All posts by Seamus Conneely

An escaped Mad Adventurer on the loose! After playing tabletop RPGs for more than a decade and a half and GMing for most of that I turned my hand towards writing for/about them! I got my start with the Gaming Security Agency, and then joined the Mad Adventurers Society for a few years before setting up CHG. I've been fortunate enough to publish adventure materials for Raging Swan Press and Beer Star Games, and am part of the team for the Transit RPG (Closed Beta out now!). You can find me personally @RGM79Ace.

Meet the Party: Avatar Legends Quickstart

A waterbender of the North who refuses to hide behind walls. A firebender who suffered a great tragedy but knows who is really to blame. A scion of great shipbuilders who would much rather create things that helped instead of harm. An outlaw earthbender who has carved a line in the stone and refuses to let any cross it to hurt those behind her. Can they save their part of the world? What stories will they tell? Let’s Meet the Party for the Avatar Legends Quickstart from Magpie Games!

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Avatar Legends Quickstart Review

Water… Earth… Fire… Air. Long ago, Avatar: The Last Airbender told the story of a nascent master of all four elements and the group of young heroes that helped him save the world. Then everything changed when the Legend of Korra brought us the tale of his successor and her many trials and tribulations. But then, as these things go, that journey ended and that world vanished from the screen. Seven years passed, with the story continuing in novels and comics, but now we’ve discovered a new window into the Avatar world. Magpie Games is telling the story this time, and the prologue is the Quickstart for their newest roleplaying game: Avatar Legends!

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Solitaire Storytelling: Grimoire

If you are reading this, there is a good chance you already know who I am, but just in case: Hello there! My name is Cory Deepwood, and I am a witch. I have been practicing for many years, now, learning the ways of the earth and the sky and quite a bit in between. At first it was tradition, passed down from my mother to me . Eventually, though, I began to think of myself as something of a steward, taking care of the lands I have worked on and the people within them. Within these pages are the spells and appurtenances I have used in my craft. Whether I have now passed it to you or you have found it in a dusty library somewhere, I hope you use my Grimoire well.

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Here’s A Health To The Company – Saying Goodbye To Campaigns And Characters

Peren walked off into the shadows, the Mark of Death on his back and Erandis d’Vol ahead of him. Alek Dacar d’Cannith walked into the Silver Flame and began to shape it into something that creates as  often as it smites. Verdeloth took his place in what had once been Oalian’s grove, becoming the next Grand Druid of the Wardens of the Wood and literally putting down roots. Capax declined to return to Xen’drik and instead hit the open road, ready for whatever adventure was next . . . with his sweetheart at his side. It took eight years of real time, but the adventurers of the Stormhold Guild finally accomplished their goals, achieved their Prophecy-marked destinies, and went their separate ways.

Darn it all, I miss them.

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Cuticorium Review – Microcosmic Insect Adventures

You are a bug. There is little time to comprehend what this means to you. Life is brutally short and brief, full of amazing colors and creatures that will dazzle, trap, and kill you in an instant. The ground shakes, your world turns upside down, and everything begins to spin. But there is one place of solace for you in the constant flux of chaos, the peaceful Cuticorium. No insect remembers where it came from, but the longer you stay around this place, the more you begin to think for yourself instead of just trying to survive from moment to moment.” This is the RPG about a small insectoid world with big secrets and dramatic connections, Cuticorium by Ulysses Duckler!

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LUMEN Review – An SRD For The Quick And Powerful

Sometimes you just want a game where the characters are just awesome. So powerful that death is just a speed bump, so badass that there’s almost nothing they can’t do if they play to their strengths, so deadly that enemies aren’t just opponents, they’re walking health and ammo packs. If this is sounding like a couple of video games you know, you’re not wrong, but this is still a tabletop roleplaying game article. Instead of talking about a singular game, though, today I’m looking at a system used to build them, the LUMEN SRD from Spencer Campbell!

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Loot The Body: Hex Volume 1 – Music Review

Recounting the deeds of an evil wizard over metal riffage and proggy synths. A fuzz-laden journey into the sanctuary of snake worshippers, A trippy story of haunted nobles hiding a dark secret. A cautionary tale that pits a demi-lich against grave robbers. Goth rock through the halls of Castle Ravenloft. An Americana-tinged ode to a remote beacon of civilization. A campaign with an all-bard party going on various famous adventures? Well, possibly, it’s not a bad idea, but not quite. If you like Dungeons and Dragons and/or rocking out, you’ll want to give a listen to Hex Volume 1 from Loot the Body!

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Solitaire Storytelling: Cryptid Apothecary

The pomegranate seeds have been weighed, the ectoplasm has been deep-fried, and the bezoar has been taken out to sit at room temperature. The dream sand has been powdered, the tannis root is in the ice box, and last night’s gambling winnings are set aside. Yesterday I took care of a mothman whose own shadow had become solid and started causing trouble, and a buru who had an odd fixation on pursuing a literature degree. I wonder who I’ll see this time?

It’s another day behind the counter for a Cryptid Apothecary.

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Hard Wired Island Review – Hard Luck Cyberpunks at Lagrange 5

“In the distant future of 2020, humanity has spread to space. A meteorite struck Earth’s northern hemisphere in 1996. The Impact caused widespread environmental damage that humanity has yet to fully recover from, but it supercharged public interest in space exploration. Around the world, new political unions began pouring money into space programs. The result is Grand Cross, an O’Neill cylinder in the Earth–Moon L5 point. It’s Earth’s gateway to the stars, a launching point for missions to Mars and beyond, and a beacon of hope for its people — but it’s in crisis.

An alliance of space-based corporations known as the Offworld Cartel has moved in. While they sell space exploration as a shared dream they strive for along with everyone else, their true aim is control of Grand Cross and, through it, the future of space settlement. As their influence spreads, so does inequality and crime. The Cartel has convinced the current government to privatize many of the systems that keep Grand Cross running, and the station is slowly falling apart. Behind the scenes, they have even more underhanded schemes running in secret. If the next election favors the Cartel, they’ll be on their way to becoming the landlords of human space.”

This is the retrofuture cyberpunk game of people fighting the unchecked greed of corporations, technocrats, and worse to save their orbital communities, Hard Wired Island by Paul “Ettin” Matijevic and Freyja Katra Erlingsdóttir!

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