Every successful RPG must have a strong setting or a strong ruleset. When Fantasy Flight Games hit it out of the park with their trio of Star Wars RPGs, they clearly had a strong setting. As it turned out, though, the system was pretty solid too; the Narrative Dice System had been patched to tone down the excesses of WFRP 3e, resulting in a game that was a good balance between robust and quick, and added a good amount of narrative flair and interesting in-game decisions. It was so good that people were able to overlook the expensive proprietary dice. From Star Wars came Genesys, a generic RPG which truly begs the question of whether the Narrative Dice System can succeed on mechanics alone.
Sure, you could enlist and get issued a giant robot by your space military. Or you could be a traditionalist and just
steal fall into the cockpit of the nearest mecha to start your adventure. Why trust some other engineer’s design, though? You’ll be making your own story, why not your own mecha to tell it with? Well if that’s what you want to do then you’re in luck, because that’s what we’re doing for one last G.E.N.E.S.Y.S. Mecha System Hack using the Genesys system from Fantasy Flight Games!
Ah, Mecha-Mooks. While the heroes and named villains of the piece get their shiny super prototypes and custom machines, the nameless grunts get bargain bin robots that might as well be made of cardboard with a jet fuel filling. Hey, just look at the OZ-06Ms Leo from Gundam Wing, the fandom would have you believe a stiff breeze causes one of those things to erupt in a fireball. But . . . when a named character hops in one, it still manages to accomplish something without dying instantly. So how do you get Mecha-Mooks to use in a Genesys Mecha game when the same machine can be used by the weakest of Minions and the most dreadful Nemesis? Once you’ve answered that question, how do you make the bad guys stand out from their goodie two shoes counterparts? Let’s find out in this latest System Hack for Mecha in Fantasy Flight Games’s Genesys! Continue reading System Hack: Genesys Mecha: Minions and Adversaries
The day has come, and the second supplement for Fantasy Flight Games’ Genesys RPG is out! Shadow of the Beanstalk covers the Android setting, specifically focusing on New Angeles, the Beanstalk space elevator, and the Heinlein lunar colony. As an Android splatbook, the book works perfectly, giving a starting point for running games in the Android setting and tons of adversaries, locations, factions, and gear to flesh it out. If you look at the foreword, though, and at the Settings section of Genesys Core, it’s clear that this book is supposed to expand the Genesys toolkit to enable a wide range of science fiction settings. With three Star Wars games and the Worlds of Android book already in print, what does Shadow of the Beanstalk really provide to the Genesys ecosystem? Let’s take a look, chapter by chapter.
What Genesys Mecha has consisted of up to this point has been theorycrafting, thought processes, and building blocks. I’ve mulled over what I wanted this particular series to do, built some giant robots, designed some pilots, tweaked some rules here and there, and went back and altered things as other ideas developed. While different pieces have built off of one another, and even influenced changes in the ones that came before, they haven’t quite been properly tied together yet, until now. In this month’s System Hack for Genesys Mecha we’re talking character creation XP, starting mecha, tone, and logistics with some Campaign Setup!
Of all the ideas percolating in last month’s Alternate Rules for Genesys Mecha think-tank the one with the most concrete ideas had to be transforming mecha. Giant robots that can take different forms of giant robot have been around in the genre basically since the beginning, whether singular machines or combining ones (I’m staying away from the latter for now). The free space in transforming mecha bingo would have to be one that turns into a jet-like form, and that’s where I started, but I also managed to come up with an extra pair of machines with specialized roles. So, let’s roll out some new technology and see what kind of Transforming Mecha will be joining the Genesys Mecha battlefield!
Mecha that follow the movements of their pilot’s limbs. Carrying gear and weapons into battle instead of bolting it on. Putting your machine together piece by piece instead of wholesale. Believing in the you that believes in yourself and throwing galaxy shurikens instead of firing bullets. Stomping from one hex to the next. Engaging the transformation mechanism. Genesys Mecha has tested its prototype, its advanced models, and its experimental machines. We’ve mustered the pilots, and seen the kind of damage that mecha can inflict on one another. We’ve launched the ships and support craft that will carry our squads into battle. Now it’s time to revisit the drawing board, tweak a few things, and think of some new ideas with Genesys Mecha: Alternate Rules!
Sensor technicians call out an incoming squadron of CHM-01S Space Ogos. The Captain orders all mecha to launch, all bulkheads sealed, and the cannons to begin firing. Vibrations can be felt through the deck as the first CHM-02 Dacar is hurled out into the void, and energy fire from the cruiser’s cannons begins to sear its way downrange as the distant thruster flares of the Ogos start to swirl into an attack pattern. In this month’s System Hack for Genesys Mecha, we aren’t adding any more giant robots. Instead, we’re taking a look at the vehicles that will carry them into battle!
As the original models start to show their age and make way for newer models, the mecha arms race continues. Whether they’re looking for an edge or racing to break the status quo, sooner or later mecha designers find themselves tapping into new technology, experimental weapons, and unique equipment. They’ll need above-average pilots to master them, but soon enough the Super Prototypes will arise to conquer the battlefield. We’re going to need some sharp test pilots for this Genesys Mecha System Hack!
The pilots of Genesys Mecha clash against one another on the battlefield. An Ogo Rifleman sends fire tearing up into the sky as a Capax soars above it, launching missiles that slam into the older machine and topple it the ground. Suddenly more rifle fire catches the Capax in a crossfire as two Dacars move in to avenge their fallen comrade. One shot goes wide, but another slams home . . . and there are 3 Advantage on the dice, enough for a Critical Hit! So, what’s the result going to be? It’s time to grab a d100 and roll on the table, as we add the last basic piece of the combat puzzle and figure out Mecha Critical Hits in Genesys!