“The Clone Wars rage on. Both the GALACTIC REPUBLIC and the SEPARATIST ALLIANCE have had great gains and losses in territorial battles and planetary allegiances. Years of conflict have exposed doubts in the JEDI ORDER, as veteran clone troopers question their own role. Other organizations take advantage of the chaos of war to pursue their own agendas. Bounty hunters and criminals ply their trades. The NIGHTSISTERS of Dathomir conduct esoteric rituals to further their plots while the DEATH WATCH of Mandalore escalate their terrorist activities in the name of tradition. The Force brings these agents together in the most unexpected ways…” This is the end of the age of heroes, but has it saved the best for last? Let’s find out together and bring the Clone Wars to a close as we go chapter by chapter through Collapse of the Republic for Star Wars Roleplaying from Fantasy Flight Games!
As the doors of Halcyon City High School #5’s auditorium blasted inwards in a ball of fire and debris to interrupt the semi-formal dance, three things happened in rapid succession. First, the majority of the students present began to scream in panic and terror. Second, Gil and the Hemophiliac each separately took one look at the explosion and grabbed their dates, rushing Emma and the Sea Tarantula out a back door to safety. Third, the Lawman stood up from where he’d been knocked to the floor, drawing his revolver. Fanning the hammer he sent a hail of bullets through the smoke and dust . . . but there was an answering chatter of automatic fire. The revolver clattered to the floor as the Lawman went down, lost in the smoke and debris. The only active adult superhero and A.E.G.I.S. agent present was out for the count, maybe even dead. It looked like the younger breed of heroes were going to have to step up.
I’m a fan of Fate Core, and my favorite additions to the Fate Core family have been the purple books, the System Toolkits. What makes Fate so interesting to me is the level of modularity and genericization available in the rules, which both let players run pretty much anything they can imagine in Fate. With all that flexibility, though, comes the simple fact that there are a hundred ways to do anything, including some really inventive ones that any single player probably didn’t think of.
Here lies Lump, Expert Lamplighter, Goat Rider, and The Iron Gut. He was a good goblin, and a better friend. He once let me borrow his shovel, and was barely even mad when I sold it for mushrooms. It’s unfortunate that he was killed by a gelatinous cube, and even more unfortunate that the cube was then eaten by a giant cave lizard. We bury this lizard mess in remembrance of him. To Lump!
Welcome to Goblinville Gazette, a game of bumbling adventure, shiny loot, and the ever-approaching threat of calamity. If you’ve ever wanted to play as a lovable band of misfit monsters, Goblinville has something special for you. Strap on an eyepatch, grab your rusty knife, and get ready to build the best goblin town that anyone has ever seen—which, to be fair, is a pretty low bar.
You had heard the whispers for a long time: someone up high was on the take, and people who stepped out of line had a habit of vanishing. The town had been a hive of villainy long enough, what was a couple more people on the take…but things got stranger. There was a buzz on the street and strange rumors: people vanishing and returning a bit off, politicians showing up dead and eaten from the inside out. But it was none of your business until she walked in…she had legs for days, just not in the way you thought…and her idea of biting your head off turned a bit too literal for your taste. Before, you might have chalked it up to a bad client, but now…now you’re in too deep and if you’re not careful, you’ll be left as just a shell, a reminder of your former self, an . . . Exuviae.
In RPG discussion circles in places like Reddit and Twitter, there has been a fair amount of hay made over the relative absence of ‘critique’ in the RPG realm. As someone who reviews RPGs fairly regularly, this is something which is difficult to parse but ultimately fair. A review aims to go over the traits and writing quality of a game in order to answer whether it is worth buying and worth trying to play. In RPGs (though honestly in all media) reviews skew positive because negative reviews get more negative attention, and because honestly writing 1500 words about something you don’t like simply isn’t fun.
The world is dying. Three times now Kaykayfilu, the Serpent Fish with a Hundred Feet, has arisen from the depths after growing huge on the energy of destruction, flooding the Land. Each time more reality has vanished forever, never to return. Each time the humans, lacking any kind of supervision, have caused the destruction that brought the flood. The fourth flood may very well be the last. It falls to the ngen, the Masters and Owners of Things and mighty preternatural beings from before the dawn of time, to infiltrate the dreaded cities of mankind. Not to strike the humans down, because that way lies corruption. Instead the ngen must convince the humans to turn aside from the path of destruction, one piece of the world at a time. Save the natural world from humanity (and humanity from itself) in Ngen Mapu, a new Fate World of Adventure of South American urban fantasy from Felipe Real and Evil Hat Productions!
This week is Independence Day in the US, and here are some opportunities to declare independence from cost constraints as you try to build your RPG collection. As usual we have Bundle of Holding and DriveThruRPG sales being highlighted, as well as a free product that’s definitely worth checking out.
It’s July, and the Kickstarters are out in force before GenCon! Well, it was actually a fairly sparse list on the publisher front, though it’s worth noting that there’s a new edition of Chivalry and Sorcery, a supplement for the latest edition of Torg, and a new edition of Aberrant, to boot! Still, those are all editions of existing games, and Kickstarter Wonk is about the new stuff. I’ve painstakingly separated the wheat from the chaff and brought you ten games that should all be pretty solid…or at least pretty to look at.
Has your monster killing gotten into a rut? Oh sure, it was exciting the first time that the vampire raided the school dance, or when an accident with a magical artifact would summon a new type of creature each week to terrorize the town (though, strangely enough, it would always seem to stop between May and early-September). But when it’s happened week after week after week, the monsters themselves might get a little…stale. Maybe it’s time to stop the pure slayage, and chase some mysteries. After all, not every problem can be solved by hitting hard until dead: there are strange events possibly caused by innocent or well-intentioned mundane actions, or perhaps you are getting the first glimpse of a conspiracy, one that would take nine months or so to wrap up. It’s just the thing to brighten up events around the school library, FBI headquarters, or MIT lab.