Last week, the first in what’s assumedly a fairly long series of playtest documents came out for One D&D, the revised version of Dungeons and Dragons Fifth Edition that is scheduled to be released in 2024. Fifth Edition’s product lifecycle is quite long for modern D&D: 10 years is the second longest any edition of D&D has gone with no major revision, still not quite beating out the first edition of Advanced D&D which went without a revision for 12 years. The main difference between AD&D 1e and D&D 5e, though, is that Fifth Edition is the best selling version of D&D ever and AD&D 1e is one of the worst; Basic D&D sold better at the same time and saw three iterations over those 12 years, clearly getting more of TSR’s attention. This contrast gets us to the broader point that running an RPG business is a complicated game, especially when it comes to figuring out how to maintain your product lines.
New editions of games have been part and parcel of the RPG industry since Gygax attempted to close the Pandora’s Box of D&D hacking by releasing AD&D. Even that first public revision of a game, a wholesale rewrite as opposed to small revisions gained over time, laid bare the various and sundry motivations designers could have for revising their game. It may be an attempt to regain editorial control, or appeal to a new audience. It may, cynically, be a way to sell more books after the product line has flagged. And maybe, in some limited circumstances, it could actually be to improve the game.Continue reading Editions and Edition Wars