Tag Archives: Wizards of the Coast

Level One Wonk Reviews: Xanathar’s Guide to Everything

After much hype and hullabaloo, Wizards of the Coast has released Xanathar’s Guide to Everything, the first rules supplement for the Fifth Edition of Dungeons and Dragons. While there is nothing revolutionary within this volume, it offers some great new options for both mechanical and story aspects of D&D. I’d say it’s nice to have for players but more recommended for GMs due to the expanded proficiency and downtime rules, trap creation and encounter expansions, and the solidly integrated rivals system.

Continue reading Level One Wonk Reviews: Xanathar’s Guide to Everything

Unearthing Elf Subraces

Elves that can take to the sky on wings they are born with. Elves that view even other elves with suspicion, sticking to the deep forests of Greyhawk. Elves that took to the oceans instead of the forest, following currents instead of wooded paths. Elves that swore service to the Raven Queen, now wreathed in the darkness of the Shadowfell. There has always been more than just one variety of elf in Dungeons and Dragons, and with the latest Unearthed Arcana a lot more of them are coming out of the woodwork (or the sky, or the sea, or a plane of shadow) to take their shot at being options for player characters in 5th Edition!

Continue reading Unearthing Elf Subraces

Unearthing Fiendish Options

Just because Asmodeus is top dog in the Nine Hells doesn’t mean he’s the only source of fiendish influence on the material plane. Even the Nine Hells as a whole don’t have a monopoly on it; the demons of the Abyss certainly have their own goals and influence, decidedly messier though they may be. From different breeds of Tiefling to infernal cults to abyssal champions, the latest Unearthed Arcana presents us with all sorts of new Fiendish Options, for both sides of the DM’s screen.

Continue reading Unearthing Fiendish Options

Unearthing the Eladrin and Gith

Unearthed Arcana took a step back from Dungeon Master-level rules and hopped back over the screen to the player’s side of things this month – but it seems they may have over shot a bit and landed out among the planes! This time we’re getting material from the ethereal Astral Plane, the roiling chaos of Limbo, and the seasonal extremes of the Feywild with a new race and new subraces for 5th Edition player characters: the Githyanki, Githzerai, and Eladrin!

Continue reading Unearthing the Eladrin and Gith

Unearthing the Three-Pillar Experience

The “Three Pillars” are a long-held ideal of what a Dungeons and Dragons campaign should be focusing on: Combat, Social Interaction, and Exploration. The ideal, more or less, states that each should have an equal share in the adventuring career of the party. That comes down to the personal tastes of the DM, the party as a whole, and even particular players, but it has definitely been true that when it comes to gaining experience points in 5th Edition D&D Combat has been the one bearing the most weight. Monsters have easily defined and consistent XP values, while the same cannot be said for Exploration or Social Interaction. Now, in the latest Unearthed Arcana, they’re presenting some options for changing that.

Continue reading Unearthing the Three-Pillar Experience

Meet the Party: Unearthed Arcana Revised #2

With the announcement of Xanathar’s Guide to Everything coming out this November the speculation is finally over: Unearthed Arcana materials are being published in their final forms for Dungeons and Dragons 5th Edition! That doesn’t mean that Unearthed Arcana is done, however, and June’s release features more revised subclasses and player options for us to peruse. A druid from the Circle of the Shepherd, a Cavalier fighter, a paladin under the Oath of Conquest, and a warlock tied to a Celestial are all ready to playtest, so let’s Meet the Party!

Continue reading Meet the Party: Unearthed Arcana Revised #2

Meet the Party: Unearthed Arcana Revised

A barbarian who brings the spirits of her ancestors wherever she goes, leading them to protect her allies. A bard who almost seems to prefer a sword to a song, a consummate swashbuckling duelist. A fighter whose arrows are steeped in magic, with every shot visiting a different sort of arcane assault upon his foes. A monk who has studied the martial arts of weaponry, and is one with her blades. A sorcerer who taps into the divine blood within her to heal her allies and strike down her foes. The flurry of weekly Unearthed Arcana for Dungeons and Dragons 5th Edition has come to an end, but that doesn’t mean Mearls and Crawford are done giving us material to chew on. Five different builds have returned from their original UA foray, so let’s Meet the Party and see what changed!

Continue reading Meet the Party: Unearthed Arcana Revised

Meet the Party: Unearthed Arcana Pt. 3

A wizard who specializes not in lengthy arcane study but the application of magic in warfare. A monk who masks her amazing skill with the stumbling movements of a drunkard. A paladin who seeks to save the evil from themselves, and who would rather take a hit than deal one out. A ranger who specializes in hunting down magical threats to the world. The 5th Edition Dungeons and Dragons options continue to grow via Unearthed Arcana, and Meet the Party will continue to build ready-to-play characters for your use and inspiration, as well as the continued playtesting for the game!

Continue reading Meet the Party: Unearthed Arcana Pt. 3

Meet the Mystic Party

An acolyte who peers into the hearts of enemy and ally alike, to motivate and discourage as victory requires. An investigator who always gets the information they need, even if the suspect doesn’t talk. A soldier who wades into combat unarmored, their sheer willpower shrugging off death blows easier than a breeze. A wanderer who can see the easy path, even it’s not precisely direct. An assassin whose blades leave no mark on the target’s body, but instead burn out their mind. A master of the elements and the forces of the natural world, commanding them with but a thought. There are a lot more Mystics running around D&D 5th Edition now, so we might as well Meet the Party and see what they can do!

Continue reading Meet the Mystic Party

Meet the Party: Unearthed D&D5e Sorcerers

A half-elf with divine magic flowing through her blood, as capable of healing and helping as she is harming. A tiefling with the soul of a phoenix, wreathed in flames that protect him and burn his enemies. A halfling with the strength of the sea, who sits at the heart of a storm and literally flows away from danger. A dwarf with skin of stone, with magic in the metal of her weapons that lets her bring sorcery into melee. The onslaught of Unearthed Arcana material for Dungeons and Dragons 5th Edition has continued, and Meet the Party continues to provide ready-to-play characters. This time out the gate we have four new options for the sorcerer class, so let’s meet a homogeneous party that only needs one section of the book, but provides lots of sorcerous variety!

Continue reading Meet the Party: Unearthed D&D5e Sorcerers