Meet the Party: Ewoks

A beast master who tames great predators and rides them into battle. A warrior, honing his skill with a blade and his rage in equal measure. A veteran scout, adept at taking advantage of the terrain around her. A wise shaman, knowledgeable and well-spoken, talented in ancient magics. And . . . they’re all three foot tall teddy bears? Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own. This time we’re heading to the Forest Moon of Endor, there to meet a band of Ewoks ready for adventure that may just take them to the stars!

Alright, this one is just for fun, and it’s not even entirely my fault. I’m currently a player in a Force and Destiny game that’s been mucking about in (and thoroughly messing up) the Prequel Era. Through a series of unlikely events the crew of the Unconventional Approach came across an entire tribe of Ewoks that had been captured by slavers. We eventually returned them to Endor, after preparing them to fight ‘warriors armored in white’ that we’d seen in a Force vision, but a few stuck around to become our furry minions. The GM asked me to stat them out, as he was too busy to at the time. So I grabbed the Unofficial Species Menagerie, took the extra 100 XP the GM gave me for each of them, and set to work.

Imagine my surprise when we all logged in for our next session and a fellow player informed us that the GM had asked him to pitch in by running a side story for us, and that each of us would be playing one of the Ewoks I’d just created. The actual party was off-screen because they needed to find parts to repair the ship with, and we were supposed to guard it. Getting ambitious (and truly lucky on some rolls) we took the Unconventional Approach on a (crash-filled) joy ride across a junk planet, fought B-1 battle droids, crash-landed in a scrap yard with a caterpillar droid clamped to the bottom of the ship, and fought some horrible cyborg mantis thing the Trade Federation had put together. We got a bunch of loot and 20 more XP, and promptly fled into the vents to avoid the wrath of the actual party’s pilot after what we had done to the ship.

So, I thought, why not share? These Ewoks don’t have the character quirks or backstories that the Mini-Murder-Wookiee Squad did for obvious reasons (they were named Snacks, Breakfast, Appetizer, and Afternoon Tea, for example, for convoluted and slightly terrifying reasons), but they’re otherwise exactly the same as what we played with the other day.

Asha, Ewok Ace/Beast Rider

Characteristics: Brawn 3, Agility 3, Intellect 2, Cunning 3,  Willpower 2, Presence 2

Wound Threshold: 14

Strain Threshold: 12

Soak: 5

Defense: 0 Ranged/0 Melee

Abilities: Free Rank in Survival, Scent, Silhouette 0

Talents: Toughened, Expert Tracker, Beast Wrangler x2, Spur, Let’s Ride

Skills: Survival 2, Cool 1, Perception 2, Piloting (Planetary) 3, Ranged Light) 1, Ranged (Heavy) 3

Equipment: Longbow, Padded Armor, Riding Tack

Asha is a master when it comes both to taming and riding the various creatures of the Forest Moon, and potentially beyond. Beast Wrangler provides boost dice whenever she’s attempting to tame a creature. Spur allows her to push her mounts to their limit, increasing their speed for as long as their Strain Threshold holds out. Let’s Ride lets her mount or dismount a beast (or enter or exit a vehicle) as an incidental, a crucial Talent when she needs to get going right away. Aside from her specific skills, she’s a good tracker, among those with the sharpest eyes, and a good shot with her bow.

Nippet, Ewok Hired Gun/Marauder

Characteristics: Brawn 4, Agility 2, Intellect 2, Cunning 3,  Willpower 2, Presence 2

Wound Threshold: 19

Strain Threshold: 12

Soak: 7

Defense: 0 Ranged/1 Melee

Abilities: Free Rank in Stealth, Scent, Silhouette 0

Talents: Frenzied Attack x2, Toughened x3, Lethal Blows, Enduring, Feral Strength x2

Skills: Stealth 1, Athletics 1, Melee 4, Resilience 1, Vigilance 1, Coercion 1

Equipment: Weik Ewok Greatsword, Padded Armor

Nippet is a warrior, straightforward, simple, and dangerous. He’s not simply unmatched in the tribe when it comes to Melee combat, he’s quite possibly unmatched anywhere outside it. Frenzied Attack lets him upgrade his own attacks as long as he has the strain to do so, Feral Strength increases his damage, and Lethal Blows heightens the severity of the critical injuries he inflicts. He’s also far and away the toughest Ewok thanks to multiple levels of Toughened and the increased Soak of Enduring. It probably shouldn’t be too surprising, then, that he’s the only Ewok with Coercion.

Zephee, Ewok Soldier/Trailblazer

Characteristics: Brawn 3, Agility 3, Intellect 2, Cunning 3,  Willpower 2, Presence 2

Wound Threshold: 15

Strain Threshold: 12

Soak: 5

Defense: 0 Ranged/0 Melee

Abilities: Free Rank in Stealth, Scent, Silhouette 0

Talents: Toughened, Prime Positions, Disorient, Dodge x2, Prey on the Weak, Stalker, Blind Spot, Cunning Snare, Outdoorsman

Skills: Stealth 2, Athletics 1, Melee 1, Ranged (Heavy) 2, Survival 2, Perception 2

Equipment: Longbow, Combat Knife, Padded Armor

Zephee is a talented trailblazer and a dedicated scout. She is by far the stealthiest among her fellows, and also the hardest to hit on the basis of Dodge alone. She’s a good Outdoorsman, and is able to create traps thanks to Cunning Snare. Zephee values the concept of cover beyond all else, using Prime Positions to increase her Soak while in cover and Blind Spot to generate free advantage for herself and nearby allies in cover. Disorient lets her spend Advantage on attacks to, well, disorient her foes, and Prey on the Weak takes advantage of the disorientation to hit harder. She’s as sharp-eyed as Asha, and nearly as good with a bow, while also having some skill in Melee combat.

Teebo, Ewok Consular/Sage

Characteristics: Brawn 1, Agility 2, Intellect 2, Cunning 3,  Willpower 4, Presence 2

Fore Rating: 2

Wound Threshold: 10

Strain Threshold: 16

Soak: 3

Defense: 0 Ranged/0 Melee

Abilities: Free Rank in Survival, Scent, Silhouette 0

Talents: Kill With Kindness, Researcher, Smooth Talker (Charm), Grit x2, Force Rating

Force Powers: Bind (Control, Strength)

Skills: Survival 1, Cool 2, Discipline 3, Knowledge (Lore) 2, Negotiation 1, Charm 2

Equipment: Padded Armor

Teebo is a shaman of his tribe, and as a result he is both wise and personable. His ranks in Charm and Negotiation, combined with Talents like Kill With Kindness and Smooth Talker, make him the first choice for when talking is the way to deal with a problem. He also has good ranks in Knowledge (Lore), and with Researcher that makes him the go-to Ewok for valuable information. Of course, as a shaman, he is gifted with magic, which he uses to hold those who would harm the tribe in place, placating them or making them vulnerable to the arrows and weapons of his fellow Ewoks.

The books used to build our primitive but scrappy friends here were the Force and Destiny core rulebook, the Edge of the Empire core rulebook, Stay on Target, and Forged in Battle. Nexus of Power also proved useful, as I was told to keep the gear primitive and the planet of Weik provided a few handy examples.

The Ewoks from the Menagerie get 100 XP, and I was given an additional 100 to work with, followed by 20 more earned over play. That puts the Ewoks at just short of Knight Level; I considered juicing them up a bit, but in the end I decided to share them as they had been played.

One thing I did not do was settle on a choice between Obligation, Duty, and Morality. It didn’t come up during our game because it was a side story, but I could potentially see all three working quite well, depending on what kind of campaign you wanted to run them through. A Colonist-like Obligation to help their Tribe, a Duty to resist the Empire occupying their homes, the Morality choices they make as they delve into different kinds of magic. It’s thus possible that you could give the Ewoks more XP and/or resources, or maybe even make Teebo a Light Side Paragon or a user of the Dark Side, depending on which (if any) mechanic you choose.

Adventuring as Ewoks

When you think about it there are actually a lot of different options for a party of Ewoks. You could have an entire campaign based simply on their adventures on their own Forest Moon (there was an entire cartoon series to that effect, and a pair of movies, as I recall). Like ourselves you could be a band of Ewoks who have somehow made their way into a wider galaxy, full of technology and concepts you’re only barely beginning to understand. You might even play out the Battle of Endor from the Ewok perspective! That would be one interesting one-shot, for sure.

What adventures will the scrappy little Asha, Nippet, Zephee, and Teebo get caught up in? Will they be the defenders of their tribe, or small travelers in a big galaxy? Can they show everyone, maybe even an evil Empire, what an Ewok can do? As always that’s up to you (and your dice) to determine!

Thanks to Aki, our substitute GM who ran the Ewok one-shot for us, and to Mike, our usual GM who suckered me into making these adorable little guys. Also, the Ewoks got to be the next Meet the Party because readers like you picked them in a recent Twitter poll. It’s great to get input from our readers, so thanks to all of you!

Like what Meet the Party has to offer? Want to see ready-to-play characters for a system and/or setting of your choice? Let us know @HungryHalfling, at, or here in the comments! And remember, Patreon supporters get first dibs!

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