All things considered, the Night Nurse had been pretty kind. There really shouldn’t be anyone in the waiting room at this hour of the morning, but CryptoHertz – Gil – found himself there, a forgotten cup of coffee on the table next to him, just… staring. For a while he’d been staring at the wall, but at some point he’d noticed that there was still some blood between his fingers. Gil shuddered, trying to shake the memory of how it had felt when Plague Hack had forced him to run Arasaka Saburo through, and in doing so looked up at the television that had been droning on in the background. The twenty-four-hour news channel had a breaking news update:
High Impact BioMedical and Arasaka Corp were signing a new contract agreement to work together.
Continue reading Adventure Log: Masks: High Impact Heroics Pt. 8
Water… Earth… Fire… Air. Long ago, Avatar: The Last Airbender told the story of a nascent master of all four elements and the group of young heroes that helped him save the world. Then everything changed when the Legend of Korra brought us the tale of his successor and her many trials and tribulations. But then, as these things go, that journey ended and that world vanished from the screen. Seven years passed, with the story continuing in novels and comics, but now we’ve discovered a new window into the Avatar world. Magpie Games is telling the story this time, and the prologue is the Quickstart for their newest roleplaying game: Avatar Legends!
Continue reading Avatar Legends Quickstart Review
Role-playing games can be a perfect venue for the surreal. Exploring a strange world that has its own incomprehensible rules is often better done in games, where players have the opportunity to poke, prod, and learn, rather than being stuck in an author’s or director’s interpretation. That said, most games that embrace surreality these days embrace a designer’s vision, and are still one possible experience in a world that could be a whole lot weirder. Enter Dreampunk, a game currently being funded on Kickstarter. Dreampunk is a game that borrows heavily from the mechanics of Belonging Outside Belonging and, by extension, Powered by the Apocalypse. What makes Dreampunk unique, though, is the use of card drawing mechanics not only to pace the game, but to develop the very reality of the setting.
Continue reading The Independents: Dreampunk
A couple hundred years ago, an event called The Fold sent every living being across every dimension into a sort of nightmare reality. Very Powerful Beings were able to reconstitute themselves eventually, but the world was utterly trashed. Using magic and strange technology, lichs, dragons, demons, angels, capitalists, and other monsters built the sprawling megacity of Neo-Francisco. In one of those lost realities, you might have been the heroes destined to save it. In the neon-sick car crash of technological majesty, fantasy weirdness, dimensional rifts, and incredibly funky music that is NF, however, you’re gig workers working for the delivery app Disposable Heroes. It’s deadly work, but it pays! Sorta. This is the deck-based roleplaying game of long hours, high mortality rates, and blazing neon from Sandy Pug Games!
Continue reading Disposable Heroes Review – Gig Economy Heroes Dying for a 5-Star Rating
Oftentimes in combat within tabletop roleplaying games, the dealing of damage and conservation of health points seems to be all that matters. The concept of getting in your hits and hoping to all hope that it’s more harm than the opponent gets in. It often treats opponents in the game as a roadblock, similar to video games. “You must get past me to receive more story.”
And there’s no harm in that, on the surface at least. A challenge can be enough of a motivation for fun. Strategizing and planning to surpass the foe in front of you so you can get what you want. Video games wouldn’t have made an entire industry and genre on the concept if it didn’t work. But, sometimes you don’t want a compilation of stats and HP. Sometimes you want an enemy you can empathize with. An enemy who has motivations, internal strife/virtues and a personality that makes you feel so many conflicting emotions about them. Above all, that’s it. You want a foe you can feel for. People in real life, no matter how detestable and wretched, are rarely as binary in “100% good or bad”. Like the saying goes: People contain multitudes.
While nearly every RPG can be used to achieve this goal of a complex and nuanced villain, I’ve yet to meet one that incentives it. A game that makes it an imperative of the message within. A game that damn near bakes it into every mechanic.
Until I played this game. When I joined the playtest for this RPG, I had such fun even in it’s beta stage. It was what I had been searching for in a fantasy RPG: a game where it’s not about how big your numbers are or the modifiers on your special sword. But about how your character feels about the world around them and people within.
This game is Thirsty Sword Lesbians.
Continue reading Thirsty Sword Lesbians – Kickstarter Review
There are many phenomenal tabletop roleplaying game kickstarters occurring presently, as can be seen in the latest Kickstarter Wonk article, but one that particularly stood out to me was one that centered around a very specific and intriguing concept.
Preparing For Paris is a game where you play discontinued Olympic Sports, personified as high school students, training to become once more an Olympic Sport. They will also do, as teenagers in high school are likely to do, all the humdrum of adolescence that comes with it.
I sat down with PfP’s creator, Logan, to discuss his new (and fully funded) game.
Continue reading Preparing for Paris: Interview with the Creator
I miss the old days. Don’t misunderstand what I am saying. Things are better now, without a doubt. The Empire took everything from us that made us who we are. It ripped apart our most sacred monuments, it dismantled every part of our government that we prided ourselves in. It took our children away to be “reeducated”, they even took the spirit of the land itself away from us. But while they were directly in front of our faces, we hated them with unfettered ferocity. Before, in our old lives, you would have had a scion of a rival family that you would have been obligated to feud with for tradition’s sake. Now, they were in the work camp right next to you, swinging the same pickaxe. At the end of the day you both were literally too tired to care. The Arbiter saw that and knew what he could do with it. We were able to unite, to ignore generations of contempt for each other because our contempt for the Empire was so much greater. After bitter struggle we have at least some measure of ourselves back, but we bear scars: monuments defiled, power structures crippled, refugees who barely remember their old lives pouring back. Even the magic of the land itself has begun to forget us. But as those things are far from normal, our old rivalries have begun anew as every old faction, necessary in our struggle, now wants their voice heard. While we’re Free from the Yoke, we risk forgetting a grave truth: the Empire is still out there. It has not forgotten.
Continue reading The Independents: Free From the Yoke
I’ve recommended a few Masks: A New Generation actual plays at this point. From the amazing school days of Unlabelled. To the always entertaining and oft-times bizarre Critical Bits. And these stories, for all their hilarity, are no strangers to dark moments. However, today we are going to be talking about an actual play that began as something quite light only to transition to a very real dark side. And did it oh-so-well.
Today, we are going to be talking about Rollout Podcast. In particular, we are going to be talking about their longest running and, in my opinion, the most beautifully painful series: The Young Vanguard.
Continue reading The Kids Aren’t All Right: Why You Should Listen To Rollout
When I stopped updating our first spotlight for Itch.io’s Bundle for Racial Justice and Equality it had slightly more than 1,000 video and tabletop games and had raised about $3 million to be split between the NAACP Legal Defense and Educational Fund and Community Bail Fund. As I write this, less than a week later, the Bundle consists of 1704 items and has raised more than $7 million. That is, frankly, a staggering effort that shows what a community – one that often exists on the edges of its respective industries and has a larger percentage of marginalized creators – can do when rallied to a good cause. Millionaires and corporations have sacrificed and given less, and we’d be wise to keep that in mind.
Still, the actual contents of the Bundle is still staggering by itself, and after picking Chalice, For the Honor, and Dragonhearts out of the haystack Maria was good enough to point me towards two more that will be worth your time to check out – whether they’re currently sitting on your dragon’s-hoard-sized bundle of charity or you need one last incentive to pitch in as the Bundle winds down.
. Continue reading Bundle for Racial Equality and Justice – Spotlight Two
A small but fierce combatant, able to slip past enemy defenses and outside of their counterattacks with equal ease. A leader of beings both digital and organic, with ships and fast attack craft and crew all following her lead. A staunch defender, who can patch up whatever wounds make it past his efforts. Consult your star charts and prepare to go beyond the galactic frontier to complete your objectives, with a ready-to-play fleet of Artificial Intelligences and starships for Transit: The Spaceship RPG!
Continue reading Meet the Party: Transit: The Spaceship RPG