Edge Studio has been quiet for much of its current existence. While Edge had an original incarnation making RPGs like End of the World, in its current version it’s the RPG arm of Asmodee, built up in part from the original Edge Studio but primarily from the roleplaying team of Fantasy Flight Games. Immediately after Edge Studio was formed they did little besides finish existing Fantasy Flight obligations, mostly in the form of Legend of the Five Rings supplements. While Edge was also responsible for releasing the Twilight Imperium supplement for Genesys and a few 5e-based games, there has not been an Edge-developed RPG system. Until now. Finally in broad distribution at the end of November, Arkham Horror is both a new swing at an old license but also a completely new set of RPG mechanics, the Dynamic Pool System. While the Dynamic Pool System certainly drinks from the same well as Genesys, for Arkham Horror it presents much simpler mechanics; there are no custom dice, only d6s, and while the game provides the comfortable framework of character classes there are really only two mechanical levers players need to worry about pulling, skills and knacks. All in all, it’s a simpler ruleset designed to be an easier way to play Call of Cthulhu. The question, of course, is if that’s something that we want.
Continue reading Arkham Horror RPG ReviewDaily Archives: December 11, 2024
A Brief PAX Unplugged 2024 Retrospective
I haven’t been able to attend every PAX Unplugged, but I was there at the start and as the convention circuit has grown back I’ve actually managed to chain a few of them together. In addition to noting as many familiar faces and games as I could manage for a middle-of-the-night article, I wanted to write about some of my own experiences now that the 2024 iteration is over to highlight a few things. Also, Aaron has been doing five-year retrospectives about Crowdfunding Carnival for a while now, so why not do a seven-year con one of my own?