I met our own Level One Wonk via a gaming group that actually spends most of its time playing games online; although the core of original members were all playing together in college, these days they (now we) primarily play over Skype/Twiddla/Google+/etc. However, starting six years ago, we have all gathered together in Delaware once a year to trade stories, raise a few glasses, and play a bunch of games over the course of a long weekend. I’m writing this in Delaware, most of our way through Beach Weekend VI (which I suppose could also, given that the pair of us did most of the GMing, be thought of as Cannibal Halfling Con I), and I’ve definitely learned a few things over the years about turning tabletop roleplaying into a marathon affair.
A Rebel Commander, cut off from the rest of the Alliance after the Battle of Hoth and forced to lead the local rebellion on her own. A ‘merchant’ in good standing with the Trade Spine League, facing the end of his livelihood because of an Imperial blockade. A member of the deposed nobles of the Anoat Sector, trying to regain influence and power however she can. A solitary student of the Force, come out of hiding to turn the tide against evil. Meet the Party is returning to Fantasy Flight Games’ Star Wars RPGs, but by no means are these starter characters. They’re going to need a lot of experience points, skills, and talents if they’re going to take on the Empire and lead an Uprising!
On the far side of Zalxuc City from a certain bacta tank warehouse Verjylla, accompanied by The Wookiee and Bas, were meeting with Lieutenant Blaine Averre and his four-being Alliance SpecOps team to organize their journey to the port so that they could join the Borrowed Time when it left Thyferra. It was late at night, and Averre’s team had been laying low for a few days, so they simply planned to drive an acquired landspeeder to the port. No sooner had they settled on the route, however, than a small but respectable fireball and accompanying mushroom cloud blossomed on the other side of the city with a window-shattering roar. Near or at a certain bacta tank warehouse, in fact. With the sigh typical of long-suffering Bothans surrounded by maniacs, Verjylla opened a channel on her personal comlink. Sure enough, Nak was already yelling over it.
Renowned art dealer Christina Bowbridge is selling a portrait of His Royal Highness Prince Edward IV, and you want to purchase it. You’ve heard rumors, however, that the painting is not genuine. You want to inquire about inspecting the work of art before buying it, but Bowbridge is both enthusiastic about her work and adores the monarchy; it would be quite easy to offend her and lose the chance to buy the painting entirely. You’ll have to write a letter, and it’ll take good penmanship, the right words, a few flourishes, and . . . at least 3d6? That’s because you’re not just writing a letter, you’re playing Quill: A Letter-Writing Roleplaying Game for a Single Player!
It had been a long few days for the band of Inquisitorial acolytes. They’d boarded the Rogue Trader ship in pursuit of the Faceless Trader Durron, only to be split up until an hour or two ago. Trapped on a truly terrible ship with at least one daemonic incursion, a sputtering Gellar Field Generator, and far too many warpy doorways and malfunctioning grav plates, the group largely considered themselves lucky to have only accrued a few score Insanity Points between them, doubly lucky that only one eyeball had been lost, and triply lucky that only one Fate Point had been burnt. At least they considered themselves lucky until, in the middle of a gunfight with Faceless Trade goons, Meem the Astropath finally noticed the daemonic aura coming off of fellow acolyte Happy the Chirurgeon.
With the announcement of Xanathar’s Guide to Everything coming out this November the speculation is finally over: Unearthed Arcana materials are being published in their final forms for Dungeons and Dragons 5th Edition! That doesn’t mean that Unearthed Arcana is done, however, and June’s release features more revised subclasses and player options for us to peruse. A druid from the Circle of the Shepherd, a Cavalier fighter, a paladin under the Oath of Conquest, and a warlock tied to a Celestial are all ready to playtest, so let’s Meet the Party!
An Uplifted Scientist who dreams of reclaiming Earth for Transhumanity and securing equal rights for all his kind. A baseline human who crashes through Pandora gates to leave the solar system behind, and believes transhumanity needs to limit its excesses. A soldier of fortune who lives for her own wealth and independence, but still realizes that x-threats could take it all away. A smiling socialite who is really a covert operative for Firewall, determined to fight the anarchy consuming transhumanity. Eclipse Phase is a game of transhuman science fiction horror where death is usually temporary but there are far worse things besides. The Kickstarter for Second Edition just successfully funded, which means new ways to make characters, so get ready to sleeve into a new Morph and let’s Meet the Party!
A barbarian who brings the spirits of her ancestors wherever she goes, leading them to protect her allies. A bard who almost seems to prefer a sword to a song, a consummate swashbuckling duelist. A fighter whose arrows are steeped in magic, with every shot visiting a different sort of arcane assault upon his foes. A monk who has studied the martial arts of weaponry, and is one with her blades. A sorcerer who taps into the divine blood within her to heal her allies and strike down her foes. The flurry of weekly Unearthed Arcana for Dungeons and Dragons 5th Edition has come to an end, but that doesn’t mean Mearls and Crawford are done giving us material to chew on. Five different builds have returned from their original UA foray, so let’s Meet the Party and see what changed!
As the small task force led by the Borrowed Time and now going by the name of the Rabblerousers hurtled through hyperspace to put some distance between itself and Sullust, the various leaders were meeting aboard the CEC L-2783 Rabblerouser One. Definitively out of touch with High Command the mixed group of Special Operations agents, Sullustan Resistance recruits, and Bolthole Station refugees were facing down the prospect of carrying on the Rebellion by themselves. It was a daunting proposition. While they were relatively well-stocked and had essentially been growing the task force ever since leaving Dahvil, they were operating on their own initiative and with no supply line. Thankfully the Intelligence agents assigned to report to Patience had a few leads . . .
You have been raised by the monks of the Flying Temple as Pilgrims, taught how to fly and sent out into the Many Worlds to help people with whatever problems are plaguing their lives. One day, however, you return to the Flying Temple to find it vanished, with only a dragon’s egg in its place! The Many Worlds still have problems, and the letters asking for the help of the teenage Pilgrims are still arriving, but there are no monks to give you advice. You can’t turn your backs on those in need, so what choices will you make? Will you hold to the tenets of non-violence that the monks taught you, or give into temptation to take the easy path and suffer the consequences? What is the connection between the newborn dragon and the Temple? What sort of adventure awaits you in Do: Fate of the Flying Temple? Continue reading The Independents: Do: Fate of the Flying Temple