A mastermind from a far-off land, come to the Sword Coast of Faerûn to fulfill his ambitions. A craftsman and axe idiot determined to perfect the armor he creates, and willing to test it personally. A cleric of magic itself, putting her faith in the Art and in knowledge, vowing to master and spread both. The bladesinger student of a now-dead master, eager to prove their style to be superior. Every Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’re heading to the Sword Coast of the Forgotten Realms, meeting new kinds of adventurers for Dungeons and Dragons 5th Edition! Don’t forget your copy of the Sword Coast Adventurer’s Guide!
Daily Archives: December 5, 2016
The Independents: CRUSH the REBELLION
The Human Empire spans galaxies, its size difficult to truly comprehend, it’s bureaucracy enough to make Kafka weep. As a result the universe is one of amazing technology, ancient mysticism, and near-constant despair and darkness. The Emperor sits upon His throne on the Imperial Homeworld, consulting only with His Inner Circle, using fear, intimidation, and unlimited resources to oppress all who would oppose Him. To that end, He dispatches teams of elite agents to execute his will across the Empire. These agents are highly skilled, but their skill is matched only by their treachery and ambition. Each has their own agenda, and will do anything to see it carried out, even as they work to CRUSH the REBELLION.
Meet the Party: Corporia
A Knight of the Round Table, reincarnated into a new age and a new body, still determined to follow her code. A mover-and-shaker whose loyalties seem to shift with every day, honeyed word, and bullet. A former criminal working off her sentence in service of the greater good, although she hasn’t abandoned her hunger for information. A Fluxed magic user who has joined up for his own safety, hunted by a rival corporation for his abilities. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’re suiting up with some Knights in Fine Armani in a world of Arthurian cyberpunk, with Corporia from Brabblemark Press!
The Independents: Corporia
The legend of King Arthur, Camelot, and the Knights of the Round Table has always been a popular one. Part of the legend is that Arthur and his Knights will one day return to the world, bringing Camelot back to life. Of course, this is merely legend. Time moves on, and instead of a shining new Camelot the towers of the corporations have risen to kiss the sky. The legend fades into memory, and Arthur’s promised return is forgotten . . . until the Flux. Magic bursts upon the world, unleashing sorcery and cryptids that the corporations begin to squabble over. The Knights of the Round Table are returning, reincarnated in new bodies by the Flux . . . but Arthur is nowhere to be found. You are a member of the Knightwatch, and it’s up to you to maintain the balance between Order and Chaos. Welcome to Corporia.
Meet the Party: Exalted 2E
An unparalleled archer determined to forge a new nation with an army at her back. A priest of the Unconquered Sun who can withstand any blow in his quest to stand against abuses of power. A sorcerer with an insatiable hunger for magical power, worshipped as if he were a god because of his gift. An assassin and master of supernatural martial arts, determined to kill until the Realm has fallen. A fallen member of a fallen house, determined to put an end to the Time of Troubles for the good of all. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’re heading to Creation, where the stakes are high and the power levels even higher, to meet a full Solar Circle for Exalted Second Edition!
Meet the Party: 13th Age
A scion of a savage marauder who has committed his life to protecting the wilds, walking the boundary between monstrous and civilized. A proud father who leaves his family behind, following his heart and his visions of the Icons. A professional criminal who aspires to work alongside the Prince of Shadows himself, and may have done so already without knowing it. A sorcerer whose heart quite literally belongs to another, wielding magic and words to climb the ranks of a court of the fey. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’re headed to a land of world-shaping Icons, complicated relationships, and unique characters as we Meet the Party for 13th Age from Pelgrane Press!
MEET THE PARTY: D&D CHRISTMAS EDITION
‘Twas the night before Christmas, and all through the house, not a creature was stirring . . . except for the orcs, goblins, devils, demons, and assorted other hordes of monsters seeking to ruin the holiday. Thankfully, wherever evil creatures or spiteful naughty kids seek to overthrow the season of giving and good cheer, there are those who stand in their way. Every Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’re using 5th Edition Dungeons and Dragons to build a very special party for a very special adventure. After all, who else is going to defend Christmas besides Santa and his elves?
A Glimpse into the Vault: Red Dragon Inn
It’s been a long, hard day of adventuring in the wild places and ancient dungeons of the world. Now, like every adventurer, it’s time to return to something resembling civilization so that you can rest. But you’re not going to just fall into bed the moment you arrive. No, you’re an adventurer, and you and your party have victories to celebrate and loot to spend! What better way to do so than with a night of drinking, gambling, roughhousing, and chaos at the (in)famous Red Dragon Inn! Oh, just try not to pass out or end up sleeping in the stables.
MEET THE PARTY: DARK HERESY 2E, THE ENEMY WITHOUT
A skilled negotiator and a true believer in the God-Emperor who is still willing to sail with a Rogue Trader and deal with xenos to make her fortune. A Heretek who has abandoned the strictures of the Machine Cult, seeking knowledge and technology from alien sources. A veteran of the Imperial Navy who has fought His foes at the controls of a mighty ship and throughout its corridors. A death worlder mercenary who thinks that Dark Eldar and Kroot are easy compared to the horrors she grew up with. Every Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. It’s time to head back to the grim, dark, far future of Fantasy Flight Games’ Dark Heresy Second Edition, there to join the Ordo Xenos and fight the Enemy Without!
Continue reading MEET THE PARTY: DARK HERESY 2E, THE ENEMY WITHOUT
MEET THE PARTY: IRON KINGDOMS MERCENARIES
A well-spoken trollkin captain who leads his troops from the front, with a blade and his voice as weapons. A former lone gun mage who has signed on to earn a better living while keeping her old business on the side. A trader from Rhul who takes his business to the battlefield, accompanied by the iron might of a steamjack. A former member of the Cygnaran Trenchers, still in search of a leader worthy of being called korune. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. If you’re going to fill your coffers with the wages of war you’ll some muscle-for-hire to do the job, so let’s head to Western Immoren’s more mercenary side as we Meet the Party once again for the Iron Kingdoms RPG from Privateer Press!