Category Archives: Articles

Solitaire Storytelling: The Librarian’s Apprentice

Infinite, ever-shifting, and sometimes dangerous, the Library exists in the space between worlds and times. Among the many who call it home are the Librarians, and only those who truly understand it may join their ranks. I seek to do so.

The path of a Librarian’s apprentice is a long one. My current task is designed to test my skills at traversing the Library and finding information. If I retrieve the six documents requested by my Librarian before the day is out, I will have completed one more step on my journey.

I think I’ll be okay. After all, I stumbled into the Library on my own and survived in the stacks for a while, dodging all manner of dangerous tomes and trespassers. Now I actually have training as an apprentice and the help of my familiar. the tumblefluff Dog ear, a library spirit who helps me navigate the stacks. That doesn’t mean it’ll be an easy task; after all, as the library itself once whispered to me, there are more things twisted here than plots.

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Hero Forge Custom Dice Kickstarter Review

Hero Forge did its first Kickstarter more than ten years ago to launch a custom miniature printing business, and launched a second one to bring color to their minis. In between and after the fact the platform has continued to add more and more options to their catalog: new items, species, materials, and so on. Now Hero Forge has a third crowdfunding effort, and it’s focused on what you use to determine your miniature’s fate: the dice.

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What actually happens when your group switches games?

It’s known that table dynamics affect play as much as (and some argue more than) what game you’re sitting down to play. And although both game and player are important, player aims often get talked about less or even disparaged through ‘taxonomies’ which typically valorize the playstyle of the author instead of providing objective analysis. Games are simply easier to discuss and critique; even movements which seemingly downplay the primacy of mechanics end up spending a lot of time discussing written material in the form of modules and settings which rarely if ever lead to the best gaming experience (because of, once again, player dynamics).

I started puzzling over this a few weeks ago, and wanted to return to the discussion at hand because I think it’s an important part of figuring out what you actually want to play. Needless to say, the ‘what’ in this sentence must necessarily be broader than what book you aim to pick up and puzzle through, but that’s always been the case: Even within a single game, editions, supplements, and pre-written material would always enter consideration before a single person sat down at the table. And, of course, the play outcome is still wholly dependent on the group even after the material choices are made.

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Crowdfunding Carnival: March, 2025

Welcome to Crowdfunding Carnival for March! We’re in the post-zine nowhere zone, where backers and creators alike have a little bit of a hangover. Even so, there are still some interesting games to talk about. March and April have become a key campaign window for larger publishers after zine enthusiasts put them on blast for trying to campaign during Zine Quest (even if such campaigning may have been a net positive), so even in the early part of the month I have a number of campaigns and early campaign notices that all seemed to show up in my inbox exactly on February 28th. This means that even though there’s a smaller number of campaigns this month, we’re still seeing at least two major licensed campaign pushes. It’s even possible one of the two might be worth backing!

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Gaming groups and the social ‘system’

Moreau Vazh wrote an excellent post on their blog Taskerland, entitled “System Matters, Explicit Mechanics Less So”. Framing the debate on rules density historically, the post points out that gaming groups end up behaving in patterns similarly seen in many groups of people who have come together to do something creative. Of course, given that the norms of roleplaying are a great deal younger than, say, the social conventions of playing music in a group (an activity which is highly delineated and has many, many titles associated with said groups), there’s still a lot of push and pull in terms of figuring out how everyone actually wants to roleplay. Many of the norms we do have were developed either from prior art (often wargames) or came up simply because they were written into D&D back in 1974 (or perhaps a few years later, depending on the actual rule). Either way, these norms are still evolving, and as Vazh correctly points out, the hobby spends way more time agonizing over mechanics than attempting to understand the social dynamics which lead to game preferences and styles of play. And this leads to the core thesis of the Taskerland post, that ‘system’ is so wrapped up in the social norms and conflict resolution approaches of a group that the way a group plays games often transcends mechanics.


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Crowdfunding Carnival: Zine Quest 2025

Welcome back to the Crowdfunding Carnival! Zine Quest this year has been very active, so we’ve got more zines to look at in the usual categories. In addition, I’ve done a brief look back at February of 2020, which in addition to having some mainline games was the inaugural year of Cannibal Halfling’s Zine Quest coverage.

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