Tag Archives: Trinity Continuum

Aberrant Second Edition Review

I don’t review a lot of new editions, at least not of games we’ve already reviewed. While everyone remembers the giant step changes like D&D 4e, Cyberpunk v3, and WFRP 3e, most edition changes are relatively small. Reviewing the playtest version of Pathfinder 2e way back when required very careful reading to pull out the changes that would be most apparent to players of the first edition, and that was a more significant revision than many games receive. 

Aberrant is one of very few games we’ve actually reviewed multiple editions of; the only other one I can think of off the top of my head is Cyberpunk, and Cyberpunk 2020 was given a full review only in the context of the Cyberpunk Chimera System Hack series. Aberrant, though, is kind of fascinating. I spent some time jumping between Ari’s review of 1e and the new core rulebook and realized that while many elements of the game have been preserved, there is a core change to how the game is presented that both changes the experience entirely and strikes in complete opposition to a game design ethos which is slowly becoming more central to the hobby.

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PAX Unplugged: Day 2 Log

Well, today was a lot quieter and casual for me. I was doing today with a group of friends who…well, were less interested in cramming into events. And you know what: there is no wrong way to enjoy a con. People come for a variety of reasons, and while I had effectively jam packed myself yesterday, I wound up enjoying different parts of the con that I had actually missed out on. One of the nice things about PAX Unplugged is that there is a wide breadth of things to try, and while some require the dedication to be there at signup at the moment the doors open, there’s plenty to enjoy for people who just want to show up and have fun Continue reading PAX Unplugged: Day 2 Log

Æon gets an ‘A’ for Effort

Æon. Poor, sweet Æon. Or is it Trinity? Depends on who you’re asking and if Viacom is listening. This RPG was meant to be White Wolf’s epic space opera, but fell short financially and was cancelled much to the dismay of it’s small, but loyal fanbase. However, the death of Æon had larger reprocussions. As the first chapter in what became a planned trilogy, its inability to generate sales spelled doom for the other two games in the Æon Continuum. I had written a piece awhile back about Aberrant, the second game in the series, which was White Wolf’s swing at the superhero genre. They introduced us to an engrossing, but nihilistic story of superhumans doomed to be their own destroyers. In the time since writing that article, Amazon released The Boys, which is basically Aberrant the TV show. I had a friend text me, quite serious, asking if White Wolf was planning to go to court over it. They didn’t. He didn’t know it was a comic and White Wolf didn’t invent the grim superhero shtick. They didn’t invent the epic space opera either, but with Æon they gave it an earnest shot.

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