Every successful RPG must have a strong setting or a strong ruleset. When Fantasy Flight Games hit it out of the park with their trio of Star Wars RPGs, they clearly had a strong setting. As it turned out, though, the system was pretty solid too; the Narrative Dice System had been patched to tone down the excesses of WFRP 3e, resulting in a game that was a good balance between robust and quick, and added a good amount of narrative flair and interesting in-game decisions. It was so good that people were able to overlook the expensive proprietary dice. From Star Wars came Genesys, a generic RPG which truly begs the question of whether the Narrative Dice System can succeed on mechanics alone.