Raat shi anaa. The story begins. Rising from the Last War brought Keith Baker’s dungeon punk setting of Eberron back to 5th Edition in hardcover form, but it was the earlier Wayfinder’s Guide to Eberron that first brought a world of pulp, noir, and wide magic to the latest version of Dungeons and Dragons – and it also opened up the door for anyone to create Eberron content on the DM’s Guild. When I talked with Baker at PAX Unplugged 2019, the curious implications of that came up. Since it made it to the final three of the Setting Search in 2002 Wizards of the Coast has owned Eberron; while Baker was often brought back to work on supplements and novels, the final creative control didn’t belong to him. He could talk about ‘his’ Eberron, and thankfully did so quite often and at length, building a great rapport with the community, but plenty of material he came up with would never see the pages of a hardcover book. The Wayfinder’s Guide changed that, and now we have Exploring Eberron, Rising’s “perfect companion” straight from the man himself. So let’s go through chapter by chapter and section by section to see how an already big world had even more in its uncharted depths!
Now, it should be no surprise to anyone here that I enjoy podcasts. I cut my teeth on My Brother My Brother And Me for my early beginning. Have listened to the occasional intersection of that interest and my love for pro wrestling in podcasts such as Wrestlesplania. And may even be starting my own. But that’s an article for another time. What this article is about is the amazing phenomenon that has exploded in the RPG community. The thing that nearly all of us have at least one of us listening to. A fun endeavor that both enriches us and inspires others to listen.
What I’m talking about is actual play podcasts. You may have already read some of my earlier podcast reviews or other articles about podcasting and RPGs. But this is going to be a bit of a roundup of them. A brief list of a select few all put together to maybe put the thought “Hey, this would be a fun listen” into your head.
The strong increase in popularity of Dungeons and Dragons brought about both by the increased accessibility of D&D’s Fifth Edition as well as the growth of the nascent streaming and actual play communities has meant that there are a whole lot of people getting introduced to D&D. Now that this growth has been going on for a few years, there is burgeoning realization that role-playing games as a medium are capable of a lot more than dungeon crawls and Tolkien derivatives. This is great news for everyone, right? We all know there’s a whole world of RPGs out there, from the big glossy traditional games to indie zines and everything in between. Well, something’s getting lost in translation for some, and in the #dnd world on Twitter you’ve likely seen questions like this:
“How can I make John Wick in D&D?”
“What can you do to run Star Trek in D&D?”
“It would be really cool if I could run Harry Potter in D&D!”
Fortunately, these all have easy answers: Don’t, please don’t, and I don’t think it would.
I was fortunate enough to catch up with Keith Baker at PAX Unplugged 2019, and was doubly so that he was able and willing to take the time to sit down with me for an interview! What follows is our conversation as Baker talks about the Eberron setting, Rising from the Last War, exploring things further, the DM’s Guild, telling stories in The Adventure Zone with Twogether Studios, his favorite among a wide variety of hats, and what he finds most compelling about the roleplaying game experience.
The real trouble with edition changes, once you get past the nit-picking, is the missed experiences. Different editions of a game can offer very unique things to their players, but die-hard fans of the older variety miss out on the active ecosystem of the current edition, while newer players miss out on the playstyle of older dungeon delving that they might very well love. Stepping in to bridge the gap is Five Torches Deep from Jessica and Ben Dutter and Sigil Stone Publishing, a “streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design.” So how bright does FTD shine? Let’s go chapter by chapter to find out!
A Gatekeeper druid, wielding primal magic passed down by a dragon to save the world. A duur’kala bard, inspiring her people while trying to preserve their ways against the worst. A shocktrooper of the Empire who has gone native among the orcs, fighting as a barbarian alongside their spirits. A hero artificer of the goblins, trying to build the ultimate arcane weapon to send the horrors of madness back from whence they came. We’re diving deep into the history of Eberron with a ready-to-play orc, hobgoblin, bugbear, and goblin fighting to save the world from the aberrant daelkyr of Xoriat!
A Psychic Warrior who shields their fellows and strikes their foes with the power of their awakened mind. A Soulknife who cuts at the very minds of their enemies with blades of psychic force A wizard of the Psionics tradition, who manifests as pure psionic energy. I hope you’re ready to use your head, because the latest Unearthed Arcana is revisiting psionics with options for the fighter, rogue, and wizard as well as some new spells and feats. Let’s see what these intelligent adventurers can do, and then address the big psionics questions for Dungeons and Dragons 5th Edition! Continue reading Unearthing Psionic Fighters, Rogues, and Wizards
“Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent.” The pulp adventure and noir intrigue of Eberron have come to the 5th Edition of Dungeons and Dragons in full, hardcover form! After multiple iterations of artifice, after reading the Wayfinder’s Guide on the lightning rail ride here, we’re finally Rising from the Last War with new races, new narrative mechanics, 5e’s first all-new class, and a tacklebox worth of hooks to bring your characters into the adventure. Let’s go through chapter by chapter, and see what there is to find under the light of the Ring of Siberys!
A fighter whose armor and weapons glow with the power of runic magic, granting the strength of giants. A ranger who can call upon a swarm of spirits to aid them and tear their enemies to shreds. A rogue who is back from the dead but has no idea how they got there – or why. Unearthed Arcana completes the set for its latest wave of character options for 5th Edition Dungeons and Dragons with one each for the fighter, ranger, and rogue. Whether using the strength of titans, swarms of bees, or the knowledge of the dead, let’s see what they have to offer!
We’ve gotten so much Unearthed Arcana content for Dungeons and Dragons 5th Edition lately that, I’ll admit, I had a hard time keeping up! I’ve got a lock on it now, though. First we got a sorcerer with an aberrant mind and a warlock who lurks in the deep. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). Finally we got a twilight cleric, a wildfire druid, and a name-calling wizard. I think my speculation from the barbarian and the monk is proving true: we only see a swath of content like this when another book is on the horizon. So lets Unearth some Arcana and see what our new varieties of adventurer can do!