PAX Unplugged returned to Philadelphia this year, marking the fifth time the convention has taken place. I was fortunate enough to attend this year, making it the third year I’ve managed to go. Before I begin, I want to take a moment to thank the organizers for a few things: One, for continuing to choose Philadelphia as the site. I think that the area and community are an excellent fit with abundant transportation, housing, and food for a bunch of tabletop nerds, along with a city that prides itself on inclusivity. Philadelphia has gotten some bad press as of late, but I never felt anything but safe and welcome as I walked through, to, and from the event space. Second, I want to thank them for the amount of logistics and cat wrangling it takes to get a group of tabletop gamers to do anything. My GMing has increased since my last visit to the convention, and with it so has my appreciation for the work that it takes to get this rolling each year. This year, the team made sure that getting through the door was about as pain free as possible despite requiring proof of vaccination along with the necessary ticketing and security checks for entry. So I absolutely want this convention to keep going.
Continue reading A Return to PAX Unplugged (2022 Quick Recap)Tag Archives: PAX Unplugged
Weekend Update: 10/9/2021
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.
DriveThruRPG Top Sellers for 10/9/2021
- Minsc and Boo’s Journal of Villainy
- Deviant: the Renegades
- WFRP: Empire In Ruins
- Star Trek Adventures IDW Year Five Tie-In PDF
- Black Spear
Top News Stories
PAX Unplugged 2021 Confirmed, and Mandates Vaccination: From a press release sent to CHG:
“PAX Unplugged, the most attended tabletop gaming convention in the eastern U.S., returns to the Philadelphia Convention Center from Dec. 10 – 12, 2021. Badges go on-sale soon for the first in-person PAX Unplugged in two years, where attendees can experience new game demos, exciting tournaments, panels with industry giants, and more.
ReedPop and Penny Arcade will build on the successful return of PAX West over Labor Day weekend, where robust health and safety guidelines resulted in universal mask compliance and 93% of attendees showing proof of vaccination. PAX Unplugged 2021 will require all attendees to show proof of a complete COVID-19 vaccination series and abide by stringent masking requirements. For more information, please see the official health and safety guidelines.
Three-day badges for PAX Unplugged 2021 go on-sale soon for $75, while individual Friday, Saturday, and Sunday badges will go for $35 each.”
Vendors name-dropped in the press release include Cephalofair, R. Talsorian Games, CGE, Bézier Games, KOSMOS, Rock Manor Games, Lone Shark Games, Mage Hand Press, Devir Games, Chaosium Inc., Leder Games, and Wyrmwood.
Discussion of the Week
Twitch Hack reveals streamer earnings: The massive Twitch hack which dumped the site’s entire source code, among other things, revealed the revenue made by top streamers on the service. Of particular interest to the TTRPG world was the top streamer on Twitch, Critical Role (of course), which made roughly ten million dollars over the last two years. There’s been a lot of discussion on this front, including Critical Role fans getting unnecessarily defensive about…everything? More germane to the conversation is how earnings play into criticism. Critical Role was already the centerpiece of a conversation about diversity and representation, areas where their very white cast really could do a lot better. Combine this with Twitch’s overwhelmingly white top content creators, and there’s a lot that we need to talk about. Does the volume of CritRole’s earnings change this conversation? Not much. They are at the forefront of RPG streaming and they need to consider that, and those earnings make any excuses for not addressing their diversity problems a little hard to believe. Besides that, though, they do not become the bad guys merely because they’re popular and make a lot of money.
Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, or through Twitter via @HungryHalfling.
The Helios Conspiracy
“The Colonia Revolutionary War is over. The Barony’s colonial administrators are dead, and the remains of its Expeditionary Army are scattered. A new and hopeful Republic rises. But the peace is uneasy, Colonia’s industry stands idle, and the mysteries of the revolution hang heavily in the air. Now, at the world-renowned Helios Grand Hotel, a meeting of Colonia’s most powerful players has been set. Here they will find their place in a new order — whether through negotiation, subterfuge, or force of arms. But it will take more than words or even weapons to win the game. Knowledge is power.”
Whether you prefer cracking puzzles or would rather be wheeling and dealing to shift the balance of power, there’s a little something for everyone in The Helios Conspiracy megagame/escape room experience from Liveware Lab!
Unplugged Vault: Bargain Quest
Capitalism, ho! All the so-called fame and glory go to the adventurers, heading out into the wilderness to fight the monsters threatening the town. That’s not the life for the likes of you and me, though. After all, what happens to all that gold they loot from the monsters’ lairs? They have to spend it on more gear to fight more monsters, and someone ends up with that gold in their pocket for good. Might as well be us! So let’s put our shiniest inventory on display, hire some hawkers, and make a profit off of the local heroes . . . and if they never come back, well, they won’t exactly be asking for a refund, now will they? This is Bargain Quest, a game of adventure and capitalism from Designer Jonathan Ying, Artist Victoria Ying, and publisher Renegade Game Studios!
The Unplugged Vault: Trellis
Sometimes it’s not about slaying monsters, or resource acquisition, or worker placement, or even building railroad lines. Sometimes a board game is about relaxing with friends and loved ones, taking it easy and having a good time doing something as simple as watching the flowers grow. I’m working through the list of board games I came across and snagged copies of at PAX Unplugged 2019, and I decided something like that would be just the thing to start. Place tiles, build a beautiful array of twisting vines, and watch the flower (pieces) bloom with Trellis, a game of zen and blossoms designed by Teale Fristoe, illustrated by Vikki Chu, and published by Breaking Games!
Unplugged Independents: Weave: Storytelling Redefined
Pick a card, any card, any card at all . . . and it’ll tell you what kind of story you’re in and what your characters can do. Despite walking around a convention with Unplugged in the name, there were a fair number of plugged-in offerings. It could actually be called one of the motifs of the convention: games crossing the border between physical and digital games (going both ways), digital enhancements to traditional games, and games that blend the two from the foundation up. Among the latter is Weave: Storytelling Redefined, a game that’s half tarot, half roleplay, and all story.
Continue reading Unplugged Independents: Weave: Storytelling Redefined
A Chat With Keith Baker At PAX Unplugged
I was fortunate enough to catch up with Keith Baker at PAX Unplugged 2019, and was doubly so that he was able and willing to take the time to sit down with me for an interview! What follows is our conversation as Baker talks about the Eberron setting, Rising from the Last War, exploring things further, the DM’s Guild, telling stories in The Adventure Zone with Twogether Studios, his favorite among a wide variety of hats, and what he finds most compelling about the roleplaying game experience.
A PAX Unplugged Roundup
Aki might have had the brainpower to check in every day of PAX Unplugged, but I . . . didn’t. There was a lot to do and see, however: board games, events, roleplaying games, accessories, actual play opportunities! I came home with . . . a lot to write about, and more than a few review copies, but there are plenty of things that would get missed by doing things one article at a time. So here’s my PAX Unplugged Roundup of some of the things worth checking out, whether they’re things to look for next con or something worth chasing right now!
PAX Unplugged 2019: Day 3 Log
Well, I have a moment before things might be getting hectic, so I wanted to share some overall impressions and observations about the totality of PAX Unplugged so far. First, I want to say that overall I see a vast improvement in organization from last year. Lines are shorter, and there are more options and backups to keep people happy. The decision to keep one main entrance seems to be paying off dividends, in that people are processed a lot faster to get in the action. Do I miss being able to pop out exits for a bite at a local market without walking all the way back around? Maybe a little, but the overall wait time is shorter, and the end result means that I am hanging around the con and exploring more.
PAX Unplugged: Day 2 Log
Well, today was a lot quieter and casual for me. I was doing today with a group of friends who…well, were less interested in cramming into events. And you know what: there is no wrong way to enjoy a con. People come for a variety of reasons, and while I had effectively jam packed myself yesterday, I wound up enjoying different parts of the con that I had actually missed out on. One of the nice things about PAX Unplugged is that there is a wide breadth of things to try, and while some require the dedication to be there at signup at the moment the doors open, there’s plenty to enjoy for people who just want to show up and have fun Continue reading PAX Unplugged: Day 2 Log