A small Imperial hovercraft lay on its side on the plains of Toprawa, smoke pouring from one engine up into the clear blue sky. Two stormtroopers stood guard outside of it, although to a trained eye the armor seemed less fitted than it should, the troopers’ stance not as rigid as usual. Scanning the horizon, one of the troopers spotted a Sentinel-class landing craft in the distance, headed roughly towards the crash site. The trooper banged on the hovercraft’s hull, and a moment later a man in a crisp-looking Imperial Army officer climbed out of the wreck. Patience Johnson checked the read-outs of his holographic armor and straightened a stolen officer’s cap. It was time for the man who could con a Hutt to make Imperials look like idiots.
Agent Castor of the Imperial Security Bureau strained against his bonds, but to no avail. His comlink, ID, and the transponder he wouldhave used to call in an airstrike on these damnable rebels had been taken, he’d been knocked out, and now he was tied up in what looked like a cave somewhere. Giving up on the bonds for now, he tried to look around and get a better view of his surroundings, but before he could the lights turned on. Someone had set up some serious light sources, as for a while he was blinded. About the time he could see again, he wished he couldn’t. A scrappy looking Bothan was crouched down next to him, uncomfortably close and muttering all sorts of horrible threats. On his other side was the same Trandoshan who had knocked him out, quiet but looming, flexing her claws. As Castor’s vision continued to return he spotted a second Bothan standing directly in front of the lights. She told him that he was in big trouble; as much as he wanted to, Castor couldn’t quite bring himself to disagree.
Continue reading Adventure Log: Living on Borrowed Time Part 4
A Paladin of the Adamite Tower, wielding a sword made of sunfire and a pure heart. A Cendiary Priest, a mendicant craftsman traveling the world, fixing whatever he can along the way. A Skyholme Astromancer, a practitioner of great magic with dark forces hunting after her knowledge. A Captain of the seas of Weik, who is never satisfied with where his sails take him. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. We’re giving Force and Destiny another look, but this time with a very different twist. There are no Jedi and Sith here, nor are there starships and speeders. Instead we’re going to meet heroes who see magic instead of the Force as we meet the Knights of Weik!
Cole guided the Short Trip through the mists as Shikte compared what little they could see of the terrain against the maps they had been provided. Eventually, the Tusken gestured downward; they were as close to their rendezvous point as they could get without the scanners working. The former smuggler put the craft, laden with the rebels and with various crates taken from the Borrowed Time,down in the first clearing he spotted. The rebels quickly disembarked, spreading out to cover the craft, wary after their clashes with the Imperial Army earlier in the day. Cole, in a rare moment of calm, closed his eyes and tapped into another sense. After a few seconds, he opened his eyes and gestured to the others; they weren’t alone in the mists.
Five Days Earlier . . .
In a small briefing room, likely onboard a ship by looking at the construction of the walls, four very different beings wait to see what fate has in store for them. A Sluissi, Chadra-Fan, and Tusken in the uniform of Alliance Infantry wait more or less patiently, while the two Bothans seem much more agitated. For some, this is merely a (somewhat mysterious) reassignment. For others, they have little idea of what they have been pulled into. At about the time even some of the uniformed beings begin to get anxious, the only door into the room hissed open, and a middle-aged human walked in.
“My name is General Airen Cracken, head of Alliance Intelligence. I’m going to be briefing you. Welcome to Special Operations.”
A survivor of a world consumed by the Warp, bound to the God Emperor body and soul. A man born into a prison, possessed by a daemon but freed to unleash the Emperor’s wrath upon His enemies. A tech-priest long trapped on a world quarantined and doomed, who has learned how to keep her secrets. A righteous crusader of noble blood, devoted to her order and the destruction of the Immaterium’s denizens. Every Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. Prepare yourself to face the worst of the grim, dark future Dark Heresy Second Edition as we join the Ordo Malleus and fight the Enemy Beyond!
The galaxy stands at a turning point. The actions of a few may bring a return of freedom, or a victory for the darkness.
Despite having made gains after destroying the Death Star, the Rebel Alliance is now on the defensive, scrambling for any advantage in order to survive.
As part of the effort to stem the tide the crew of the BORROWED TIME, now joined by their fellow rebels, begins their first mission for the Alliance….
I’m waiting in the lounge of the Bogwing as the crew comes aboard their ship, David shrugging off his newly-acquired dealer’s coat and Ben putting down the credits from their latest Bespin heist. Eager to hear what they have to tell me I open up my datapad and get ready to begin recording. I’m always looking to Meet the Party, after all, and if what I’ve heard is true, this is going to be a great Tale from the Hydian Way.
The Borrowed Time’s crew were like many others on Nar Shaddaa, doing whatever work they could to keep the credits flowing and their ship off the ground. While their early days were by no means dull, it can be said with accuracy that their story really began when everything went wrong.
A skilled negotiator and a true believer in the God-Emperor who is still willing to sail with a Rogue Trader and deal with xenos to make her fortune. A Heretek who has abandoned the strictures of the Machine Cult, seeking knowledge and technology from alien sources. A veteran of the Imperial Navy who has fought His foes at the controls of a mighty ship and throughout its corridors. A death worlder mercenary who thinks that Dark Eldar and Kroot are easy compared to the horrors she grew up with. Every Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. It’s time to head back to the grim, dark, far future of Fantasy Flight Games’ Dark Heresy Second Edition, there to join the Ordo Xenos and fight the Enemy Without!