Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
Continue reading Weekend Update: 8/30/2025Monthly Archives: August 2025
TTRPGs and fandom
The genesis of fandom as we know it starts and ends with communication. Sports fandom began evolving from the 19th century to today as radio, TV, and then the internet all brought access to more and more people. Literary fandom wasn’t too far behind: Jane Austen and Sir Arthur Conan Doyle both inspired fan movements with intensity rivaling the most fervent fandoms of today, famously doing things like publicly mourning the death of Sherlock Holmes.
There’s always a spectre behind fandom, though. Sports has seen a sea change from live attendance to broadcast as team owners can charge more and more for tickets and extract more and more money out of their audience. A massive subsection of the fandom factions collectively referred to as ‘nerd culture’ are owned by Disney, engineered to extract money from the existing audiences of Star Wars and Marvel. The strong feelings of identity and association associated with fandom can easily be weaponized, and the history of nerd culture brings along with it a whole other level of making spending choices feel very personal.
So what of role-playing games? The RPG hobby and RPG fandom are often seen as one and the same; traditional RPGs are high-commitment and there isn’t much of a casual following. Beyond that, RPGs, specifically licensed RPGs, are vehicles for other fandoms, taking advantage of the fandom overlaps implied by that phrase ‘nerd culture’. When we look at RPG fandom, though, we do see things falling out in a few different ways: Those who focus on the act of playing RPGs as a whole, those who are fans of their one chosen game, and those who are fans of the chosen game, Dungeons and Dragons. Just like fandoms of all sorts of other hobbies and media, the RPG fandom is driven not only from the enthusiasm and engagement of its members, but also by the companies who capitalize on those feelings of association and belonging in order to make money.
Continue reading TTRPGs and fandomWeekend Update: 8/24/2025
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
Continue reading Weekend Update: 8/24/2025Coriolis: The Great Dark Review
One small step for the Year Zero Engine, one giant leap for Coriolis…
Free League has been shepherding the Coriolis series for nearly a decade now. Originally published by Jarnringen, the original designers of Symbaroum, Coriolis was released in 2008 to much acclaim in Sweden. Free League first got on board creating additional material for the game, but ended up the stewards of the series, releasing their first version in 2016. Now, we get the newest edition, a ‘standalone sequel’ set 200 years after the events of Coriolis: The Third Horizon.
Coriolis won accolades for being a solidly original sci-fi setting, and The Great Dark carries on that legacy by managing to be different even from the version of the game that came before it. At the same time, Free League didn’t mess with the formula of the YZE mechanics too much; we’re staying closer to home with the version of the mechanics established in Mutant: Year Zero and Forbidden Lands than many other recent YZE games have. While I don’t think that The Great Dark is going to win over all existing Coriolis fans, I do think that its combination of strong premise and continued originality is going to help it make a case for itself, either on its own or sitting on the shelf next to all of your Third Horizon books.
Continue reading Coriolis: The Great Dark ReviewWeekend Update: 8/16/2025
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
Continue reading Weekend Update: 8/16/2025System Hack: Colony Sim Cortex Foundation
Let me tell you, I’ve been playing a lot of RimWorld over the last month. The new Odyssey DLC adds a whole dimension to the game that was previously fairly difficult to access: Exploration. With a gravship, it’s possible to go to so many more places on the map, and thankfully they added more things to see on that map as well. Odyssey adds to and enhances the gameplay loop of RimWorld, but thanks to the gravship’s function as a mobile base, that gameplay loop is largely maintained even with the changes.
Thinking about how the gameplay changes and doesn’t change with the addition of the gravship proved to be a good way to start thinking about the gameplay loop of this System Hack. When I’m playing RimWorld, what are elements I want more of that the game isn’t really going to provide? What pieces of the game, on the other hand, are best left to a computer? The trouble with developing an approach to a colony sim RPG is that the genre and its best examples are fairly broad, and you need to make some narrowing decisions very early on.
As I said earlier when discussing my design goals, I’m not trying to emulate RimWorld. Rather, the goal of the game is to provide a similar conceit that leads to storytelling. We are going to be using a few setting concepts from RimWorld to ground the setting of the game, and we are going to be focusing at least notionally on the idea of a colony, a homestead of a handful of people who are trying to make their way on a new world. There are going to be things we want to lean into, like relationships, that can be given significantly more depth at a game table than on a computer. There will be others, like tile-by-tile building layout, that are probably best left on the PC. Ultimately the three elements we want to build from are going to be creating characters, building the settlement, and exploring the world.
Continue reading System Hack: Colony Sim Cortex FoundationWeekend Update: 8/9/2025
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
Continue reading Weekend Update: 8/9/2025Crowdfunding Carnival: August, 2025
Welcome to the Crowdfunding Carnival for August! We’re still a little bit in the post-GenCon hangover, but there are definitely a lot of things to talk about and games to look into.
Before getting into the games, this seemed like the right place to reiterate the news that Gamefound has acquired Indiegogo, mixing Gamefound’s newer tech stack with Indiegogo’s massive subscriber base. Gamefound has been very successful in board games, though they haven’t broken into RPGs to the same degree. Still, these two companies joining forces means we will likely have a third viable crowdfunding platform after Kickstarter and Backerkit in terms of network effects and value for project developers. Will we see more RPG projects from Gamefound in this list? Possibly. The site still trails in terms of reach and backer-facing quality of life features, like requiring disclosures for projects that use AI art. Still, more competition is generally better in the space, and I look forward to seeing the newest iteration of Gamefound roll out.
And with that, on to the games! We’ve got horror, we’ve got dragons, and yes, we’ve got another attempt at writing a tabletop roguelike. Onward!
Continue reading Crowdfunding Carnival: August, 2025Weekend Update: 8/2/2025
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
HOME Review – Mechs, Monsters, and Mapmaking
“One year ago the Rift opened and the Kaiju attacked. It tore our cities apart, rampaging for days until we finally dropped the bomb. We killed the beast but lost so much in the process. We knew this was only the beginning so we built the Mechs: giant war machines, the pinnacle of human engineering, and our only hope for survival. The Rift is reponing. More Kaiju are coming, but this time will be different. Your Home depends on you. Are you ready, Pilot?”
This is HOME, the Mech x Kaiju Mapmaking RPG for 1-4 players from Deep Dark Games!
Continue reading HOME Review – Mechs, Monsters, and Mapmaking