Tag Archives: TTRPG

Critical Role for All of Us: Finding Practical Tools in the Monolith

Well, it happened: I got hooked into arguably the most gaming table in the community. And…it’s kind of hard to write about.

Let’s be honest: at this point, Critical Role has long since left behind the status of “home game” and is more a monolithic cultural force. We here at Cannibal Halfling Gaming have a let’s-call-it complicated relationship to both D&D (and Hasbro). I won’t speak for anyone else, but I enjoy D&D but have never actually seen anyone play it “out of the box” with no alterations. Every iteration of it I have seen has changed the rules to some extent, and there are systems that do the parts that I enjoy a better way. But I really can’t ignore the cultural significance that it holds and Critical Role timed itself well, riding the then newly-released 5th edition and captured the zeitgeist. And yet, for all that I couldn’t ignore the memes and an animated series being released I never actually sat down to watch it. There was just so much both with lore and a sheer crushing number of hours that made sitting down to catch up on a campaign seemed an insurmountable wall. 

And then, the team decided to do something completely different: they reset the lore, brought in a new GM, fleshed out the cast to double its original size and adopted a West Marches inspired campaign design. And credit to them for making that choice. I can imagine the temptation to stick with the winning formula until the golden goose was dead (although they did stick with D&D instead of, say, Daggerheart, but that’s another topic altogether). 

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System Hack: Mashups

Hobby games is a pretty broad field, with both upstarts like TTRPGs and trading card games as well as board and miniatures games which go back decades further. The whole field is brimming with designers taking their ideas about set, setting, and mechanics and committing them to cardboard and plastic, creating new and weird accessories or just sticking with humble dice and meeples. When you combine the recent renaissance in hobby board games (driven, like TTRPGs, by Kickstarter and the internet) with a few decades of family board games that everyone seems to have kicking around, there’s a lot of potential just sitting there.

TTRPGs are just as able to use weird, custom accessories as any board game, and in some cases all it takes is one designer with a weird idea to make something new. Where I think is the most fertile ground is the RPG mashup: taking accessories you may already have in your game cabinet and making new games with them. The hobby has figured out this works great with Jenga, and as you’ll read about in a moment, someone is trying it with the classic family (dis)favorite Monopoly. As far as other games, the sky’s the limit…but there is an extra layer of challenge involved with taking an existing game and both changing the experience while preserving the original bones.

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Crowdfunding Carnival: April, 2026

Welcome to the Crowdfunding Carnival for April! It’s spring now, which means I’m spending more time outside riding my bike and less time writing. That’s why this post is going up on a Thursday! Okay, that’s…not entirely true (it’s also not entirely false). The post is going up on a Thursday also because I didn’t want to post on April Fool’s Day. Also also, some really cool stuff went live on Wednesday, and if I posted too early I wouldn’t get to talk about it. In addition to all of the campaigns below, Orbital Blues Month started on April 1st on Backerkit, and there are a bunch of neat campaigns supporting that particular game of sad space cowboys. It’s all underpinned by Outlaws and Corporations, a new Orbital Blues first-party supplement.

With that, let’s get into it. The major campaigns section is a bit negative this month; as it turns out money corrupts, and that’s how we get proprietary apps and wholly unnecessary D&D 5e money-grabs. Luckily, Pelgrane Press and The Gauntlet also come to the rescue with two big and worthy campaigns.

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PAX East 2026: A Tabletop Roundup

I returned, once again, to the halls of PAX East this weekend! When I wasn’t just wandering around, reading RPG books, or running sessions at Games on Demand (two sessions each of A Stern Chase Is A Long Chase and Fabula Ultima this time) I was sitting down to try games out. In case you’re attending PAX East 2026 Sunday Edition, I’ve provided the booth numbers you can find these games at to peruse them, but by and large I expect this will be something for folks to follow up on afterwards – so please peruse the many fine and elegantly crafted links to these fine and elegantly crafted games!

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System Hack: Colony Sim Cortex Lists part 2

Welcome back to our System Hack! We’ve moved into the detail part of this hack, actually nailing down what everything in the game is and how it works. Now that we’ve nailed down what the skills are, it’s time to talk about Resources and Items, how they’re made, and what they do. Later on this leads us to part 3, where we lock down the tech tree and more specific base stations. After that’s all situated, it might be time to prototype this thing as a game.

RimWorld does give a guide in terms of what level of simplification we should go for. Resources like ‘compacted steel’ and ‘compacted machinery’ sidestep massive parts of the metal and machining supply chain, and also end up neatly creating resource constraints at different stages of the RimWorld gameplay loop. We’re not necessarily restricted by the same intent with our designs; this game is still an RPG at its heart and things like trading and finding more resources aren’t necessarily constrained to a single map and random events. With no (or at least much less) dead-ending, it’s okay to make the resources palette a bit broader and a bit more interesting.

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Three Tiers of RPG Purchasing

There’s a wide world of games out there, and from a gamer’s perspective it’s an embarrassment of riches. More games than you could ever play or even read, and altogether too many things to do and places to start. How gamers navigate the hobby is important for game designers, who are all jockeying for the dollars that gamers spend.

Everyone goes about their gaming purchases in different ways, much as they go about buying groceries, appliances, or furniture. In gaming, a hobbyist is likely to make many gaming purchases over time, and how they segment these purchases depends on what they’re trying to do. The assessment of how buyers behave with regards to their purchases is called customer segmentation, and it’s a key element of market research and strategy consulting. When you understand how your customers act, it’s easier to plan for their behavior and make more effective product and marketing decisions.

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Weekend Update: 3/14/2026

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.

DriveThruRPG Top Sellers for 3/14/2026

  1. Cyberpunk RED: Interface RED Volume 5
  2. Traveller: The Core Expeditions
  3. Outgunned Superheroes
  4. Public Access
  5. Traveller: Vehicle Handbook Update 2026

From the Archives

About this week seven years ago, we started taking a look at stories very closely, a thread that would wind its way across many articles and musings from then to now. From the archives this week is Level One Wonk: Narrative, a discussion of prescriptive and emergent narrative and likely the first time we reference simulation video games like RimWorld and Dwarf Fortress.

Discussion of the Week

Apologia for plain paragraphs: Sam Sorensen wrote a blogpost comparing heavily broken up, bulleted game text with minimally formatted prose, and based on the quote replies (linked above) it perhaps did not go the way that was intended. Reading through the post there’s two intermingled arguments: That RPG designers do bullets and secondary formatting poorly (likely true, requires bringing receipts) and that minimally formatted prose is better than highly structured bullets (non-falsifiable, controversial). As usual, the real answer is almost certainly to use both, and to learn the underlying layout skills that allow you to make both prose and lists as usable as possible.

Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, through Mastodon via @CannibalHalflingGaming@dice.camp, and through BlueSky via @cannibalhalfling.bsky.social.

Breaking Down Random Generation

Random character generation is an artifact of older editions of D&D, with the OSR and other throwback movements embracing it wholeheartedly. In the present day both old-school D&D derivatives as well as the range of games derived from WFRP’s take on d100 mechanics are still locked in with random generation, with the classic ‘roll 3d6 six times in order’ being both common mechanic and a meme. The problem with random generation in this way is that putting characters arbitrarily at different places on a probability distribution, in effect making characters better or worse based on nothing but luck, is a pretty poor way to accomplish the ultimate goal of random character generation, which is to introduce variability to the type of characters that players ultimately play.

In reviewing how a number of different games handle random character generation, specifically random attribute generation, I can’t help but think that these designers know that players don’t like random generation and don’t actually like rolling bad characters. It’s widely known what the most common response to early D&D’s attribute requirements for certain character classes was: Cheat! It therefore stands to reason that games which still commit to random generation either create a system that employs randomness more deliberately, or create a system which softens the blow of the dice.

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Weekend Update: 3/7/2026

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.

DriveThruRPG Top Sellers for 3/27/2026

  1. Traveller: The Core Expeditions
  2. Cyberpunk RED: Interface RED Volume 5
  3. BattleTech: Force Manual: Mercenaries
  4. Traveller: Vehicle Handbook Update 2026
  5. Storypath Ultra Core Manual

Top News Stories

D&D 2024 is now officially called ‘5.5e’: I suppose this is news.

From the Archives

At this time in 2018, designer Fraser Simons was kickstarting his follow-up to The Veil, Cyberpunk FitD game Hack the Planet. While perhaps not the most ambitious extension of the mechanics from Blades in the Dark, the game took the setting building and storytelling present in The Veil and expanded it, envisioning a dystopian future city where the residents were only protected from the ravages of climate change by mitigations from massive corporations. The PCs, of course, are out to change that. From the archives this week is The Independents: Hack the Planet.

Discussion of the Week

I wish it was easier to go broad in this hobby: It’s good to occasionally remind people, as I like to say, that there’s a wide world of games out there, and at a wide range of price points. Fate, one of the cornerstones of 2010s indie, is Pay-What-You-Want. All of the ‘Without Number’ games have free versions. Many, many more expensive trad games have starter sets, which we are big proponents of here. And this isn’t even getting into things like Bundle of Holding, massive itch.io bundles, and other (completely legal) secondary markets. When accounting for inflation, AD&D 1e cost $180…we don’t have to accept “sticker shock” as a reason to devalue game designers’ work.

Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, through Mastodon via @CannibalHalflingGaming@dice.camp, and through BlueSky via @cannibalhalfling.bsky.social.

Weekend Update: 2/21/2026

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.

DriveThruRPG Top Sellers for 2/21/2026

  1. Warhammer Fantasy Roleplay: Temple of Spite
  2. Cyberpunk RED: Interface RED Volume 5
  3. Outgunned Superheroes
  4. Legend in the MistHearts of Ravensdale
  5. ICRPG Power Tools: Game Mastery Book

Top News Stories

IEEPA tariffs struck down as illegal: In big news for American consumers as well as gamers, the US Supreme Court handed down a 6-3 decision that President Trump’s use of the International Emergency Economic Powers Act (IEEPA) to levy tariffs was unlawful. Trump immediately lashed out with an executive order using Section 122 of the Trade Act to impose 10% tariffs worldwide, but 10% is lower than essentially all of the tariff rates from IEEPA and is also capped at 150 days. The dust is still settling (and refunds are, while legally entitled, going to be hard to get), but this is a win for anyone faced with importing goods from abroad.

From the Archives

On this day eight years ago, we were talking about the end of the world in an, er, more fun context than national news. From the archives this week is Level One Wonk: Post-Apocalypse, a whirlwind tour around themes and useful mechanics for the genre.

Discussion of the Week

Two of my players just broke up: While extreme, the OP here reminds us that scheduling continues to be the beast with the highest challenge rating of them all. There is among the responses the secret I’ve used to keep a group going for over two decades: “Play with whoever shows up. All the time, every time.”

Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, through Mastodon via @CannibalHalflingGaming@dice.camp, and through BlueSky via @cannibalhalfling.bsky.social.