An Uplifted Scientist who dreams of reclaiming Earth for Transhumanity and securing equal rights for all his kind. A baseline human who crashes through Pandora gates to leave the solar system behind, and believes transhumanity needs to limit its excesses. A soldier of fortune who lives for her own wealth and independence, but still realizes that x-threats could take it all away. A smiling socialite who is really a covert operative for Firewall, determined to fight the anarchy consuming transhumanity. Eclipse Phase is a game of transhuman science fiction horror where death is usually temporary but there are far worse things besides. The Kickstarter for Second Edition just successfully funded, which means new ways to make characters, so get ready to sleeve into a new Morph and let’s Meet the Party!
A barbarian who brings the spirits of her ancestors wherever she goes, leading them to protect her allies. A bard who almost seems to prefer a sword to a song, a consummate swashbuckling duelist. A fighter whose arrows are steeped in magic, with every shot visiting a different sort of arcane assault upon his foes. A monk who has studied the martial arts of weaponry, and is one with her blades. A sorcerer who taps into the divine blood within her to heal her allies and strike down her foes. The flurry of weekly Unearthed Arcana for Dungeons and Dragons 5th Edition has come to an end, but that doesn’t mean Mearls and Crawford are done giving us material to chew on. Five different builds have returned from their original UA foray, so let’s Meet the Party and see what changed!
As the small task force led by the Borrowed Time and now going by the name of the Rabblerousers hurtled through hyperspace to put some distance between itself and Sullust, the various leaders were meeting aboard the CEC L-2783 Rabblerouser One. Definitively out of touch with High Command the mixed group of Special Operations agents, Sullustan Resistance recruits, and Bolthole Station refugees were facing down the prospect of carrying on the Rebellion by themselves. It was a daunting proposition. While they were relatively well-stocked and had essentially been growing the task force ever since leaving Dahvil, they were operating on their own initiative and with no supply line. Thankfully the Intelligence agents assigned to report to Patience had a few leads . . .
You have been raised by the monks of the Flying Temple as Pilgrims, taught how to fly and sent out into the Many Worlds to help people with whatever problems are plaguing their lives. One day, however, you return to the Flying Temple to find it vanished, with only a dragon’s egg in its place! The Many Worlds still have problems, and the letters asking for the help of the teenage Pilgrims are still arriving, but there are no monks to give you advice. You can’t turn your backs on those in need, so what choices will you make? Will you hold to the tenets of non-violence that the monks taught you, or give into temptation to take the easy path and suffer the consequences? What is the connection between the newborn dragon and the Temple? What sort of adventure awaits you in Do: Fate of the Flying Temple? Continue reading The Independents: Do: Fate of the Flying Temple
When it comes to playing any tabletop RPG, it’s all about the story. Maybe that story is simple, with a certain amount of murderhobo-ing, minimal ‘story’ in the traditional sense, and lots of loot spent on getting better at being a murderhobo. Maybe that story is quite complex, with character development, multiple arcs, themes and motifs and the like. No matter what, it’s a story of sorts, and everyone around the table is telling it. But what about when parts of that story have been told by someone else? Not just things you’ve used to inspire your game, no. I mean, how does playing in a pre-established setting change things and challenge your group?
A squad leader who always tries to help others and watch out for his team, but has a tough time wrapping his head around the otherworldly craziness. A sharpshooter and scout who views every trip through a portal as a fascinating opportunity to learn something new, as well as a dire threat. An aged scholar who can still mix it up with the best of them, who has saved the team with her brains more often than anyone else’s bullets. A psychic warrior from another world, hunted by her enemy but determined to help these strange otherworlders in their quest. Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own. This time, by request of you our readers, we’re going to meet some characters from the Savage Worlds!
A wizard who specializes not in lengthy arcane study but the application of magic in warfare. A monk who masks her amazing skill with the stumbling movements of a drunkard. A paladin who seeks to save the evil from themselves, and who would rather take a hit than deal one out. A ranger who specializes in hunting down magical threats to the world. The 5th Edition Dungeons and Dragons options continue to grow via Unearthed Arcana, and Meet the Party will continue to build ready-to-play characters for your use and inspiration, as well as the continued playtesting for the game!
An acolyte who peers into the hearts of enemy and ally alike, to motivate and discourage as victory requires. An investigator who always gets the information they need, even if the suspect doesn’t talk. A soldier who wades into combat unarmored, their sheer willpower shrugging off death blows easier than a breeze. A wanderer who can see the easy path, even it’s not precisely direct. An assassin whose blades leave no mark on the target’s body, but instead burn out their mind. A master of the elements and the forces of the natural world, commanding them with but a thought. There are a lot more Mystics running around D&D 5th Edition now, so we might as well Meet the Party and see what they can do!
The onslaught of Unearthed Arcana continues for Dungeons and Dragons 5th Edition, and this time we’ve been presented with Mk. III of a UA subject: the psionic Mystic! The two previous iterations of the Mystic included a limited number of builds and only got as far up the ladder as Level 10, but this time we have all 20 levels and another four builds to work with. Psionics can always be an interesting subject for D&D, and with unique mechanics and loads of new material there’s a lot to mull over here, so let’s dig through it and see what the Mystic has to offer!
Among the hustle and bustle of a Sunday crowd of a certain PAX East, I found myself running to and fro through the tabletop area. It was the only day I was able to attend, and I had actually been somewhat forced to go by loved ones because life had sprung some nasty surprises recently (a long story for another time, perhaps), so I was determined to see and do as much as I could. As I actually rushed out of the tabletop area for a panel I came across an old friend from high school I hadn’t seen in a while; we exchanged greetings and well-wishes, then went our separate ways. After that weekend he got in touch, expressing a regret that he’d never gotten to play D&D and that he was wondering if I could help him out with that. Sure enough, I was able to put together a group, and we started playing. That was in 2013. The party reached Level 24 this past Wednesday.