What? Whaaaaat? Really putting the wonkiness in Wonk here, after last week’s little doozy. But yeah, there are still a couple Adventure Logs left before I put a feather in the cap of my last attempt at running Dungeons and Dragons. This is the penultimate Adventure Log, from a series of sessions run in August of last year that led to an intriguing conclusion.
“The galaxy is in conflict. After years of growing tension, the worlds of the SEPARATIST ALLIANCE have seceded from the GALACTIC REPUBLIC. Under the leadership of the Jedi Knights, clone troopers fight bravely against the remorseless droid army. Away from the battlefields, Separatist diplomats and agents work to turn additional planes against the Republic, and both sides seeks alliances with neutral systems. Meanwhile, smugglers, scavengers, and pirates find opportunities to profit from the war, which continues with no peace in sight . . .” Such is the opening crawl for Rise of the Separatists, the latest Era Sourcebook from Fantasy Flight Games. The light of the Jedi Order still shines, the Republic still stands, and clones fight the good fight, so let’s go section by section to see what this book has to offer for Star Wars Roleplaying!
Earlier this year Dungeons and Dragons, and, as a result, the role-playing game as a formal, published form, turned 45. It is one of the youngest mediums in entertainment; as a point of comparison the first video game patent was issued in 1948, making that medium over 70. And like video games did with arcades and Atari, role-playing games are beginning to enjoy mainstream recognition, several decades after their genesis. There’s another similarity between video games, consoles specifically, and role-playing games: the first mainstream video game console outsold every competitor it had more than ten to one, just like the first mainstream role-playing game. In video games that was the Atari 2600, and in role-playing games that’s Dungeons and Dragons.
You can’t keep a good Artificer down, especially when there’s Arcana being Unearthed. That’s right, this very day we’ve got a new version of Eberron’s magical mechanical manufacturer for 5th Edition Dungeons and Dragons to check out, including a pair of completely new builds for the class! So prepare your infusions, craft your gear, and get ready to see what new frontiers of magic-as-science are being explored!
From the bowels of amusement we stab at thee! Last week we covered an overview of Allies and Adversaries, but now it’s time for some fun, to breathe some life into the words and number on the page. These might not be the most serious or mechanically maximized characters we’ve ever built, but they are a nice way to show off the new character choices that Allies and Adversaries offers: The Ewok, Jawa and Tusken Raider. So, take a gander at the Oddball Defense Force!
I duck behind a car for a moment, trying to catch my breath. Silencing the voices in my head is no easy feat, but I need a clear mind if I’m going to make it out of this alive. Check my pistol, three shots left. Check my shoulder, clean exit wound. We expected armed guards, we just didn’t expect them to be lead by a rampaging arch-demon. How did these mercenaries even manage to summon that thing?
Welcome to The ORPHEUS Protocol, a game of cult infiltration, mind-numbing monsters, and spy-thriller action. Have the urge to play a coven of monster-exterminating witches? How about a traveling exorcist and his werewolf companion? Maybe a militant team of cyborgs who are also ghost hunters? Buckle your seatbelts eldritch fans, things are about to get weird.
Being a ghost is a tough gig, even if you’re ‘lucky’ enough to be hanging around with a bunch of other ghosts. I mean, there you are all definitely deceased but not passing on, and you’ve got no idea how you got there. Passing on to the other side seems like a definite improvement, but you really want to figure out how your life ended first, right? So how does one do that? Well, you and your fellow ghosts will have to tell the story of your demise to one another, plucking fragments of words and memories from the aether and stringing them together. Such is the tale to be told with the storytelling game from Emma Larkins … and then we died. Continue reading PAX Independents: … and then we died
Forged in the Dark is out of the starting gates. Where Apocalypse World spawned ‘Powered by the Apocalypse’ (PbtA), Blades in the Dark spawned Forged in the Dark, a similar moniker to describe new games which hack and adapt the original game’s ruleset. Now, three years after Blades was first available digitally, there are three Forged in the Dark games at various stages of completion: Scum and Villainy, Band of Blades, and Hack the Planet. Of these, Hack the Planet is the second one released and the one I’ve personally been waiting for. Designed by Fraser Simons, best known for his work on PbtA cyberpunk game The Veil, Hack the Planet means its title literally, and takes place in a dark future where climate change has wrought havoc on the planet. Characters are Glitches, those who eschew the protection (and surveillance) of the corporations from the refugee city Shelter 1 and instead try to make their own way, adapting technology, modifying their bodies, and even fighting the weather to do so. Storm-chasing cyberpunk sound interesting? Read on.
In general, among the writers here at Cannibal Halfling Games, we are attracted to the things that we write about for a variety of reasons. Sometimes, it’s because it is something at the cutting edge of mechanical development. Sometimes, it’s excitement at projects to come. Other times, it’s remembering a forgotten project that could use a bit more love. And, once in a while, we see something that makes us snort with laughter and say “Oh, I have to see that!” It was the final of these that had me take a look at the recent supplement for the Star Wars RPG from Fantasy Flight Games, Allies and Adversaries.
Welcome back to Kickstarter Wonk! This month, you guys…oh man. So many games! So. Many. Games. Down-selecting this list from nearly 20 campaigns was difficult. I had help from another Cannibal Halfling author, Jason, who wrote excellent reviews for both Lancer and Sundown. You won’t see those games covered a second time, but definitely read the linked articles and check them out. In the meanwhile, the top ten for this month came through a lot of reading and pondering, but I’m pretty excited by my selections. All of these games have some really original stuff going on and are worth a look.