No plan survives contact with the players. I was fortunate enough to be a part of the Pregame for Dice for Brains Season 4 some time ago, a method that GM Ross uses to populate the story with interesting NPCs and setting details. We were told we were to be data pirates, and the assumption going in was that we were going to be (possibly nefarious) antagonists for the main characters of Season 4. That . . . wasn’t exactly what happened. The crew of the Lost and Found operated in the background as Mor’a, Darlene, and Lon tried to complete their own job, only the L&F‘s Captain Zaja meeting them openly. In this five-part Table Fiction we’ll see how that crew came together and how they became what helped shape the events on Centares. Our tale is from the perspective of one Klatooinian thief, and begins on the Smuggler’s Moon . . .
“King Krail of Torengar calls you to rid the border marches of Tanalor of fell beasts, unwholesome fae, and the remnants of the ancient dragon empire. Alongside friends and rivals, carve out your legend and your jarldom in the wild lands north of civilization, seeking fortune and glory worthy of skalds retelling.” So begins the Kickstarter pitch for Dragon Heresy, a Norse-inspired roleplaying game built on Dungeons and Dragons SRD5.1! Kickstarter Wonk put it on the Cannibal Halfling radar, now we get to explore it in depth with creator Douglas Cole. Grab a shield, get ready to grapple, and be prepared to fight with all your vigor as we see what this project has in store!
A hangar full of CHM-01 Ogo mecha stand ready and waiting, loaded up with weapons and gear, their reactors running hot. The alarms shriek, a voice over the speakers commanding “Pilots, to your machines!” So who precisely is going to answer the call? In this month’s System Hack for Genesys Mecha, we’re taking a visit to the barracks to see how we’ll build the characters to pilot our machines. It’s time to create some Archetypes and Careers!
I’m on the lookout for games you can play with kids. Yes, my own is still measuring his age in weeks, and the nature of this sort of thing means that he’ll probably end up a football player or something and hew to the associated stereotype of not wanting anything to do with geeky things, but still. The instinct is there. Got to plan ahead. I thus found it very good fortune to find a game meant just for that landing in my To Be Reviewed inbox. Today The Independents are taking a look at a game built specifically with parents and their children in mind, a superhero world not quite our own, with Power Outage by Bebarce El-Tayib!
DeGauss stepped off the bus and shouldered his backpack, another day at Halcyon City High School #5 behind him. The house he walked towards was a curious one, first of all because it looked more like three identical houses joined side-to-side. More curious was that one section looked brand new, a second was currently under construction, and a third looked like it would need repairs soon. Just as DeGauss reached the doorway a desktop computer was thrown through the bay window of the soon-to-need repairs section, followed by a torrent of sulfurous cursing, causing DeGauss to roll his eyes; it must be payday again at Collateral Damage Demo and Construction Co. The young man let himself in and started to make his way to his room when a sultry voice piped up: “Ah, young DeGauss. What did the establishment try to drill into your head at school today?”
A spy and scout for the Rebellion who has picked up a number of strays with his ship. An old soldier who had found a living as a doctor, returning to the fight to atone for past deeds. A survivor from an extinguished Order, stealing to survive. A former star of an Imperial Academy, forced to flee because of a secret she did not even know she possessed. Meet the Party brings you ready-to-play characters, complete with backgrounds and relationships, for use both in your own games and as inspiration for creating characters of your own. This time we’re destined for the dark times between the death of the Republic and the rise of the Alliance, as we create Star Wars Roleplaying characters using Dawn of Rebellion!
Every mecha series has its own mass-produced machines that form the majority of the forces present, friend or foe. The MS-06 Zaku, the OZ-06MS Leo, the VF-1A Valkyrie, the M9E Gernsback, the RPI-11 Glasgow, the KG-7 Aerion, whether they are the first of their kind or simply the most recent model to be fielded there has to be a machine that forms the backbone of mecha warfare. If I want to be creating a hack for Genesys that lets me run an anime-style mecha game, then I’m going to need such a machine of my own. In this month’s Genesys Mecha System Hack, an adaptable prototype is ready for launch!
The Empire reigns across the galaxy even as an alliance of resistance fighters and rebels begins to form to overthrow Imperial oppression. A space station with the power to kill worlds is still being constructed near Scarif. A group known as the Spectres still fights to free the planet Lothal. The Imperial Senate stands impotent, but certain members secretly resist. A boy on Tatooine still has no idea what his future has in store. It’s a new era in galactic history, and you can find what you need to play in it within the pages of Dawn of Rebellion, the newest Star Wars Roleplaying supplement from Fantasy Flight Games!
Whew, a lot of dust in here! Both in the column’s space and in the physical board and card game collection. How to clear it all out? Well, a few explosions will do to get most of it, and maybe a follow-up implosion to make sure it’s all gone. With new games coming out every day, A Glimpse Into the Vault takes a look at older card and board-based offerings so they don’t get lost in the rush. For once there’s no drinking involved, and there’s only a little gloom, because I’m hauling out Exploding (and Imploding) Kittens from The Oatmeal!
So you’re walking, and you’re walking, and you’re walking, and a big scary dragon shows up! Traveling and wilderness exploration in Dungeons and Dragons can be fraught with peril, of course, but they can also be a little more nuanced than that. There are of course rules, in both 5th Edition’s Player’s Handbook and its Dungeon Master’s Guide, for traveling in the spaces between civilizations, but February’s Unearthed Arcana gets a little more specific still. I cracked open both books and compared them to the UA material, so let’s see what it means to head Into the Wild!