Category Archives: Articles

Crowdfunding Carnival: Zine Month 2026

Welcome back to Crowdfunding Carnival! We’re more than halfway through February, and Zine Month is still going strong. As I covered a couple of weeks ago, Kickstarter’s Zine Quest and Backerkit’s Zinetopia are the key leaders of the month, with Kickstarter’s event currently a little more than double the size of Backerkit’s. Still, you’d be making a mistake if you didn’t check out both.

Overall funding rates are high, with the combined total being north of 70%. Still, there are a number of projects looking to still cross the finish line, and some of them are certainly deserving of more attention. For this mid-month check-in on our zine events, I’m going to focus solely on projects that are still looking for that final push before February is out.

Before we get into it, I’d like to highlight a few non-zine projects: Blades ‘68, the groovy supplement to Blades in the Dark, is campaigning on Backerkit and it looks smashing, baby, yeah! Over on Kickstarter, Free League is bringing the Trudvang setting to Dragonbane, and Green Ronin is campaigning Mutants and Masterminds 4e. Definitely some cool stuff going on, but let’s stay on target, and try to get some zines printed. Every campaign below isn’t quite funded yet, so if any of these sound interesting, consider throwing a few dollars towards the designers. They’ll notice and appreciate your contribution much more than the big guys above.

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Weekend Update: 2/14/2026

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.

DriveThruRPG Top Sellers for 2/14/2026

  1. Cyberpunk RED: Interface RED Volume 5
  2. ICRPG Power Tools: Game Mastery Book
  3. Halls of Arden Vul: The Thicket
  4. Proteus Sector: A Gazetteer for Stars Without Number
  5. Delta Green: The New Age

Top News Stories

WotC Continues D&D’s Advance To Digital First Brand: We talked about the Hasbro earnings release quite a bit this week, but other investor materials and presentations continue to add more context. In the earnings call, CEO Chris Cocks confirmed the growth was part of a strategy to move to a digital-first company, compounding the growth from earlier calls where it was stated that 60% of D&D’s revenue was digital. When taking these most recent results with WotC’s decision to add digital-only content earlier this year, it’s becoming clear that the company intends to migrate more D&D activity to their exclusive digital platform.

From the Archives

There are few game mechanics which have gone from popular to cringeworthy as quickly as parallel Merits and Flaws. While many modern games have embraced some nuance about how to dole out discrete character merits, GURPS is still rocking Advantages/Disadvantages from 2004, when 4e was released and when the mechanic hadn’t fallen from grace. From the archives we have a System Hack look at GURPS Disadvantages to provide a few ideas to modernize the system.

Discussion of the Week

A disaster is presently unfolding vis-à-vis the official Neopets tabletop RPG: Licensed games are interesting; they can both provide more engagement to existing fans of the property while opening the gate to the TTRPG hobby as well. This requires that the licensed game not only be decent, but also provide an experience aligned to what fans are looking for. In order to provide that experience, a game designer has to, among other things, pay the freelancers he’s working with. The licensed Neopets RPG has apparently failed on all of these counts, looking to be such a disaster that it both induces schadenfreude and could even get me to say that the Fallout TTRPG wasn’t all that bad.

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Five Tiers of RPG Publishing

Hasbro’s annual earnings came out this week, so I took a look. It is truly staggering how much Wizards of the Coast has changed the company since they were acquired; when looking at unadjusted earnings the Wizards of the Coast and Digital Games division was the only one that turned a profit in the entire company. Not only that, but Wizards is responsible for roughly 47% of the entire company’s revenue and over 90% of all revenue growth over the last year. That’s over 2 billion dollars in revenue; roughly $1.7 billion is attributable to Magic: The Gathering and the rest is attributable to Dungeons and Dragons.

Dungeons and Dragons is obviously the largest, most popular roleplaying game, but $400 million in revenue is staggering. If this was all books, it would be eight million copies. It’s not all books of course; one of the reasons D&D is growing (though perhaps not as fast as Magic is) is the continued expansion of digital services like D&D Beyond, products with high margins and minimal variable costs. This is the future, not because it makes for a better gaming experience, but because it makes for a better balance sheet.

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Crowdfunding Carnival: February, 2026

Welcome back to another Crowdfunding Carnival! It’s not just any Crowdfunding Carnival, though…it’s February. And that means it’s time for Zine Month! And this is a big deal, because for the first time since 2022, it’s actually time for Zine Month, not just Zine Quest. Backerkit has stepped into the ring and it looks like they’re going to stand toe to toe with…wait, I’ve just gotten word that Backerkit’s Zinetopia event is capped at 63 projects? Meaning that if we extrapolate from Kickstarter’s typical Zine Quest growth profile they’ll end up being around 30% of the size? Hm. Oh dear.

It’s not a bad showing, to be clear; 63 non-Kickstarter projects is more than we’ve ever seen from the alternate Zine Event folks since Kickstarter made the confusing decision to move Zine Quest to August. But ultimately there were more Zine Quest projects live even by February 2nd, and unlike Backerkit Kickstarter will let you tag any zine project started in February as Zine Quest, so we’re likely to have well over 200 projects by February’s end, if not even more. It is notable, though, that while the number of projects live in the first week of Zine Month is similar this year and last (around 150), the split is around 60/40 Kickstarter and BackerKit, meaning that a lot of people took Backerkit’s rival Zinetopia event seriously.

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System Hack: Colony Sim Cortex Lists part 1

It’s time to move from theory to practice. As we move on to the next stage of this System Hack, I’m going to start taking the elements we discussed in the first set of articles and make them into actual game elements. For today, that means character creation. When we discussed characters for this System Hack, we landed on some pretty straightforward prime sets: Attributes, Skills, and Distinctions. As such, we’re going to lock in our Attributes and Skills. For Distinctions, the number I’d want to write is perhaps a bit high to cover comprehensively in one article, but I am going to lock in what the three Distinctions each character has are, what they do mechanically, and how they’ll be roughly categorized.

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Legend of the Five Rings: Imperials Histories Volume I & II

We tend to look at new things here at Cannibal Halfling Gaming. Our mission of putting games and gamers together often takes the form of introducing something that might be unknown in front of someone who may be interested. But what about sharing new things to love about something you already love, something that provides ideas for play that had not been considered before? I didn’t know it when I first encountered it but these two volumes, Imperial Histories I & II, had been powerful influences on games I played and still remember fondly.

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Curseborne: Onyx Path’s next dark world

Instead of coming up with some TTRPG pablum for an introduction, I’m going to cut right to the chase: At first I thought it was really weird that Onyx Path Publishing released Curseborne. If you don’t look too closely, the game appears to ape World of Darkness, an entire fork of which Onyx Path is the licensee. The five lineages are clearly aligned to Vampire (Hungry), Werewolf (Primal), Mage (Sorcerer), Demon (Outcasts), and Wraith (Dead). And even if the game is in fact different, why did Onyx Path decide to make their own supernatural horror game now?

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