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You can’t keep a good Artificer down, especially when there’s Arcana being Unearthed. That’s right, this very day we’ve got a new version of Eberron’s magical mechanical manufacturer for 5th Edition Dungeons and Dragons to check out, including a pair of completely new builds for the class! So prepare your infusions, craft your gear, and get ready to see what new frontiers of magic-as-science are being explored!
When the Wayfinder’s Guide to Eberron first hit the digital shelves there was much rejoicing. We were getting to play in Keith Baker’s setting again without having to do everything from scratch ourselves, and a new front of creativity opened up on the DM’s Guild. As a living playtest, though, the WGtE had some glaring absences, and none was more obvious than the Artificer, the iconic class of the setting. Having gone through two cycles of Unearthed Arcana, going back almost to the beginning of UA, the Artificer had gone without any updates since 2017 . . . until yesterday! Grab your tools and lets get to it as we go feature by feature through the latest version of the class!
The day foretold in the Draconic Prophecy has come, and Eberron has returned to Dungeons and Dragons 5th Edition! The planned settings announcement went live on July 23rd, and to accompany it came the PDF of the Wayfinder’s Guide to Eberron (don’t worry, we’ll pay due attention to the Guildmaster’s Guide to Ravnica when it comes out later this year). We grabbed a copy pretty much right away, and after a few days to read through it and digest the contents I’m ready to talk about what’s in it, what’s not, what it all means, and where Eberron and D&D go from here!
Transcribed by Bigby, stolen by Shemeshka, dictated by Mordenkainen, and drawing from the many worlds of the multiverse, the Tome of Foes has arrived! Mordenkainen’s Tome of Foes is, of course, the latest supplement for Dungeons and Dragons 5th Edition, following in the footsteps of Volo’s Guide to Monsters and Xanathar’s Guide to Everything. It has lore, character options, and foes aplenty for us to check out, so let’s get started! I’ll be taking us through chapter by chapter, seeing what Mordenkainen has left for us to read, and comparing the final product to the various bits of Unearthed Arcana that got it started!
After much hype and hullabaloo, Wizards of the Coast has released Xanathar’s Guide to Everything, the first rules supplement for the Fifth Edition of Dungeons and Dragons. While there is nothing revolutionary within this volume, it offers some great new options for both mechanical and story aspects of D&D. I’d say it’s nice to have for players but more recommended for GMs due to the expanded proficiency and downtime rules, trap creation and encounter expansions, and the solidly integrated rivals system.
Elves that can take to the sky on wings they are born with. Elves that view even other elves with suspicion, sticking to the deep forests of Greyhawk. Elves that took to the oceans instead of the forest, following currents instead of wooded paths. Elves that swore service to the Raven Queen, now wreathed in the darkness of the Shadowfell. There has always been more than just one variety of elf in Dungeons and Dragons, and with the latest Unearthed Arcana a lot more of them are coming out of the woodwork (or the sky, or the sea, or a plane of shadow) to take their shot at being options for player characters in 5th Edition!
Just because Asmodeus is top dog in the Nine Hells doesn’t mean he’s the only source of fiendish influence on the material plane. Even the Nine Hells as a whole don’t have a monopoly on it; the demons of the Abyss certainly have their own goals and influence, decidedly messier though they may be. From different breeds of Tiefling to infernal cults to abyssal champions, the latest Unearthed Arcana presents us with all sorts of new Fiendish Options, for both sides of the DM’s screen.
Unearthed Arcana took a step back from Dungeon Master-level rules and hopped back over the screen to the player’s side of things this month – but it seems they may have over shot a bit and landed out among the planes! This time we’re getting material from the ethereal Astral Plane, the roiling chaos of Limbo, and the seasonal extremes of the Feywild with a new race and new subraces for 5th Edition player characters: the Githyanki, Githzerai, and Eladrin!
The “Three Pillars” are a long-held ideal of what a Dungeons and Dragons campaign should be focusing on: Combat, Social Interaction, and Exploration. The ideal, more or less, states that each should have an equal share in the adventuring career of the party. That comes down to the personal tastes of the DM, the party as a whole, and even particular players, but it has definitely been true that when it comes to gaining experience points in 5th Edition D&D Combat has been the one bearing the most weight. Monsters have easily defined and consistent XP values, while the same cannot be said for Exploration or Social Interaction. Now, in the latest Unearthed Arcana, they’re presenting some options for changing that.