All posts by Aaron Marks

Gaming for nearly twenty-five years and writing about it for over fifteen, I've always had a strong desire to find different and interesting things in the hobby. In addition to my writing at Cannibal Halfling Gaming, you can follow me on Bluesky at @levelonewonk.bsky.social and read my fiction and personal reflections at newwonkmedia.com.

The intent of RPG reviews

It’s another new year, and I am once again asking, in one form or another, the same question I’ve asked myself in January for several years now: Why am I here? Why do I want to be here, writing about roleplaying games? Now, I’m not asking this question because the spark is gone or it feels futile (it does some of the time, but hell if that’s going to stop me). Instead, I’m checking in on myself. What am I trying to do? Am I succeeding in that?

This year, I’m also asking: Why are you here? I don’t necessarily mean at this site specifically, but why are you reading about RPGs online? More specifically, why are you reading RPG reviews? I know for a fact that the reason many go to read reviews is not exactly aligned with the reason I write them, and that’s likely why I felt the need to discuss the intent of RPG reviews.

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Crowdfunding Carnival: January, 2025

Welcome to the first Crowdfunding Carnival of the year! No way around it, it’s a slow January, like many that have come before. Indie designers are often holding their cards until ZineQuest (formally announced in December), and major publishers are focused on closing out the year, which often means entering the new year with no projects on the slate (lest there be liabilities with no revenue recognition). As such, coming out of the New Year’s holiday there is often a small slate of projects, if any worth reading at all.

But fear not! This month’s update will be short but sweet, with three projects that are certainly worth looking at. While there are no major publisher campaigns active at the moment, there are two small format games tackling ambitious topics: Civilization building and mashing up time travel and giant robots. Then, we have a large-format labor of love which, though it follows in the footsteps of those before it, is still worth some consideration.

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Level One Wonk Holiday Special: 2024

Happy holidays to gamers here and around the world! It’s that time again where I settle in at the end of the year, make a comforting hot beverage and review what’s gone on in the last twelve months. And, to be completely honest, it’s been a doozy. In the gaming world, 2024 was a year of D&D, the game’s 50th anniversary being a banner event that led to the release of the new 2024 version of the 5e handbooks (I guess we’re not supposed to call them 5.5e, but come on). At the same time, the goliath that is D&D has taken some licks; the self-inflicted wound that was the OGL fiasco led to significant fragmentation in the high fantasy subgenre defined by, well, D&Ds. Daggerheart, Draw Steel, and Tales of the Valiant all brought forth new takes on the 5e formula, and were a double-edged sword in terms of D&D’s monopoly: On one hand, that version of fantasy, the swords and sorcery slash Tolkien mashup that existed nowhere except D&D in 1974 and now exists everywhere, is still the most popular RPG genre in the world. On the other hand, a wide range of 5e players took a look at other games, and if D&D didn’t end up being their first choice for D&D things, they definitely ended up looking at other games for other genres.

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Solitaire Storytelling: Koriko: A Magical Year part 2

Check out part 1 of this Solitaire Storytelling here.

After more writing and more adventures, I’ve concluded my playthrough of Koriko: A Magical Year. The story I created, of Lapis, a witch-in-training who thinks she’s boring, ends up telling a pretty fascinating coming-of-age story. Lapis discovers how much bigger the world is than her village, how much deeper magic is than what her grandmother taught her, and how weird, wonderful, and sometimes terrible other people can be. All of those experiences and trials are filtered down from 65 pages of handwritten entries into seven letters home. Just like before, what the letters don’t tell is often as important as what they do…as the confession in the last letter so clearly broadcasts.

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Arkham Horror RPG Review

Edge Studio has been quiet for much of its current existence. While Edge had an original incarnation making RPGs like End of the World, in its current version it’s the RPG arm of Asmodee, built up in part from the original Edge Studio but primarily from the roleplaying team of Fantasy Flight Games. Immediately after Edge Studio was formed they did little besides finish existing Fantasy Flight obligations, mostly in the form of Legend of the Five Rings supplements. While Edge was also responsible for releasing the Twilight Imperium supplement for Genesys and a few 5e-based games, there has not been an Edge-developed RPG system. Until now. Finally in broad distribution at the end of November, Arkham Horror is both a new swing at an old license but also a completely new set of RPG mechanics, the Dynamic Pool System. While the Dynamic Pool System certainly drinks from the same well as Genesys, for Arkham Horror it presents much simpler mechanics; there are no custom dice, only d6s, and while the game provides the comfortable framework of character classes there are really only two mechanical levers players need to worry about pulling, skills and knacks. All in all, it’s a simpler ruleset designed to be an easier way to play Call of Cthulhu. The question, of course, is if that’s something that we want.

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Crowdfunding Carnival: December, 2024

Welcome to Crowdfunding Carnival for December of 2024! I’ll be honest, one of the best things about this year right now is that it’s almost over. It’s been eventful, perhaps too eventful, here in 2024, but lo and behold we’re back into another holiday season, and that means that there’s a lull in crowdfunding. It’s not a complete lull; there’s still some solid campaigns out there, including a few big ones and even the tail end of a major event. That said, seven campaigns is a low watermark, and that’s even after poking around on the hanger-on crowdfunding sites. Even so, there are some gems here. We have journaling games, games in Scots, and even an entire month of Mothership. So let’s check out what’s in store.

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Solitaire Storytelling: Koriko: A Magical Year Part 1

Koriko: A Magical Year is a solo game written by Jack Harrison. Using dice, tarot cards, and a journal, a player tells the story of a young witch going to the big city for the first time, and all that they learn there. Koriko is decidedly not a single session game; the experience is divided into seven ‘Volumes’ which each take 1-2 hours to complete. The benefit of a longer game is, just like with any other RPG, more time to sit with your character and see them develop.

Given the length of Koriko, I am about halfway done with the story of Lapis, a young witch from the village of Brod who communes with nature spirits and is looking for new experiences. So far Lapis has made new friends, discovered new skills, had a few dramatic failures, and might even be finding some romantic entanglements. Every season she writes a letter home to her grandmother and mentor, Yarrow, which I will include here. Needless to say, like any sixteen year old there are a lot of things she’s not telling her parents.

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Weekend Update: 11/24/2024

Apologies for the delay this weekend, there is chaos all around us. On a completely unrelated note, Happy Thanksgiving to our US readers!

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.

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Network effects make you play D&D

As children of the social media age, we’ve heard the term ‘network effects’ before. Network effects are the observation that, for certain goods and services, their utility (benefit to the user) increases the more people are using them. The classic example is a social network like Facebook: The more of your friends are on a social network, the more useful it is to you. Services with strong network effects are also built with strong switching costs; a network effect is only defendable if there’s a disincentive to join multiple networks at once, and if leaving one network for another is difficult. This is why extracting your data from a service like Facebook is a pain, and why these services try to prevent you from exporting your contact list at all costs. Make the service more useful by getting more people on it, but then make it hard to leave so these people stay.

What does this have to do with RPGs? There are few direct network effects or switching costs involved with the act of playing a game: You find a group of your friends who are willing to play (and maybe learn) the game, then you play it. If you want to play something else, you put it down. For better or worse, though, roleplaying games are a hobby which involves multiple points of interaction and modes of social signaling. And while the hobby may not have switching costs, it does have barriers to entry. These are both real barriers, like finding a group of people you play well with, scheduling multiple game sessions, and spending a fair amount of time prepping campaigns and characters, as well as imaginary ones, like the amount of effort it takes to learn the next new system, and the risk of playing the ‘wrong game’. It’s important to acknowledge perceived barriers to entry because that’s where network effects within the hobby begin to affect your behavior; specifically, indirect network effects are quietly encouraging you to play D&D.

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Crowdfunding Carnival: November, 2024

Welcome to the Crowdfunding Carnival for November! We’re heading into the end of the year, and for multiple reasons it’s a great time to put the real world to the side and check out some games! November was a pretty big month; nearly 20 campaigns passed my deck and needed to be narrowed down to make this article. So though I say it every month, it’s certainly true this month: While every campaign I cover here is solid and interesting, many of the ones I didn’t have space for are too. We’ve also seen another big month for Backerkit, with a bumper crop of intriguing games making the upstart crowdfunding platform an equally (if not perhaps more) intriguing place to look for new games as Kickstarter.

We’re ready to start, though! We’re going to cover a few major campaigns by some of the big guys, though we really only have one (maybe two) standalone games to talk about. Then, we have a good number of indies. Cross-collabs, solo games and tarot mechanics await you below.

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