How do you encourage players to engage with the game? How do you bribe, er, guide them into certain habits? How can the players do the same for the GM? Where do designers fit in all of this? Aki, Aaron, and Seamus are plenty incentivized to figure it out!
What We Talk About & Further Reading: Advancement, Powered by the Apocalypse, OSR, Masks, Star Trek Adventures, Burning Wheel, Dresden Files, Fate, Apocaylpse Keys, Band of Blades (actual play), Night Witches, MASHED, Death in Space, Blades in the Dark, Traveller, Ewoks
You can find us:
Editor Seamus: @RGM79Ace Aaron: @LevelOneWonk
Aki: Our Discord!
And the CHG account @HungryHalfling for article and show updates! You can also drop by the Tavern of our Discord to chat with us.
If you like what we’re doing with CHR, give us a hand and leave us a rating and review on Apple Podcasts, Stitcher, and Spotify! You can also support us on Patreon.
Music is Sneaky Adventure by Kevin MacLeod
[License], art by Khairul Hisham! Thanks for listening!