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Fallout: The Roleplaying Game Review

RPG licensing. RPG licensing never changes. In some ways it’s amazing that it took until 2021 to get an honest Fallout tabletop RPG, given the original game’s mechanical dalliance with GURPS and other design elements borrowed heavily from pen and paper games of the time. Nonetheless, it wasn’t until Fallout 4 that the series turned back to its roots and, with the help of Modiphius, got an official licensed port. Fallout the Role-Playing Game leans heavily on the most recent iteration of the video game series; both the mechanics and the setting borrow heavily and almost exclusively from Bethesda’s Fallout 4 for source material. Comparing this game to a Bethesda game ends up being quite apt, though; like most of the modern software titles released by this game’s licensor, Fallout the Role-Playing Game shows a lot of promise and appears at first glance to be ported well into its new mechanics…but in reality it’s hampered by a raft of grave unforced errors in editing and product management. So is it endearingly buggy, or is it hopeless? Let’s take a look.

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