All posts by Seamus Conneely

An escaped Mad Adventurer on the loose! After playing tabletop RPGs for more than a decade and a half and GMing for most of that I turned my hand towards writing for/about them! I got my start with the Gaming Security Agency, and then joined the Mad Adventurers Society for a few years before setting up CHG. I've been fortunate enough to publish adventure materials for Raging Swan Press and Beer Star Games, and am part of the team for the Transit RPG (beta coming soon). You can find me personally @RGM79Ace.

A PAX Unplugged Review

I was fortunate enough to attend the inaugural PAX Unplugged with my wife this past weekend, and while I (quite wisely, we needed a vacation darn it) wasn’t attending in any sort of official CHG capacity I was still viewing the convention as a whole with a critic’s eye. So what worked, what didn’t, and would going yourself next year be worth it?

Continue reading A PAX Unplugged Review

Unearthing Elf Subraces

Elves that can take to the sky on wings they are born with. Elves that view even other elves with suspicion, sticking to the deep forests of Greyhawk. Elves that took to the oceans instead of the forest, following currents instead of wooded paths. Elves that swore service to the Raven Queen, now wreathed in the darkness of the Shadowfell. There has always been more than just one variety of elf in Dungeons and Dragons, and with the latest Unearthed Arcana a lot more of them are coming out of the woodwork (or the sky, or the sea, or a plane of shadow) to take their shot at being options for player characters in 5th Edition!

Continue reading Unearthing Elf Subraces

Adventure Log: Living on Borrowed Time Pt. 20

The Last Ditch docked with the newly captured and newly rechristened Time Sink as the CR-90, Interdictor cruiser, and the rest of the rebel task force hurtled through hyperspace towards a rendezvous with Rabblerouser One. Patience came aboard, the last of the Borrowed Time crew to do so, eager to take command of an even larger flagship for the Rabblerouser Fleet. He arrived on the bridge to find a skeleton crew of former Imperials who had been convinced to join the Rebellion and his fellow Borrowed Timers all a flutter; while they’d made their escape into hyperspace, they were going to have to repel some boarders.

Continue reading Adventure Log: Living on Borrowed Time Pt. 20

Meet the Party: Legend of the Five Rings Beta

An honorable bushi sworn to stand against the Shadowlands but longing to follow her heart.  A wily courtier keeping the Emerald Empire together with his eye straying towards wealth. A ninja disguised as a magistrate, working in the shadows but dreaming of standing in the light. A shugenja tasked with keeping the people of Rokugan pure, even while corruption eats at her mind. Meet the Party travels to a land of samurai, bushidō, giri, and ninjō to create a party of ready-to-play characters living and struggling in the Emerald Empire of Rokugan, playing with Fantasy Flight Games’s Legend of the Five Rings Beta!

Continue reading Meet the Party: Legend of the Five Rings Beta

Legend of the Five Rings Beta Review

Fantasy Flight Games is at it again with their open beta tests, this time for the Legend of the Five Rings RPG! L5R, as it is often abbreviated as, was originally published back in ’95 by Alderac Entertainment Group, and is set in the feudal-pseudo-Japan setting of Rokugan, a land of samurai, shugenja, and courtiers fulfilling their duties and struggling amongst themselves in the Emerald Empire. The roleplaying game got through four editions under AEG before the property was sold to FFG in late 2015, and fans have been waiting to see what FFG would make of it since. Now that the beta version is in our hands (for free, thankfully), let’s see what they’ve put together!

Continue reading Legend of the Five Rings Beta Review

The Independents: Masks: Halcyon City Herald Collection

Keandra Hunt spent a long time working the journalism beat in Halcyon City, eventually rising to Editor-in-Chief of the Halcyon City Herald and its many associated publications. Nobody can stay in this business forever though, tracking down the truth of the City and its many superpowered events. Hunt is finally moving on, but she’s got one last bit of editing to do. She’s leaving behind a portfolio of interviews, articles, reports, and pictures all selected from her time as Editor-in-Chief. Her successor will get it as an inspiration, a challenge, and a warning. We get it as the Halcyon City Herald Collection, the first supplement for Masks: A New Generation!

Continue reading The Independents: Masks: Halcyon City Herald Collection

Meet the Party: Star Wars Private Investigators

An investigator wielding her lightsaber in the shadows, cleaving to a Code that most think is extinct. A bounty hunter and skip tracer who always has the weight of her family, culture, and people on her back. A ‘retired’ combat analyst who has turned his programming towards solving mysteries. A small-town marshal on a big-city planet, trying to look out for the little guys. Meet the Party heads into the depths of an ecumenopolis in a Galaxy Far, Far Away to try something a little different, genre-wise: a Star Wars party of sleuths, vigilantes, and Private Investigators!

Continue reading Meet the Party: Star Wars Private Investigators

Unearthing Fiendish Options

Just because Asmodeus is top dog in the Nine Hells doesn’t mean he’s the only source of fiendish influence on the material plane. Even the Nine Hells as a whole don’t have a monopoly on it; the demons of the Abyss certainly have their own goals and influence, decidedly messier though they may be. From different breeds of Tiefling to infernal cults to abyssal champions, the latest Unearthed Arcana presents us with all sorts of new Fiendish Options, for both sides of the DM’s screen.

Continue reading Unearthing Fiendish Options

Adventure Log: High Impact Heroics Prologue

Halcyon City has seen many generations of superheroes over its long history. The Golden Age got it all started, the Silver Age rose to new heights of power, and the Bronze Age saw heroes turn introspective (and a little cynical). Now a New Generation is rising to take their place in the city’s history, and everyone is watching them to see what they’ll become. Before we can start following their current story, however, we need to know who they are, how they came together, and what sort of troubles might be on the way.

Continue reading Adventure Log: High Impact Heroics Prologue

The Independents: Conspiracist

Shadow people stalk the back alleys. Reptilians disguise themselves as humans and prowl through our society. The Grays descend from the stars to carry out who-knows-what kind of experiments on whatever people or animals they can seize. Behind the scenes the Illuminati manipulate all this and more to an end known only to them, and it’s your job to keep it all under wraps. It’s not going to be easy, with all the cults and conspiracy theorists running around. Especially considering the only mission briefing you got was a red d20 with every face reading 9. You’re caught in the web of madness that is Conspiracist: The Game THEY Don’t Want You to Play!

Continue reading The Independents: Conspiracist