Draconic Prophecy has come. and Eberron has returned to Dungeons and Dragons 5th Edition! The planned settings announcement went live on July 23rd, and to accompany it came the PDF of the Wayfinder’s Guide to Eberron (don’t worry, we’ll pay due attention to the Guildmaster’s Guide to Ravnica when it comes out later this year). We grabbed a copy pretty much right away, and after a few days to read through it and digest the contents I’m ready to talk about what’s in it, what’s not, what it all means, and where Eberron and D&D go from here!
As the original models start to show their age and make way for newer models, the mecha arms race continues. Whether they’re looking for an edge or racing to break the status quo, sooner or later mecha designers find themselves tapping into new technology, experimental weapons, and unique equipment. They’ll need above-average pilots to master them, but soon enough the Super Prototypes will arise to conquer the battlefield. We’re going to need some sharp test pilots for this Genesys Mecha System Hack!
A long time ago in a Tabletop RPG company far, far away . . . West End Games released its Star Wars: The Roleplaying Game. The game would go on to produce two full editions (plus one revision of 2e) and more than one hundred sourcebooks and adventure supplements, but as with most things time eventually moved on. West End Games closed up shop, the Star Wars RPG license transferred to other companies and other systems, and the fans of the original SWTRPG were left to carry the flame as best they could. Now, however, Fantasy Flight Games has brought it back into the light with Star Wars: The Roleplaying Game 30th Anniversary Edition!
When someone says the word ‘adventurer’, the picture of a steady home life is not often one of the images called to mind. The dusty road, the shadows between the megascrapers, the space between the stars, these are most often the places that adventurers spend their time and make their fortune – or lose everything. While being an adventurer, or really any type of player character. almost universally involves going where others won’t either physically or mentally, I think there’s something to be said for breaking the mold and giving them a tavern, a ship, a base, a business, a home. While it might not be the one they were all born to, a party of adventurers with a place of their own can certainly turn it into a place that makes them feel like they belong.
A broken Padawan whose only remaining comfort is breaking others in turn. A star of the academy, now an agent of the Imperial Security Bureau tasked with rooting out traitors and subversives. A pirate with a blaster to the back of his head, forced to serve at the Emperor’s pleasure. An old soldier who should’ve been put out to pasture, but has clung to service for a sense of belonging. We may have seen the Dawn of Rebellion, but light still shines on the Galactic Empire. This visit to the galaxy far far away is going to use the first FFG Star Wars Era Sourcebook to take us for a walk on the Dark Side!
Worlds and plot hooks come together, tension rises, heroes struggle against their foes, and as the dust settles we see the end of the tale. So go movies, books, shows, and no small number of roleplaying games – but there’s a new one coming onto the market that puts that plot progression front and center, and even makes its creation and development the main mechanic of the game. Blackwind by Elisa Mignemi and Allan Kelley is currently running through its Kickstarter project, and they were kind enough to give us a look at the finished product and answer some questions about the game!
They may join up in a cantina because they’re desperate. They might not have started off as friends. Some of them fought on different sides of a war. Some might have had to take a (more literal than usual) leap of faith. Adventuring crews often start off as a ragtag bunch of misfits, and in some ways that may never change . . . but over time all the good ones come together to become something more. As our tale of the crew of the Lost and Found comes to a close, the various members notice something going on with their Captain, head to the planet of Centares, and offer some new people a home among the stars. If you haven’t listened to Season 4 of Dice for Brains, now’s the time . . .