A hangar full of CHM-01 Ogo mecha stand ready and waiting, loaded up with weapons and gear, their reactors running hot. The alarms shriek, a voice over the speakers commanding “Pilots, to your machines!” So who precisely is going to answer the call? In this month’s System Hack for Genesys Mecha, we’re taking a visit to the barracks to see how we’ll build the characters to pilot our machines. It’s time to create some Archetypes and Careers!
A spy and scout for the Rebellion who has picked up a number of strays with his ship. An old soldier who had found a living as a doctor, returning to the fight to atone for past deeds. A survivor from an extinguished Order, stealing to survive. A former star of an Imperial Academy, forced to flee because of a secret she did not even know she possessed. Meet the Party brings you ready-to-play characters, complete with backgrounds and relationships, for use both in your own games and as inspiration for creating characters of your own. This time we’re destined for the dark times between the death of the Republic and the rise of the Alliance, as we create Star Wars Roleplaying characters using Dawn of Rebellion!
Every mecha series has its own mass-produced machines that form the majority of the forces present, friend or foe. The MS-06 Zaku, the OZ-06MS Leo, the VF-1A Valkyrie, the M9E Gernsback, the RPI-11 Glasgow, the KG-7 Aerion, whether they are the first of their kind or simply the most recent model to be fielded there has to be a machine that forms the backbone of mecha warfare. If I want to be creating a hack for Genesys that lets me run an anime-style mecha game, then I’m going to need such a machine of my own. In this month’s Genesys Mecha System Hack, an adaptable prototype is ready for launch!
The Empire reigns across the galaxy even as an alliance of resistance fighters and rebels begins to form to overthrow Imperial oppression. A space station with the power to kill worlds is still being constructed near Scarif. A group known as the Spectres still fights to free the planet Lothal. The Imperial Senate stands impotent, but certain members secretly resist. A boy on Tatooine still has no idea what his future has in store. It’s a new era in galactic history, and you can find what you need to play in it within the pages of Dawn of Rebellion, the newest Star Wars Roleplaying supplement from Fantasy Flight Games!
When the Genesys RPG from Fantasy Flight Games was released I wondered exactly what I could do with it. I’m familiar with the Narrative Dice System after a number of Star Wars campaigns and one-shots, but that’s the trick with universal systems: when you can do anything with it, the single biggest question becomes what to do in the first place. Almost since the beginning, though, an idea needled at me, and I’ve finally decided to do something about it: a Mecha Anime hack for the system. Before we set up and get in our giant robots, however, I needed to figure out exactly what I was going to be doing to make this happen.
The cargo hold of the Sleight of Hand looked more like the mustering area of a troop transport than a light freighter or smuggling vessel. Nearest to the rear hatch Lt. Averre’s small SpecOps team were professionally checking their gear and charging weapons in a small circle, mostly quiet. Most of the deck was taken up by the infantry squads that had come from Bolthole Station and trained with Shikte and The Wookiee; they were either playing cards, sprawled out sleeping, or working on a blade or a scope depending on their mentor. The recruits from the Sullustan Resistance were mostly checking and assembling grenades, Dohl Che’qy’to overseeing it from a tall crate while eating a piece of fruit. Meanwhile, up in the crew area and the bridge, the so-called crew of the Borrowed Time tensely waited through their journey to the Mustafar system.
Cole Strutter coughed and spit, grimacing. Almost miracle-grade healing aside, the taste of bacta in the back of one’s throat after needing to heal internal injuries was nastier than the worst rotgut he’d ever had, and that said something. Plus, he still had one less leg than he remembered. But the real reason for the grimace was that Verjylla, Nak, and Caleb had been there to greet him when he got out of the tank in the Rabblerouser One‘s infirmary, and the Bothan had handed him a bottle of the finest Whyren’s Reserve the second he’d been sat down by the medical droids. He eyed the bottle and his comrades suspiciously before taking a swig, and then asked the obvious question. What had gone wrong while he was out?
Last week, Seamus gave a comprehensive overview of the first part of Fantasy Flight Games’ new toolkit system Genesys. The first section presented a new angle on the Narrative Dice system which lived up to the promises of a genericized Star Wars game, while the second section on settings left a lot on the table and a bit to be desired. But there’s a lot more book here! Even if Seamus got more page count, this last section is the one that’s really full of the stuff you’re going to want. Now, if you need to get the lowdown on the basics of the mechanics and how this book differs from the Star Wars games, you should go ahead and check out Seamus’ first review. If you’re ready to talk toolkit, though, read on. All four of these chapters are from Part 3, the Game Master’s Toolkit. Overall, the toolkit is very well done, though there are several missed opportunities to have taken an addition that was merely good and make it great.
Genesys, the universal roleplaying game system from Fantasy Flight Games, is starting to land in mailboxes and game stores this week, and sure enough both of us here at Cannibal Halfling Gaming got our hands on a copy! Billed as a ‘toolkit’ that GMs and players can use for any setting they want, we’re naturally excited and curious to see how it shapes up. Does the system work? Is it as adaptive as it claims to be? As universal systems go, where does it land on a scale of Fate Core to GURPS? Will it actually be fun to play? Read on and let’s find out together as I take us chapter by chapter through the book for the first part of CHG’s review!
The Last Ditch docked with the newly captured and newly rechristened Time Sink as the CR-90, Interdictor cruiser, and the rest of the rebel task force hurtled through hyperspace towards a rendezvous with Rabblerouser One. Patience came aboard, the last of the Borrowed Time crew to do so, eager to take command of an even larger flagship for the Rabblerouser Fleet. He arrived on the bridge to find a skeleton crew of former Imperials who had been convinced to join the Rebellion and his fellow Borrowed Timers all a flutter; while they’d made their escape into hyperspace, they were going to have to repel some boarders.