This article is a log updated periodically throughout the day, and then published when complete.
Arrival: 8 AM
First of all, an update and correction from my last scouting report. While we had been warned off the changes in entrances previously, for some reason it hadn’t sunk in. For those of you taking a train in, stops around 14th -16th streets will be superior than hiking over from elsewhere. In addition, Will Call has moved from the location originally sent out by email, and is now by the entrance hall. This means that everyone is all going to the same location, which, well…
Continue reading PAX Unplugged: Day 1 – Live Update Log
A Matchmaker of the Deer, manipulating others to maintain Rokugan’s balance. A Spymaster of the Crane, ferreting out secrets and striking at exposed weaknesses. A Deathdealer of the Scorpion, striking down enemies by any means necessary. A Chronicler of the Dragon, maintaining the truth despite a storm of lies. The social scene in the Emerald Empire is just as much of a battlefield as any blood-stained patch of earth outside Toshi Ranbo, and it’s a battlefield that requires warriors that wield words and blades alike with the greatest of skill. Fortunately we have what we need to build an entire party of such warriors for the Legend of the Five Rings roleplaying game from Fantasy Flight Games, using the Courts of Stone!
Continue reading Meet the Party: Legend of the Five Rings: Courts of Stone
A Falcon hunting phantoms through the trees of Shinomen Forest. A Lion trying to heal the wounded and avenge an ancestor’s death. A Unicorn riding out to free the spirits of corrupted kin from the shadows that have swallowed them. A Phoenix desperate to redeem his bloodline and himself before it’s too late. The land of Rokugan thrives in the light of the sun, but shadows creep in, and someone must stand against them. We’re telling another tale in the Legend of the Five Rings from Fantasy Flight Games with this haunted but ready-to-play party of samurai seeking honor and glory in the Shadowlands!
Continue reading Meet the Party: Legend of the Five Rings: Shadowlands
Sure, you could enlist and get issued a giant robot by your space military. Or you could be a traditionalist and just
steal fall into the cockpit of the nearest mecha to start your adventure. Why trust some other engineer’s design, though? You’ll be making your own story, why not your own mecha to tell it with? Well if that’s what you want to do then you’re in luck, because that’s what we’re doing for one last G.E.N.E.S.Y.S. Mecha System Hack using the Genesys system from Fantasy Flight Games!
Continue reading System Hack: Genesys Mecha: Custom Mecha
An entrepreneur managing armies of battle droids instead of finances and job orders, trying to find some way to turn a profit in all this. A member of the Separatist Senate who truly believes in the cause, working to sway both allies and enemies. A warrior of an ancient tradition, fighting for glory in a galaxy that condemns him. A swordswoman skilled in magicks, out in the galaxy to prove herself and perhaps even learn a thing or two. The Grand Army of the Republic and the Jedi Order aren’t the only ones with stories to tell during the Clone Wars . . . so deploy the droids and get ready to fight for freedom from the Republic with this ready-to-play party of Separatists for Star Wars Roleplaying from Fantasy Flight Games!
Continue reading Meet the Party: Star Wars: Separatists
“The Clone Wars rage on. Both the GALACTIC REPUBLIC and the SEPARATIST ALLIANCE have had great gains and losses in territorial battles and planetary allegiances. Years of conflict have exposed doubts in the JEDI ORDER, as veteran clone troopers question their own role. Other organizations take advantage of the chaos of war to pursue their own agendas. Bounty hunters and criminals ply their trades. The NIGHTSISTERS of Dathomir conduct esoteric rituals to further their plots while the DEATH WATCH of Mandalore escalate their terrorist activities in the name of tradition. The Force brings these agents together in the most unexpected ways…” This is the end of the age of heroes, but has it saved the best for last? Let’s find out together and bring the Clone Wars to a close as we go chapter by chapter through Collapse of the Republic for Star Wars Roleplaying from Fantasy Flight Games!
Continue reading Star Wars: Collapse of the Republic Review
Ah, Mecha-Mooks. While the heroes and named villains of the piece get their shiny super prototypes and custom machines, the nameless grunts get bargain bin robots that might as well be made of cardboard with a jet fuel filling. Hey, just look at the OZ-06Ms Leo from Gundam Wing, the fandom would have you believe a stiff breeze causes one of those things to erupt in a fireball. But . . . when a named character hops in one, it still manages to accomplish something without dying instantly. So how do you get Mecha-Mooks to use in a Genesys Mecha game when the same machine can be used by the weakest of Minions and the most dreadful Nemesis? Once you’ve answered that question, how do you make the bad guys stand out from their goodie two shoes counterparts? Let’s find out in this latest System Hack for Mecha in Fantasy Flight Games’s Genesys! Continue reading System Hack: Genesys Mecha: Minions and Adversaries
A Jedi Knight forced to become a leader and a teacher, learning as much as she goes along from those under her wing as they’re learning from her. A Padawan on his second Master, fighting in a war when he’d rather be studying, because such is apparently the will of the Force. An officer, first among brothers, determined to get as many of them alive to the end of the war . . . whatever that might mean for them. A pilot who wouldn’t be out of place at a Corellian spacer’s cantina, never mind that he’s technically only eleven standard years old. A trooper who believes a quantity of firepower has a quality all its own, but it’s not the only quality worth bringing to the battlefield. These Heroes of the Republic are ready to fight the good fight on whatever planet it comes to, so let’s see what they can do and fight back against the Rise of the Separatists!
Continue reading Meet the Party: Star Wars: Jedi Knights and Clone Soldiers
“The galaxy is in conflict. After years of growing tension, the worlds of the SEPARATIST ALLIANCE have seceded from the GALACTIC REPUBLIC. Under the leadership of the Jedi Knights, clone troopers fight bravely against the remorseless droid army. Away from the battlefields, Separatist diplomats and agents work to turn additional planes against the Republic, and both sides seeks alliances with neutral systems. Meanwhile, smugglers, scavengers, and pirates find opportunities to profit from the war, which continues with no peace in sight . . .” Such is the opening crawl for Rise of the Separatists, the latest Era Sourcebook from Fantasy Flight Games. The light of the Jedi Order still shines, the Republic still stands, and clones fight the good fight, so let’s go section by section to see what this book has to offer for Star Wars Roleplaying!
Continue reading Star Wars: Rise of the Separatists Review
From the bowels of amusement we stab at thee! Last week we covered an overview of Allies and Adversaries, but now it’s time for some fun, to breathe some life into the words and number on the page. These might not be the most serious or mechanically maximized characters we’ve ever built, but they are a nice way to show off the new character choices that Allies and Adversaries offers: The Ewok, Jawa and Tusken Raider. So, take a gander at the Oddball Defense Force!
Continue reading Meet the Party: Star Wars: Allies and Adversaries